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My fork of OpenSim for IG and MG, called SledjChisl.
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...
*
Nope, that didn't do it - trying lock on performParcelPrimCountUpdate instead
Tedd Hansen
2008-01-18
1
-8
/
+8
*
Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we ca...
Tedd Hansen
2008-01-18
1
-8
/
+12
*
On reflection, HasGroupChanged is more appropriate
Justin Clarke Casey
2008-01-18
3
-15
/
+15
*
Change SOP.HasChanged to HasPrimChanged in preparation for further changes
Justin Clarke Casey
2008-01-18
3
-13
/
+17
*
* Fixed bug where 'taskOwnerId' would always be null in PermissionManager, he...
lbsa71
2008-01-18
2
-18
/
+21
*
* ODE Physics update. fixed weird rotation of the avatar surrogate.
Teravus Ovares
2008-01-18
1
-1
/
+1
*
* Added llApplyImpulse in the global frame. The object must be physical befo...
Teravus Ovares
2008-01-17
2
-0
/
+25
*
* added ForEachPart helper
lbsa71
2008-01-17
1
-2
/
+16
*
* Added and implemented the LSL changed event.
Teravus Ovares
2008-01-17
4
-6
/
+74
*
* Fixed standing up so that you're at the new position of the prim if you mov...
Teravus Ovares
2008-01-16
1
-3
/
+6
*
* Fix mantis 345 - it is now possible to duplicate prims directly in the regi...
Justin Clarke Casey
2008-01-16
4
-97
/
+133
*
* Fixed a packet counting issue that I introduced
Teravus Ovares
2008-01-16
2
-23
/
+29
*
* Store task inventory when an object is taken into agent inventory
Justin Clarke Casey
2008-01-16
6
-59
/
+95
*
First part of changing prim's permission flags to use the correct enum (libsl...
MW
2008-01-16
3
-59
/
+53
*
* Slowed down the sim stats update to once every 5 seconds because the networ...
Teravus Ovares
2008-01-16
1
-23
/
+27
*
* Added Agent Time, Pending Downloads, and made Agent Updates/Sec actually ac...
Teravus Ovares
2008-01-16
4
-10
/
+93
*
* Added Packets In/s, Packets Out/s and Current un_acked Packets to the SimSt...
Teravus Ovares
2008-01-16
1
-0
/
+8
*
* Refactored the SimStatsReporter to reuse the same packet and packet blocks ...
Teravus Ovares
2008-01-16
3
-25
/
+110
*
* Added some comments to the linkset positioning code
Teravus Ovares
2008-01-15
1
-4
/
+20
*
* Delinking doesn't leave invisible physical objects behind anymore
Teravus Ovares
2008-01-15
1
-0
/
+6
*
* Pass 2 of collidable (non physical) linksets
Teravus Ovares
2008-01-15
4
-39
/
+33
*
* Mother of all commits:
Adam Frisby
2008-01-15
12
-25
/
+25
*
* First pass at collidable linksets
Teravus Ovares
2008-01-14
3
-40
/
+151
*
Remove unused SOG constructor
Justin Clarke Casey
2008-01-14
1
-8
/
+0
*
Anti-crash fix: Allow int (numbers without dot) when changing Estate terrain ...
Tedd Hansen
2008-01-13
1
-10
/
+22
*
* Fixed an overflow in the land manager
Teravus Ovares
2008-01-13
2
-4
/
+14
*
Thank you, Kinoc for adding: When accessing slower web sites or proxy services
Charles Krinke
2008-01-12
1
-1
/
+1
*
*removed a goofy debug line left in
Teravus Ovares
2008-01-12
1
-4
/
+1
*
* Added some of the finer control points to POS such as
Teravus Ovares
2008-01-12
1
-0
/
+5
*
* Unmoderated the ODE FPS in the sim stats. Decided to do that after Andrew ...
Teravus Ovares
2008-01-12
2
-3
/
+4
*
* For your enjoyment, some RAdmin improvements, namely a new LoadHeightmap me...
Adam Frisby
2008-01-12
1
-0
/
+9
*
Fix some warnings under mono.
Jeff Ames
2008-01-11
1
-1
/
+1
*
* Exprimental prim inventory persistence can now be enabled by users.
Justin Clarke Casey
2008-01-11
1
-2
/
+2
*
* Do database implementation for prim inventory items in mysql
Justin Clarke Casey
2008-01-11
1
-0
/
+7
*
Turn off accidental hardcoding
Justin Clarke Casey
2008-01-11
1
-1
/
+1
*
Switch prim items type representation to use int rather than strings.
Justin Clarke Casey
2008-01-11
3
-16
/
+11
*
Fix r2959 - last letter was being sliced off region prim renames
Justin Clarke Casey
2008-01-10
1
-2
/
+2
*
Prim inventory script saving phase 2.
Justin Clarke Casey
2008-01-09
6
-57
/
+241
*
make Stopped a property of the SceneObjectPart instead of in the
Sean Dague
2008-01-08
1
-0
/
+13
*
* Removed unneeded and uneeded debug message
lbsa71
2008-01-08
1
-2
/
+0
*
Minor prim inventory method refactoring
Justin Clarke Casey
2008-01-07
2
-36
/
+21
*
Trigger persistence of the scripts in a prim's inventory when that inventory ...
Justin Clarke Casey
2008-01-07
3
-6
/
+36
*
Very minor refactoring. Remove unused prim inventory bool returns for now
Justin Clarke Casey
2008-01-07
2
-7
/
+2
*
Refactor Scene.Inventory.RezScript to use newer script starting code
Justin Clarke Casey
2008-01-07
3
-47
/
+65
*
Commenting out InnerScene.SceneObjects for now since it was unpopulated and n...
Justin Clarke Casey
2008-01-07
2
-26
/
+27
*
Persistent prim inventory phase 5. Restart scripts contained in persisted pr...
Justin Clarke Casey
2008-01-07
7
-23
/
+104
*
Factor out inventory code in SceneObjectGroup into seperate class.
Justin Clarke Casey
2008-01-06
2
-96
/
+137
*
Factor out inventory related code in SceneObjectPart into separate class
Justin Clarke Casey
2008-01-06
2
-205
/
+245
*
Factor out TaskInventoryItem
Justin Clarke Casey
2008-01-06
2
-74
/
+6
*
Prim inventory phase 4. Properly recover the prim folder ID from storage. S...
Justin Clarke Casey
2008-01-06
2
-27
/
+87
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