| Commit message (Collapse) | Author | Age | Files | Lines |
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sweep occurs
* Fold m_deleted and m_isDeleted together (ugh!)
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* Remove a few other miscellaneous warnings
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the bottom for details. Defaults to an empty string for prefix and '_EXTERNAL' for suffix
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added logging of exceptions, which we'll get quite a few of at this
point most likely
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of Entities as a dictionary directly
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Eliminate gretuitious KillObject packets. KillObject is sent to the
viewer for the root part only.
Also prevents the full update on deselect that makes a deleted object
reappear and stay visible until the background deleter got around to it.
We still send 2 KillObject packets for the root prim, that could be
avoided only at a cost in reliability. One packet seems an acceptable
price to pay for consistency.
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Due to the many problems with not cleaned up child-agents, I thought it
might make sense to be able to see them on the console. 'show users' on
the region-server's console now outputs root- and child-agents (with
"root" or "child" column)
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cleanup: warnings, readability
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1000 chars to avoid the exception thrown by libomv at 1100 chars.
Change string->int conversion so it copes with non-numeric chars
after the number and no longer uses a float to parse the value.
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Griefer protection! When running without serverside permissions, let only
the owner edit attachments. Having everyone able to do it just isn't right.
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the OGP module
* Thanks to Teravus for the heads up on this.
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scene (not child agents).
* This foxed me in the osgrid meeting last week
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* Hopefully this will resolve mantis 2049
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* a couple more remain that preferably the original coders should look at in more detail (obsolete warnings in the ogp module and not overriding warnings in the script
engine)
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Addresses the problem of ghost avatars. The problem was child-agents
sending data. Due to symmetry reasons, I considered that wrong.
Whenever an avatar A1 in region R1 looks at avatar A2 in adjacent
region R2, we have two possibilities to communicate: A2-root sends
to A1-child (both in region R2), or A2-child sends to A1-root
(both in region R1). Currently, the children send data in some cases,
and I guess the viewer gets puzzled about that and switches the child
to root as consequence (at least partly), so it becomes visible.
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Found that during my ghost-hunt: Add some logging and you see that the
counting down happens twice (once at the place that is removed by the
patch, and once caused by the actual removal of the root-/child-agent
during LLClientView.Close). With the patch applied, I end up with correct
numbers, i.e. with 0 roots and 0 children after everyone has logged out.
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to the inventory item, causing the item to wind up without a name.
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being sent through rez_avatar, it'll be swapped out with 1. This ensures that when the map recognizes the parent estate id parameter on the linden grid, it'll work as expected. This also has the effect of making it impossible to send a Parent Estate ID with 100 over OGP from OpenSimulator (Sorry Owner of estate 100).
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* Tweak rez_avatar data so it's easier to update when OGPr3 comes out
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when copying within agent inventory
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llDetectedLink(). Also a small refactor to remove an interface member
from IScriptEngine.
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* An attempt to solve an intermittan SSL Certificate validation error causing communications havok.
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Remove the physics representation of link set child prims when the
link set is deleted.
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Mantis #1975 in a broader way. This may or may not prop up
secure inventory a bit better, but I still recommend to disable it
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Issue is caused by the terrain height not being queried before
teleporting within the region. Teleporting between regions is
correct. Adding the neccessary checking to intra-region TP code.
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avatar sitting on the object can not telport to other regions.
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expected filename format
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validation handler, however, it throws a NotImplemented exception.
* Added Try/Catch/Message
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* When OGP is active, disable SSL certificate chain validation. I'll add more options here to come, as well as a way to test against a group of known certificate subjects.
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region information
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currently on Forge in a nice, friendly modular format.
* There are a lot of changes and this is quite experimental. It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings. Remember, you still need an agent domain..
* Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
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