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* enable typing animation for chat, maybeJeff Ames2007-11-122-55/+90
* Patch from Mathias Soeken (thanks Mathias!) to take care of the color Dalien Talbot2007-11-112-1/+33
* Fixing null pointer exception from Mathias Soeken:Dalien Talbot2007-11-111-2/+2
* fixed chatting while sittingJeff Ames2007-11-111-5/+9
* * adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini....Teravus Ovares2007-11-114-12/+16
* don't break if they haven't defined the Sun section of their configSean Dague2007-11-091-2/+10
* make Sun progression configurable for the Sim from OpenSim.iniSean Dague2007-11-091-2/+3
* * Moved BulletX off of the 'constant terse update' method. It now only sends...Teravus Ovares2007-11-091-4/+7
* * Fixed occasional character drift caused by sim not sending the avatar's fin...Teravus Ovares2007-11-082-0/+14
* fixed non-ASCII chat and IMJeff Ames2007-11-081-1/+1
* converted hard-coded chat type values to ChatTypeEnumJeff Ames2007-11-083-10/+11
* * Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares2007-11-082-4/+29
* get rid of the debug line, that's just going to drive everyone nutsSean Dague2007-11-071-1/+1
* move Sun into a Region Module, pass 1. Currently this works fine withSean Dague2007-11-073-3/+182
* refactored some duplicate SceneObjectGroup searching code in SceneJeff Ames2007-11-072-236/+98
* * Substituted som 'GenericCall' with Action<>lbsa712007-11-051-20/+24
* Started to cleanup/close down childagent connections when a user teleports. ...MW2007-11-055-62/+112
* * UpdateWearable should SendOurAppearancelbsa712007-11-051-0/+2
* Thank you, Teravus for: Solution for 'after using physical prim with MonoSql...Charles Krinke2007-11-051-1/+5
* removed duplicated BOMsJeff Ames2007-11-052-2/+2
* Some more refactoringMW2007-11-045-195/+254
* normalized line endingsJeff Ames2007-11-042-867/+867
* Applying Teravus patch # 557. Some glue code for the updating of prim's veloc...MW2007-11-041-4/+34
* Added support for OpenSim application plugins (as requested by Adam), which u...MW2007-11-046-55/+59
* Fixes a bug with a ZERO Quaternion when creating a prim.darok2007-11-031-4/+8
* Modifications for prim movement. For now only in Mod. BulletX, but i think it...darok2007-11-032-5/+90
* First part of Scene refactoring:MW2007-11-036-756/+1069
* tiny commit to prepare for the first proper part of Scene.cs refactoring. MW2007-11-031-17/+13
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok2007-11-034-16/+24
* * Diuerse beavtificatemslbsa712007-11-017-73/+79
* Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotat...Charles Krinke2007-11-013-8/+21
* Thank you Melanie for a patch to SceneObjectPart.cs so that on first transmis...Charles Krinke2007-11-011-2/+19
* fixed bug with user not getting land properties on loginJeff Ames2007-10-313-6/+20
* some small changesMW2007-10-311-6/+7
* fixed filenames in log messagesJeff Ames2007-10-313-4/+4
* made illogical bitwise operations logicalJeff Ames2007-10-313-4/+4
* Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke2007-10-311-4/+35
* Tevarus' patch for object flags & implemented Phantom editsdan miller2007-10-305-5/+129
* Step one on the long march towards grid based inventory. Introduction of an I...Tleiades Hax2007-10-303-3/+3
* temporary fix for sitting collisions in ODEJeff Ames2007-10-301-9/+58
* * Optimized usingslbsa712007-10-3048-638/+623
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW2007-10-2927-30/+30
* * Removed AssetNotFound as it crashes clientlbsa712007-10-291-37/+43
* * ModuleLoader: Privatized some too-public fieldslbsa712007-10-294-55/+79
* Started the process of cleaning up AssetCache and moving most of the code int...MW2007-10-297-16/+226
* normalized line endingsJeff Ames2007-10-292-70/+70
* Added preliminary support for sitting on primsJeff Ames2007-10-281-16/+77
* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-267-53/+130
* Region ground texture was not marked as temporary, when being created, and as...Tleiades Hax2007-10-261-0/+1
* * Added XMLRPC Controller Module to OpenSimMain which allows XML-RPC queries ...Adam Frisby2007-10-252-1/+8