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My fork of OpenSim for IG and MG, called SledjChisl.
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Age
Files
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*
More cleaning up when deleting regions from a instance. NOTE: IGridServices.D...
MW
2007-11-16
3
-1
/
+7
*
* ODE step two on the way to separate dynamic space allocation ( One more to ...
Teravus Ovares
2007-11-16
1
-6
/
+48
*
* Fixed object edit movements causing full object updates instead of terse ob...
Teravus Ovares
2007-11-16
1
-1
/
+7
*
*** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM OpenSim...
lbsa71
2007-11-15
2
-7
/
+3
*
* Added MySQLDataStore (adapted from MonoSqlite
lbsa71
2007-11-15
1
-5
/
+12
*
* Implemented the little friendly pop tooltip messages that appear when you h...
Teravus Ovares
2007-11-15
4
-5
/
+82
*
* Copied objects are now owned by the object copier (Next Owner) (however nex...
Teravus Ovares
2007-11-14
4
-12
/
+46
*
* Possibly resolved the excess sim lag.
Teravus Ovares
2007-11-14
1
-1
/
+2
*
* Added AvatarPicker in Standalone mode. Works for finding avatar to ban, m...
Teravus Ovares
2007-11-13
3
-2
/
+46
*
first pass on unlinking of objects. From Jay Clarke (IBM)
Sean Dague
2007-11-13
4
-12
/
+167
*
Added "remove-region <region name>" console command that "should" remove the ...
MW
2007-11-13
1
-5
/
+0
*
replaced exception when sitting and typing with rather amusing getting up and...
Jeff Ames
2007-11-13
1
-0
/
+12
*
Some work on cleanly removing Regions.
MW
2007-11-13
3
-26
/
+71
*
* Fixed the walk vs fall animation.
Teravus Ovares
2007-11-13
1
-5
/
+5
*
* Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence
Teravus Ovares
2007-11-13
1
-2
/
+16
*
added IDs for all built-in animations
Jeff Ames
2007-11-13
1
-1
/
+1
*
* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
Teravus Ovares
2007-11-12
1
-1
/
+18
*
* Added a lot of Glue to help with reporting proper collisions.
Teravus Ovares
2007-11-12
1
-3
/
+43
*
enable typing animation for chat, maybe
Jeff Ames
2007-11-12
2
-55
/
+90
*
Patch from Mathias Soeken (thanks Mathias!) to take care of the color
Dalien Talbot
2007-11-11
2
-1
/
+33
*
Fixing null pointer exception from Mathias Soeken:
Dalien Talbot
2007-11-11
1
-2
/
+2
*
fixed chatting while sitting
Jeff Ames
2007-11-11
1
-5
/
+9
*
* adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini....
Teravus Ovares
2007-11-11
4
-12
/
+16
*
don't break if they haven't defined the Sun section of their config
Sean Dague
2007-11-09
1
-2
/
+10
*
make Sun progression configurable for the Sim from OpenSim.ini
Sean Dague
2007-11-09
1
-2
/
+3
*
* Moved BulletX off of the 'constant terse update' method. It now only sends...
Teravus Ovares
2007-11-09
1
-4
/
+7
*
* Fixed occasional character drift caused by sim not sending the avatar's fin...
Teravus Ovares
2007-11-08
2
-0
/
+14
*
fixed non-ASCII chat and IM
Jeff Ames
2007-11-08
1
-1
/
+1
*
converted hard-coded chat type values to ChatTypeEnum
Jeff Ames
2007-11-08
3
-10
/
+11
*
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
Teravus Ovares
2007-11-08
2
-4
/
+29
*
get rid of the debug line, that's just going to drive everyone nuts
Sean Dague
2007-11-07
1
-1
/
+1
*
move Sun into a Region Module, pass 1. Currently this works fine with
Sean Dague
2007-11-07
3
-3
/
+182
*
refactored some duplicate SceneObjectGroup searching code in Scene
Jeff Ames
2007-11-07
2
-236
/
+98
*
* Substituted som 'GenericCall' with Action<>
lbsa71
2007-11-05
1
-20
/
+24
*
Started to cleanup/close down childagent connections when a user teleports. ...
MW
2007-11-05
5
-62
/
+112
*
* UpdateWearable should SendOurAppearance
lbsa71
2007-11-05
1
-0
/
+2
*
Thank you, Teravus for: Solution for 'after using physical prim with MonoSql...
Charles Krinke
2007-11-05
1
-1
/
+5
*
removed duplicated BOMs
Jeff Ames
2007-11-05
2
-2
/
+2
*
Some more refactoring
MW
2007-11-04
5
-195
/
+254
*
normalized line endings
Jeff Ames
2007-11-04
2
-867
/
+867
*
Applying Teravus patch # 557. Some glue code for the updating of prim's veloc...
MW
2007-11-04
1
-4
/
+34
*
Added support for OpenSim application plugins (as requested by Adam), which u...
MW
2007-11-04
6
-55
/
+59
*
Fixes a bug with a ZERO Quaternion when creating a prim.
darok
2007-11-03
1
-4
/
+8
*
Modifications for prim movement. For now only in Mod. BulletX, but i think it...
darok
2007-11-03
2
-5
/
+90
*
First part of Scene refactoring:
MW
2007-11-03
6
-756
/
+1069
*
tiny commit to prepare for the first proper part of Scene.cs refactoring.
MW
2007-11-03
1
-17
/
+13
*
Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...
darok
2007-11-03
4
-16
/
+24
*
* Diuerse beavtificatems
lbsa71
2007-11-01
7
-73
/
+79
*
Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotat...
Charles Krinke
2007-11-01
3
-8
/
+21
*
Thank you Melanie for a patch to SceneObjectPart.cs so that on first transmis...
Charles Krinke
2007-11-01
1
-2
/
+19
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