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* * added some functions for use in raytracing. They're kind of crappy now, so...Teravus Ovares2007-11-236-0/+224
* * Added code to capture the draw distance setting from the client.Teravus Ovares2007-11-222-11/+107
* Fixed bug that can lead to infinitive loopsMW2007-11-211-0/+6
* * Did some initial work for prim crossing. Just glue so far.Teravus Ovares2007-11-214-6/+43
* fix for mantis #2 from Justin Casey (IBM)Sean Dague2007-11-202-3/+12
* *Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...Teravus Ovares2007-11-205-40/+60
* * Supressed the "not a module assembly" warning for verbosity reasons.Adam Frisby2007-11-181-2/+2
* * Refactored IClientAPI.OutPacket to require a second mandatory parameter. T...Teravus Ovares2007-11-187-14/+16
* cleaned up some mono compiler warningsJeff Ames2007-11-185-9/+6
* first stab at implementation of CopyInventoryItemJeff Ames2007-11-182-43/+85
* * Found several cases where prim set physical were not subscribing to physics...Teravus Ovares2007-11-185-0/+26
* Made the background (ie empty space) colour of the exported map image blue.MW2007-11-181-0/+2
* Added "export-map <filename>" console command to the region server that will ...MW2007-11-181-0/+42
* Attempt to get World Map working in Grid mode, will need to be using the grid...MW2007-11-185-60/+93
* For every problem there's a solution that is simple, neat and wrong.Dalien Talbot2007-11-181-4/+1
* Looks like we're requesting the mapblocks for every agent - including Dalien Talbot2007-11-181-1/+4
* Second try at having a bandaid for the multiple logins crashDalien Talbot2007-11-181-1/+8
* Added ClickAction property to SceneObjectPart (and the relevant changes in IC...MW2007-11-171-1/+13
* minor cleanup of some dodgy bitsJeff Ames2007-11-172-33/+15
* * Resolved the situation where prim is loaded from storage and when pushed ne...Teravus Ovares2007-11-163-22/+44
* *Added the TimeDilation property to Scenemingchen2007-11-161-0/+5
* * Trying a space/collision optimization technique in ODE. Let me know if you...Teravus Ovares2007-11-161-1/+2
* More cleaning up when deleting regions from a instance. NOTE: IGridServices.D...MW2007-11-163-1/+7
* * ODE step two on the way to separate dynamic space allocation ( One more to ...Teravus Ovares2007-11-161-6/+48
* * Fixed object edit movements causing full object updates instead of terse ob...Teravus Ovares2007-11-161-1/+7
* *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM OpenSim...lbsa712007-11-152-7/+3
* * Added MySQLDataStore (adapted from MonoSqlitelbsa712007-11-151-5/+12
* * Implemented the little friendly pop tooltip messages that appear when you h...Teravus Ovares2007-11-154-5/+82
* * Copied objects are now owned by the object copier (Next Owner) (however nex...Teravus Ovares2007-11-144-12/+46
* * Possibly resolved the excess sim lag. Teravus Ovares2007-11-141-1/+2
* * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, m...Teravus Ovares2007-11-133-2/+46
* first pass on unlinking of objects. From Jay Clarke (IBM)Sean Dague2007-11-134-12/+167
* Added "remove-region <region name>" console command that "should" remove the ...MW2007-11-131-5/+0
* replaced exception when sitting and typing with rather amusing getting up and...Jeff Ames2007-11-131-0/+12
* Some work on cleanly removing Regions.MW2007-11-133-26/+71
* * Fixed the walk vs fall animation.Teravus Ovares2007-11-131-5/+5
* * Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence Teravus Ovares2007-11-131-2/+16
* added IDs for all built-in animationsJeff Ames2007-11-131-1/+1
* * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares2007-11-121-1/+18
* * Added a lot of Glue to help with reporting proper collisions.Teravus Ovares2007-11-121-3/+43
* enable typing animation for chat, maybeJeff Ames2007-11-122-55/+90
* Patch from Mathias Soeken (thanks Mathias!) to take care of the color Dalien Talbot2007-11-112-1/+33
* Fixing null pointer exception from Mathias Soeken:Dalien Talbot2007-11-111-2/+2
* fixed chatting while sittingJeff Ames2007-11-111-5/+9
* * adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini....Teravus Ovares2007-11-114-12/+16
* don't break if they haven't defined the Sun section of their configSean Dague2007-11-091-2/+10
* make Sun progression configurable for the Sim from OpenSim.iniSean Dague2007-11-091-2/+3
* * Moved BulletX off of the 'constant terse update' method. It now only sends...Teravus Ovares2007-11-091-4/+7
* * Fixed occasional character drift caused by sim not sending the avatar's fin...Teravus Ovares2007-11-082-0/+14
* fixed non-ASCII chat and IMJeff Ames2007-11-081-1/+1