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* * Moved the EventManager over to delegate instances to prevent race conditions.Teravus Ovares2008-02-221-49/+104
* "threads" command now works. I've added manual tracking of threads (only if c...Tedd Hansen2008-02-214-2/+13
* Remove a couple compiler warnings.Jeff Ames2008-02-212-5/+5
* * Properly guard against the possibility that CopyInventoryItem doesn't get a...Justin Clarke Casey2008-02-201-5/+16
* * Eliminate AssetCache.CopyAsset()Justin Clarke Casey2008-02-201-32/+26
* * Only count download requests for assets which are not already waiting for d...Justin Clarke Casey2008-02-204-15/+16
* * Found the land bug, yayTeravus Ovares2008-02-201-1/+1
* Minor cleanup.Jeff Ames2008-02-2046-66/+52
* * Report 'asset not found' situations back to UserTextureDownloadServiceJustin Clarke Casey2008-02-203-7/+26
* * re-enabled AssetNotFound codelbsa712008-02-201-77/+80
* Fixed big bug in AgentAssetTransactions, now don't seem to be getting any Abo...MW2008-02-201-4/+4
* some changes to the initialising of AgentAssetTransactionModule to see if the...MW2008-02-201-9/+23
* small changeMW2008-02-201-0/+11
* * Added a few more packets to ClientView. Added tendons to the Skeletal Group...Teravus Ovares2008-02-201-3/+220
* * Fixed xml loading bug (the xml was scheduled for update before added to a s...lbsa712008-02-203-5/+3
* * Cleanup of some memory consuming items on ScenePresence.Close().Teravus Ovares2008-02-204-9/+77
* * Made a quickupdate method to run through only entities that have scheduled ...Teravus Ovares2008-02-204-1/+55
* Doc correctionJustin Clarke Casey2008-02-191-1/+1
* * Add documentationJustin Clarke Casey2008-02-193-16/+112
* From: Michael Osias <mosias@us.ibm.com>Sean Dague2008-02-196-147/+458
* Playing "Name that thread". Adding names and isbackground=true to all threads...Tedd Hansen2008-02-192-3/+19
* * Probably fixed the corner freeze bug. On uninitialized avatar, ODEPlugin ...Teravus Ovares2008-02-181-3/+9
* * Fixed a land manager exception or two with Math.Max(255,Math.Min(0,val))Teravus Ovares2008-02-182-9/+65
* a new attempt at converting to the right typesSean Dague2008-02-181-1/+1
* Attempt to fix casting issue introduced by RegionSize constant. I think thisSean Dague2008-02-181-1/+1
* Patch from Michael Osias IBM (jimbo2120)Justin Clarke Casey2008-02-184-0/+43
* Small change to the IAgentAssetTransactions file that Chi11ken added for me (...MW2008-02-181-2/+2
* * Thanks to Ahzz, more verbose error messages on the console and possibly a f...Teravus Ovares2008-02-181-1/+8
* Thank you very much Ahzzmandius for adding the supportCharles Krinke2008-02-182-0/+47
* Thank you very much, Hashbox for:Charles Krinke2008-02-181-1/+6
* ODE: Tired of floating above the ground after crossing a border? Boy have I ...Teravus Ovares2008-02-181-1/+1
* Thank you Hashbox for adding the Charles Krinke2008-02-171-2/+2
* * Located and destroyed the weird velocity and rotation transfers. It turned...Teravus Ovares2008-02-171-4/+16
* Added copyright notices.Jeff Ames2008-02-173-5/+87
* Added dummy IAgentAssetTransactions to fix compile failure.Jeff Ames2008-02-171-0/+45
* Renamed AgentAgentTransactionModule to the correct name of AgentAssetTransact...MW2008-02-161-1/+1
* Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of C...MW2008-02-166-53/+688
* Some changes to remove some of the direct calls to CommsManager from Scene, s...MW2008-02-163-8/+48
* * ODE Stability update 4 :D Teravus Ovares2008-02-153-23/+40
* Resolve mantis #572 - terrain help printed multiple times when change-region ...Justin Clarke Casey2008-02-151-0/+6
* be smarter about the size of dynamic textures that we pull inSean Dague2008-02-151-1/+29
* allow for 1024x1024 textures through osSetDynamicTextureURL. Follow up patchSean Dague2008-02-151-2/+2
* Fixed bug in AvatarFactoryModule that resulted in removing cloth items, not b...MW2008-02-152-27/+29
* Update svn properties.Jeff Ames2008-02-153-387/+387
* make dynamic textures temporary to try to stop filling up theSean Dague2008-02-141-1/+1
* More work on trying to get AvatarFactoryModule to play nicely with multiple t...MW2008-02-141-63/+80
* * Fixed accessibility problem on ITerrainChannelAdam Frisby2008-02-141-1/+1
* Added "better" multi thread handling to AvatarFactoryModule, which uses Event...MW2008-02-141-23/+120
* * Removed some catch-all-ignores from UDPServer in an attempt to look for #305.Adam Frisby2008-02-142-1/+4
* * Tree Populator Module, use "script tree" to make a growing tree in your sim.Adam Frisby2008-02-141-0/+246