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* * Shutting down child agents properly in neighbor regions.Teravus Ovares2008-01-212-13/+57
* Another attempt to squash the animation bug. Wish I could get this to fail at...Brian McBee2008-01-211-1/+1
* Change misleading placeholder error messages for attempts to persist non-scri...Justin Clarke Casey2008-01-211-2/+2
* Attempt to catch animation fubar on region crossing that causes client hang. ...Brian McBee2008-01-211-1/+11
* * Scripts edited within a prim will now be persisted correctlyJustin Clarke Casey2008-01-212-2/+5
* Method renameJustin Clarke Casey2008-01-211-3/+5
* * Make object persistence more granular by separating prim and prim inventory...Justin Clarke Casey2008-01-214-26/+52
* * Added hooks for logout to all IUserService and all that implement it.Teravus Ovares2008-01-201-0/+3
* Graceful failure of teleport to unavailable regions might actually work now.Brian McBee2008-01-201-2/+14
* Check if remote simulator is up before attempting teleport. Teleport to a rem...Brian McBee2008-01-201-4/+10
* * Found and fixed a situation where a neighbor region would come up send a no...Teravus Ovares2008-01-201-2/+6
* Most is back in its original state :) Hope I didn't break anything... *looks ...Tedd Hansen2008-01-191-7/+8
* removed additional debugging, added temp mega-debugging to StoreLandObjectTedd Hansen2008-01-193-27/+0
* More debuggingTedd Hansen2008-01-192-10/+8
* Added exception handler to LandManager IncomingLandObjectFromStorageTedd Hansen2008-01-191-2/+13
* Getting closer to that crash .. :)Tedd Hansen2008-01-191-1/+6
* More debuggingTedd Hansen2008-01-193-0/+16
* checking return code may make failed teleports fail more gracefully.Brian McBee2008-01-191-17/+19
* More debugging in hunt for that random startup crashTedd Hansen2008-01-191-0/+4
* one more try before I leaveTedd Hansen2008-01-191-6/+6
* "compile before commit, AND check compile result" - forgot a ;Tedd Hansen2008-01-191-1/+1
* Still hunting, added debug outputTedd Hansen2008-01-191-3/+10
* Added block for scenario: global exception handler called in loop when except...Tedd Hansen2008-01-181-4/+0
* Why don't you try compiling before you commit?Tedd Hansen2008-01-181-2/+2
* Nope, that didn't do it - trying lock on performParcelPrimCountUpdate insteadTedd Hansen2008-01-181-8/+8
* Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we ca...Tedd Hansen2008-01-181-8/+12
* On reflection, HasGroupChanged is more appropriateJustin Clarke Casey2008-01-183-15/+15
* Change SOP.HasChanged to HasPrimChanged in preparation for further changesJustin Clarke Casey2008-01-183-13/+17
* * Fixed bug where 'taskOwnerId' would always be null in PermissionManager, he...lbsa712008-01-182-18/+21
* * ODE Physics update. fixed weird rotation of the avatar surrogate.Teravus Ovares2008-01-181-1/+1
* * Added llApplyImpulse in the global frame. The object must be physical befo...Teravus Ovares2008-01-172-0/+25
* * added ForEachPart helperlbsa712008-01-171-2/+16
* * Added and implemented the LSL changed event.Teravus Ovares2008-01-174-6/+74
* * Fixed standing up so that you're at the new position of the prim if you mov...Teravus Ovares2008-01-161-3/+6
* * Fix mantis 345 - it is now possible to duplicate prims directly in the regi...Justin Clarke Casey2008-01-164-97/+133
* * Fixed a packet counting issue that I introducedTeravus Ovares2008-01-162-23/+29
* * Store task inventory when an object is taken into agent inventoryJustin Clarke Casey2008-01-166-59/+95
* First part of changing prim's permission flags to use the correct enum (libsl...MW2008-01-163-59/+53
* * Slowed down the sim stats update to once every 5 seconds because the networ...Teravus Ovares2008-01-161-23/+27
* * Added Agent Time, Pending Downloads, and made Agent Updates/Sec actually ac...Teravus Ovares2008-01-164-10/+93
* * Added Packets In/s, Packets Out/s and Current un_acked Packets to the SimSt...Teravus Ovares2008-01-161-0/+8
* * Refactored the SimStatsReporter to reuse the same packet and packet blocks ...Teravus Ovares2008-01-163-25/+110
* * Added some comments to the linkset positioning codeTeravus Ovares2008-01-151-4/+20
* * Delinking doesn't leave invisible physical objects behind anymoreTeravus Ovares2008-01-151-0/+6
* * Pass 2 of collidable (non physical) linksetsTeravus Ovares2008-01-154-39/+33
* * Mother of all commits:Adam Frisby2008-01-1512-25/+25
* * First pass at collidable linksetsTeravus Ovares2008-01-143-40/+151
* Remove unused SOG constructorJustin Clarke Casey2008-01-141-8/+0
* Anti-crash fix: Allow int (numbers without dot) when changing Estate terrain ...Tedd Hansen2008-01-131-10/+22
* * Fixed an overflow in the land managerTeravus Ovares2008-01-132-4/+14