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* Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the newMelanie Thielker2008-11-1910-288/+288
| | | | | | libOMV.
* Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker2008-11-1916-532/+421
| | | | | | | | | release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
* Ensure that the physics representation of a deleted object is also removedMelanie Thielker2008-11-191-1/+1
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* Fix deleting object that have been persisted already from the DBMelanie Thielker2008-11-192-1/+6
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* Patch from jhurliman. Fixing the texture decoding issues in progressiveMelanie Thielker2008-11-184-5/+1
| | | | | | texture sending. Grain of salt not included.
* Prevent a nullref when building new prims while others watchMelanie Thielker2008-11-182-1/+3
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* Apply JHurliman's texture sender patchMelanie Thielker2008-11-181-10/+43
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* * Added and removed debug information relating to client connectionsAdam Frisby2008-11-182-2/+6
| | | | | | * Minor client fixes * Added the ability for a client to login without a UserProfile, allowing certain alternate clients to connect to the region.
* Prevent the texture downloader from locking a null object when a downloadMelanie Thielker2008-11-171-0/+3
| | | | | | hits bad data
* Make newly created prims be the correct groupMelanie Thielker2008-11-173-7/+8
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* Make texture decode errors nonfatal. The texture send is simply droppedMelanie Thielker2008-11-171-25/+33
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* Fix a few small issues with the progressive texture-download:Homer Horwitz2008-11-172-11/+12
| | | | | | | | | | | | - The initial priority wasn't passed in, so a discardLevel of -1 in the first request automatically cancelled texture-download. - One-packet textures weren't handled, as CurrentPacket starts at 1 and StopPacket == 0 in that case. - Increased MAX_ALLOWED_TEXTURE_REQUESTS to 15; incremental texture downloads will cause more requests.
* Set group on newly rezzed objects to the rezzer's (or rezzing object's)Melanie Thielker2008-11-174-1/+28
| | | | | | group
* * Apply http://opensimulator.org/mantis/view.php?id=2611 Justin Clarke Casey2008-11-171-99/+169
| | | | | | | * Progressive texture delivery (ported from jhurliman's Simian code) * Thanks jhurliman!
* * Update libOMV to r2359. This is necessary for the progressive texture patchJustin Clarke Casey2008-11-1710-288/+288
| | | | | | | | * Update libopenjpeg as well for this patch. * Appears to be okay on a very short sniff test * Source code will be placed in opensim-libs shortly
* * Add allowed_script_editors to OpenSim.ini in the same fashion as ↵Justin Clarke Casey2008-11-171-9/+12
| | | | | | | | | | | allowed_script_creators. * This allows one to override normal OpenSim permissions and prevent non-gods from editing any scripts. This allows edit ability to be rescinded after it has been given, and prevents the security hole where a single script with liberal perms would allow code changes. * The default setting remains the existing one of never overruling normal edit permissions. * These two settings may be enough to stop non-gods entering artbirary script code in a closed grid/standalone configuration.
* Add a few commentsMelanie Thielker2008-11-171-7/+13
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* * refactor: move user set permissions parsing code into a separate method ↵Justin Clarke Casey2008-11-171-39/+99
| | | | ready for reuse
* * Make sure that deleted objects do not send further object updates to the ↵Justin Clarke Casey2008-11-173-16/+11
| | | | client
* minor: remove mono compiler warningsJustin Clarke Casey2008-11-172-18/+18
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* * Eliminate SOG.FakeDeleteGroup() since it is now identical with ↵Justin Clarke Casey2008-11-172-25/+1
| | | | | | | | DeleteGroup() (except that is didn't lock the parts, which was a potential race condition) * Removed fake delete code from LSL_Api.SetFlexi - this code was never activiated anyway and didn't appear to make much sense on the surface
* * minor: eliminate propogation of now unused permissionToDelete flagJustin Clarke Casey2008-11-172-9/+3
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* * Fix probable partial breakage of delete to inventory in last commitJustin Clarke Casey2008-11-172-16/+10
| | | | | | * Not nulling out parts and the root part allows the code to be simplified
* * Stop nulling SOG.m_rootPart and parts on object deletionJustin Clarke Casey2008-11-176-31/+27
| | | | | | | | | | * This renders RootPart == null checks useless - the replacement is to check SOG.IsDeleted. However, in many cases this will not be necessary since updates to deleted parts will not be sent to the client * This should remove any remaining race conditions where an object is deleted while another thread is yet to obtain the root part to perform some operation * Doing this is probably a necessary prerequisite to moving to a model without a separate SOG and SOP * Unfortunately it's not possible to eliminate all RootPart == null checks since in some contexts it is currently used to check whether an object was created successfully
* commenting out unused variable.Dr Scofield2008-11-171-2/+2
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* cleaning up warningDr Scofield2008-11-171-1/+2
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* Use the message transfer module to pass items across the grid via the profileMelanie Thielker2008-11-171-9/+16
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* Correct prim counts for group land. Correct MessageTransferModule startupMelanie Thielker2008-11-172-14/+12
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* Make object chat come from the root prim's center, rather than trying to makeMelanie Thielker2008-11-171-9/+6
| | | | | | it come from a child prim position.
* Back out the attachment location patch to debug a crashMelanie Thielker2008-11-171-4/+5
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* Try to fix login crashMelanie Thielker2008-11-171-5/+8
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* Add some null checksMelanie Thielker2008-11-171-2/+2
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* Fix child prims in attachments chatting from near 0,0,0 rather than Melanie Thielker2008-11-171-3/+3
| | | | | | the avatar position. Fixes "silent" child prim scripts
* Fix NRE on TP-to-home, if the home-region is unavailable.Homer Horwitz2008-11-161-2/+5
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* Fix friends again. Friends-handling is now stateless and, thanks toHomer Horwitz2008-11-161-263/+135
| | | | | | MessageTransferModule, much easier to understand (I hope).
* Remove a redundant parameterMelanie Thielker2008-11-161-1/+1
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* Megapatch. Completely remove the multiparameter IM methods. Remove the insecureMelanie Thielker2008-11-167-152/+118
| | | | | | fromAgentSession field.
* First step tidy-up of IM packing/unpacking/repackingMelanie Thielker2008-11-161-11/+18
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* GridIMs don't have a (sending) client, which led to a NRE on access.Homer Horwitz2008-11-161-1/+2
| | | | | | Doesn't use client now in that case.
* Add MessageTransferModule interface to all scenes, not only the firstMelanie Thielker2008-11-161-1/+1
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* Fix 2 bugs in the message transfer module, thanks, Homer Horwitz!Melanie Thielker2008-11-161-2/+2
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* Make return object actually use the return object permissionsMelanie Thielker2008-11-161-1/+1
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* Add group prim count support to land propertiesMelanie Thielker2008-11-161-1/+7
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* * Abstracted some methods from SceneObjectGroup to allow them to be ↵Adam Frisby2008-11-162-3/+13
| | | | overridden more easily. Specifically object creation from XML.
* Reinstate the IM sending from scripts and from autoreturnMelanie Thielker2008-11-161-2/+4
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* Introduces the message transfer module. It splits the transfer mechanics offMelanie Thielker2008-11-168-738/+746
| | | | | | | | the IM module and makes it into a module of it's own, which can be used by all other modules. Removes some ugly hacks. Refer to the IM module to see how it's used. Also fixes the persistence issue (Mantis #2598)
* Mantis#2552: Thanks idb, for a patch that fixes persistence of physical prims.Homer Horwitz2008-11-151-2/+2
| | | | | | (added a fix for the broken build from last commit, too)
* Mantis #2621: Thanks idb, for a patch that will persist regularily changed ↵Homer Horwitz2008-11-152-18/+72
| | | | | | | | | | | objects better. Objects will be persisted now MinimumTimeBeforePersistenceConsidered seconds after the last change, but latest MaximumTimeBeforePersistenceConsidered after the first change (both are configurable in OpenSim.ini.example and are set to 60 and 600 as default).
* Prevent NRE if you do a llSetStatus(STATUS_ROTATION...) on an object that ↵Homer Horwitz2008-11-151-2/+5
| | | | isn't physical.
* Hack to temporarily fix friends-handling. This will be redone as soon asHomer Horwitz2008-11-151-2/+2
| | | | | | | | Melanie's CommunicationModule is in. Please note: imSession is a transaction-ID, *not* the agent's session.