| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
| |
Added script (add-copyright.sh) to make doing this relatively painless.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This patch makes some enhancements to the llRemoteData functions. The
module is now a shared module, and allows remote data channels to be
created among multiple regions in the same sim. The port is controlled
from the remoteDataPort property under the [Network] section in
OpenSim.ini. If this setting is not present or = 0, the module is
disabled and no port is opened. llRemoteData commands have not effect
when module is disabled.
|
|
|
|
| |
looks okay, and doesn't seem to break anything. Just move around to stand up.
|
| |
|
| |
|
|
|
|
|
| |
* Adding namesetting to Create
|
|
|
|
| |
to handle starting/stopping of the typing animation.
|
|
|
|
|
|
|
|
|
|
|
|
| |
This patch implements the llHttpRequest function via a region module,
HttpScriptsRequest. There were bits and peices in LSLLong_cmd_handler,
which I moved into the region module, and just check for completed
requests and dispatch the http_response callback event instead.
works for me as of r2674
|
| |
|
|
|
|
|
|
|
| |
object count on sim stats.
* Fixed a rare, but possible NullReferenceException
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
| |
* Did some voodoo math on the sim FPS to make the values 0-50
|
|
|
|
|
| |
* I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect.
|
|
|
|
|
|
|
| |
SceneCommunicationService
* This will fix the grid mode (not seeing regions) issue
|
|
|
|
|
|
|
|
| |
initializes during initial instance startup. (as opposed to waiting for 'all of the regions' to initialize first)
* Removed hackish timer based client notification about regions up (no longer needed)
* Added a comment about an inventory based login failure that causes me lots of greif testing and debugging. Comment includes *why* it's failing.
|
| |
|
| |
|
| |
|
|
|
|
|
| |
Changes flying animation to hover when not moving (as per Teravus's suggestion).
|
| |
|
|
|
|
|
|
|
| |
empty, but with the Id and 1-to-1 child fields instantiated and randomized.
* Added two shape constants that
|
|
|
|
| |
inventory
|
| |
|
| |
|
|
|
|
|
|
|
| |
can still change this in the config file if you want something
different.
|
|
|
|
|
|
|
|
|
| |
llFrand, llSetColor, llGetColor, llSetTexture, llGetTexture,
llSetAlpha, llGetAlpha, llRotateTexture, llScaleTexture,
llOffsetTexture, llGetTextureOffset, llGetTextureScale, llGetTextureRot.
With these changes the "kan-ed" script #2 should be working.
|
| |
|
| |
|
|
|
|
| |
behaviour from the module loaded which was resulting in a lot of unused TextureDownloadModule objects being created (and each starting up a thread).
|
|
|
|
|
|
|
|
|
| |
current animations.
* Fixes weirdness when typing and sitting at the same time
* Should fix bug #32 (getting stuck in edit appearance pose)
* Crouchwalk and possibly jump may need more looking into
|
|
|
|
|
|
|
| |
Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon.
Removed the old texture handling/sending code from AssetCache.
A few other small changes/fixes.
|
|
|
|
| |
notice of doom
|
|
|
|
|
| |
misc cleanup and code convention fixes.
|
|
|
|
|
|
|
|
|
| |
* Added List<RegionInfo> m_neighbours to Scene
* Hooked up the OnRegionUp event to m_neighbours list
* Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again.
* Added SetChildAgentThrottle(byte[]) to IClientAPI
* Several other insignificant changes related to passing child pertanant agent data from sim to sim.
|
| |
|
|
|
|
|
|
|
|
| |
inventory server, and not from the region.
Also: it appeared to work the first try, so I have probably done something horribly wrong.
|
|
|
|
|
| |
Note: only tested in grid mode, and emptying trash is still not implemented.
|
|
|
|
| |
coming back up.
|
|
|
|
| |
feedback, as to if it makes the texture problem better or worse. As I plan/hope to work on texture/asset downloading this weekend.
|
|
|
|
|
|
|
| |
ScenePresence "has" a AvatarAppearance object. All the ScenePresences in a opensim related to one user (so a user's various ScenePresence's in all the regions in that instance) share the same AvatarAppearance object. This means that a user's avatar should appear correctly (to both that user and other users) no matter what border crossing or teleporting they have done.
Note: this mainly improves Standalone mode, as in grid mode the appearance data isn't passed between region servers. Although people should notice a improvement when moving between regions in the same instance.
|
| |
|
|
|
|
|
|
|
| |
* BACKUP YOUR PRIM BEFORE UPDATING TO THIS and then double check the prim permissions after applying it with a different avatar (then the master avatar or the prim owner avatar).
* Also, beware that any objects created under the old permission scheme may react oddly. They may automatically allow anyone to modify them, (which you'll then have to un-set).
* It's hacked support because when 'anyone can move is set', any avatar can modify the prim (texture, shape, scale, etc)
|
| |
|
|
|
|
|
|
|
|
|
| |
me on Mono 1.2.4, which led to client crashes. I think the Timer.Stop()
wasn't doing what was desired on Mono. The Queue refactoring should address
the readability issues lbsa71 was working on as soon as I get the merge together.
|
| |
|
| |
|