Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Make llSetAlpha and llSetTexture properly queue full updates, so changes | Melanie Thielker | 2008-12-18 | 1 | -1/+1 |
| | | | | | | are visible right away | ||||
* | Removing a check in Teleports. This check should be there, I think, but it ↵ | diva | 2008-12-18 | 1 | -20/+22 |
| | | | | may be causing problems right now. | ||||
* | Fix and streamline the RegionHandshake stuff for estate managers | Melanie Thielker | 2008-12-18 | 1 | -8/+3 |
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* | * refactor: move gestures code out from Scene into its own module | Justin Clarke Casey | 2008-12-18 | 3 | -45/+155 |
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* | This may fix mantis #2855. There was a race condition on the ↵ | diva | 2008-12-18 | 1 | -9/+49 |
| | | | | TextureDownloadModule upon clients (ScenePresences) being closed. If there were still textures to send, the UserTextureServices was created again, but pointing to the old IClient that had just been closed, which made things not work upon that user returning to that region. | ||||
* | Stop hacked godmode from being able to actually move other people's | Melanie Thielker | 2008-12-18 | 1 | -0/+4 |
| | | | | | | attachments | ||||
* | * Added "show queues" command that shows throttling queues for all clients. | lbsa71 | 2008-12-18 | 1 | -1/+1 |
| | | | | | *** This only works for LLCLientView at the moment *** | ||||
* | * Catch a WebException in the LoadImageURLModule | Teravus Ovares | 2008-12-18 | 1 | -33/+40 |
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* | This innocuous change in the TextureDownloadModule suddenly made the texture ↵ | diva | 2008-12-18 | 1 | -1/+4 |
| | | | | problems (#2855) go away for me. I'm committing it, so that others can test and refute, to make sure I'm not hallucinating. | ||||
* | Fix attachment persistence which got broken with some inventory | Melanie Thielker | 2008-12-17 | 1 | -1/+6 |
| | | | | | | changes a few revs back. | ||||
* | * minor: Comment out "Informing neighbours" debug message that pops up ↵ | Justin Clarke Casey | 2008-12-17 | 1 | -1/+1 |
| | | | | | | | | whenever some aspect of the avatar changes. * with Diva's blessing ;) | ||||
* | * revert r7724 so that PresenceChildStatus() starts throwing NRE's again | Justin Clarke Casey | 2008-12-17 | 1 | -3/+7 |
| | | | | | | * apparantly logout code relies on this happening in certain circumstances. Really, the root issue needs to be investigated. | ||||
* | * remove mono compiler warnings | Justin Clarke Casey | 2008-12-17 | 2 | -19/+19 |
| | | | | | | * should work - the last compile failure looks like a random glitch... | ||||
* | * minor: Comment out high volume 'Getting MapItems' messages | Justin Clarke Casey | 2008-12-17 | 1 | -15/+15 |
| | | | | | | * make worldmap module log tags consistent | ||||
* | Kicking child agents off on the first login after a client crash. The child ↵ | diva | 2008-12-17 | 1 | -0/+1 |
| | | | | | | | | agents kickoff was missing from when this is run in grid mode. But, worse, turns out that this whole feature of kicking off the user after a crash was entirely missing from standalone mode. | ||||
* | * minor: Remove unused AppearanceTableMapper as pointed out by jonc in ↵ | Justin Clarke Casey | 2008-12-17 | 1 | -0/+1 |
| | | | | http://opensimulator.org/mantis/view.php?id=2843 | ||||
* | * Simply friends code by only sending notifications to a newly logged on ↵ | Justin Clarke Casey | 2008-12-17 | 1 | -20/+23 |
| | | | | | | | | user for other users who are online. * No need to send offline notifications since the client assumes this (and future clients should be able to do the same). | ||||
* | * Implement 'Save Object Back to My Inventory'. On the Linden client this ↵ | Justin Clarke Casey | 2008-12-17 | 7 | -85/+185 |
| | | | | | | | | | is in the Tools menu available when editing an object * This facility allows you to save changes to an object that you've rezzed into a region back into their original inventory item without having to take a copy of the rezzed object. | ||||
* | Stop users taking a copy of a in world prim that contains inventory items ↵ | MW | 2008-12-17 | 1 | -0/+10 |
| | | | | that have no copy permission set. | ||||
* | Added a check to CanDuplicateObject(), to stop duplicating prims that ↵ | MW | 2008-12-17 | 1 | -0/+4 |
| | | | | contains inventory items that you don't have permission to copy | ||||
* | Stop owners from duplicating no-copy objects in-world | Melanie Thielker | 2008-12-17 | 1 | -0/+7 |
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* | Avoid sending DisableSimulator event to the root agent upon logout. | diva | 2008-12-16 | 1 | -8/+11 |
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* | Fix script controls for weapons | Melanie Thielker | 2008-12-16 | 1 | -10/+23 |
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* | Attempt at fixing the HG home jump by looking up hyperlink regions before ↵ | diva | 2008-12-15 | 1 | -1/+1 |
| | | | | grid-local regions. | ||||
* | Attempt at restoring inventory access after TPs/crossings. RemoveClient in ↵ | diva | 2008-12-15 | 3 | -2/+19 |
| | | | | | | | | Scene was being too aggressive at nixing the user out of the cache. We're now relying on NeedSceneCacheClear to decide whether to nix it or not. All other mods in other files are for better debugging messages. | ||||
* | * minor: method documentation and miscellaneous tidy | Justin Clarke Casey | 2008-12-15 | 2 | -27/+32 |
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* | * Apply http://opensimulator.org/mantis/view.php?id=2775 with small tweaks | Justin Clarke Casey | 2008-12-15 | 1 | -1/+1 |
| | | | | | | | * This pushes an identifier for the OpenSim scene to the physics scene. This allows log messages from the physics scene to identify which OpenSim scene they relate to. * Thanks Gerhard | ||||
* | * minor: Stop presence child status suffering an NRE if the agent uuid given ↵ | Justin Clarke Casey | 2008-12-15 | 1 | -6/+5 |
| | | | | is not represent at all | ||||
* | Bug fix in new child agents management. Thanks DigiDaz for helping identify ↵ | diva | 2008-12-15 | 4 | -116/+174 |
| | | | | | | | | | | | this issue. We need to update all child agents whenever the root agent crosses regions. The update now includes child agents in common neighbours. This is so that those get updated with the seeds of the new child agents that are spawned from the receiving region. This also fixes some timing issues. We need to close child agents from the originating region before we update child agents in the receiving region. | ||||
* | Removed some instances of "<3 OpenSim Developers" (why were they there?) ↵ | MW | 2008-12-15 | 1 | -3/+3 |
| | | | | being in alert messages from the LandManagementModile. | ||||
* | Bug fix for Hypergrid. This bug was introduced by the recent TP fixes, and ↵ | diva | 2008-12-15 | 1 | -11/+14 |
| | | | | affected the jump back home. | ||||
* | Make scripted item and folder gives pop up a "accept, decline" message | Melanie Thielker | 2008-12-14 | 1 | -7/+12 |
| | | | | | | and allow deletion of the just received item. | ||||
* | * Implements the torque/Rotational Impulse methods in the PhysicsAPI and the ↵ | Teravus Ovares | 2008-12-14 | 2 | -0/+120 |
| | | | | | | | ODEPlugin and pipes them to their respective LSL method. * NBody will need to be updated, this is an API change. Torque property and AddAngularForce | ||||
* | Adds the "Send Teleport" module | Melanie Thielker | 2008-12-14 | 1 | -0/+174 |
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* | Plumb the TP-Sending packets | Melanie Thielker | 2008-12-14 | 1 | -0/+3 |
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* | Mantis#2725. Thank you kindly, Diva, for a patch that: | Charles Krinke | 2008-12-14 | 8 | -177/+491 |
| | | | | | | | Adds missing protocol pieces for EstablishAgentCommunication event which allows the client to activate CAPS and the EQ for child agents. | ||||
* | * minor: Downgrade friends module 'client logging out' notice from error to ↵ | Justin Clarke Casey | 2008-12-12 | 1 | -1/+1 |
| | | | | debug | ||||
* | * minor: remove mono compiler warning | Justin Clarke Casey | 2008-12-12 | 1 | -1/+1 |
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* | * Actually properly enable the purge folders test and correct some problems | Justin Clarke Casey | 2008-12-12 | 1 | -3/+1 |
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* | * refactor: pull out common user profile test code into utility functions | Justin Clarke Casey | 2008-12-12 | 2 | -3/+9 |
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* | * Deleted old EntiyList tests, added new EntityManager tests | Sean Dague | 2008-12-12 | 3 | -291/+140 |
| | | | | | | | * Edited EntityManager to treat Exceptions From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com> | ||||
* | * refactor: Stop exposing InventoryFolderImpl.SubFolders publicly | Justin Clarke Casey | 2008-12-11 | 1 | -3/+7 |
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* | * Fold mock classes into existing OpenSim/Tests/Common assembly rather than ↵ | Justin Clarke Casey | 2008-12-11 | 4 | -4/+4 |
| | | | | sprouting another one | ||||
* | * minor: Move mock test classes into mock namespace | Justin Clarke Casey | 2008-12-11 | 4 | -4/+4 |
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* | Update svn properties, minor formatting cleanup. | Jeff Ames | 2008-12-11 | 1 | -1/+1 |
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* | Make object return actually use the CanReturnObject permission, rather than | Melanie Thielker | 2008-12-11 | 1 | -9/+3 |
| | | | | | | the CanDelete one. | ||||
* | * refactor: Move test infrastructure code to its own package so that it can ↵ | Justin Clarke Casey | 2008-12-10 | 11 | -1405/+5 |
| | | | | | | | | be reused by more than Environment tests * This shuffles the test packages in prebuild.xml below it so they can all potentially reference it | ||||
* | * refactor: Move inventory handlers out from UserProfileCacheService | Justin Clarke Casey | 2008-12-10 | 2 | -9/+291 |
| | | | | | | | | * This means that UserProfileCacheService no longer needs to know about IClientAPI and can leave it to callers to do their own error logging * This is also more consistent with the way that item inventory manipulation is handled * I don't really think Scene.PacketHandlers.cs should be a permanent home for these handlers - this is just for convenience | ||||
* | * Establish OpenSim.Framework.Communications.Tests beachhead | Justin Clarke Casey | 2008-12-10 | 1 | -6/+1 |
| | | | | | | * No valid tests yet | ||||
* | * Apply the other patch from http://opensimulator.org/mantis/view.php?id=2315 | Justin Clarke Casey | 2008-12-10 | 1 | -6/+6 |
| | | | | | | | | | | | | | | * This means that LL RAW terrains (one source being the upload/download buttons on the estate dialog in the viewer) are now imported the 'right' way around rather than being flipped on the y axis * Existing RAW terrains before this patch will need to be flipped with the "terrain flip y" command from the console after import * More details on the mailing lists soon. -This line, and those below, will be ignored-- M OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs M OpenSim/Framework/Communications/Cache/CachedUserInfo.cs M OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs |