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* * Switch default permissions back to false (so they are not on) as they were ...Justin Clarke Casey2008-11-141-5/+1
* * Hook up create new object event in the permissions moduleJustin Clarke Casey2008-11-142-2/+3
* Detach dropped attachments from the scene presence so they don't get cleanedMelanie Thielker2008-11-141-0/+5
* * Implements terrain raw upload. You can now upload your .raw terrain files ...Teravus Ovares2008-11-145-1/+256
* reverting #7295, as it still fails a test case (as pointed out veryDr Scofield2008-11-144-52/+21
* From: Christopher Yeoh <cyeoh@au1.ibm.com>Dr Scofield2008-11-144-21/+52
* From: Alan Webb (alan_webb@us.ibm.com)Dr Scofield2008-11-144-110/+129
* Some changes to the money module to allow a more flexible system ofMelanie Thielker2008-11-141-7/+12
* More groups plumbingMelanie Thielker2008-11-141-0/+12
* Lots of experimentation yielded a fair approximation of a hip offset from theMelanie Thielker2008-11-141-1/+8
* From: awebb@us.ibm.comSean Dague2008-11-131-1/+1
* * Rename all the previous methods to be User rather than Avatar (for extra bo...Justin Clarke Casey2008-11-133-53/+53
* * Add Justin Clarke Casey2008-11-133-15/+214
* * refactor: rename object inventory permission checks to distinguish between ...Justin Clarke Casey2008-11-133-39/+53
* Make scripts in objects rezzed from script compile synchronously to closeMelanie Thielker2008-11-131-1/+1
* * First part of a series of patchesJustin Clarke Casey2008-11-133-21/+36
* * Attempt to make OpenSim.ini.example a bit more readable byJustin Clarke Casey2008-11-131-506/+506
* Mantis#2597. Thank you kindly, Idb for a patch that:Charles Krinke2008-11-131-0/+10
* * Rename scene tests to scene object tests since that is what they are actual...Justin Clarke Casey2008-11-121-2/+2
* * test: Add basic synchronous object remove testJustin Clarke Casey2008-11-123-7/+15
* * refactor: as per a recent opensim-dev thread, rename InnerScene to SceneGra...Justin Clarke Casey2008-11-128-106/+118
* * Stop the pointless passing of a scene's own region handler back to it in re...Justin Clarke Casey2008-11-123-117/+102
* * Stop locking the scene presences dictionary for the entire agent crossing p...Justin Clarke Casey2008-11-121-12/+20
* Revamp inventory transfer module, step 1. Inventory will now be saved ifMelanie Thielker2008-11-122-109/+138
* Add the missing bits that got lost in the prim clamping commit. This shouldMelanie Thielker2008-11-121-0/+17
* * Create TestScene to get at the async object deleter for use in a future testJustin Clarke Casey2008-11-113-3/+58
* * Put an Enabled switch on the async object deleter for future testing purposesJustin Clarke Casey2008-11-113-3/+21
* Prevent pieces from other people's HUDs from displaying at the center ofMelanie Thielker2008-11-112-3/+4
* minor: refactor some SceneTests code for future testsJustin Clarke Casey2008-11-111-7/+24
* * Implement basic region filtering as described in https://lists.berlios.de/p...Justin Clarke Casey2008-11-111-0/+1
* Mantis#2604. Thank you kindly, Diva for a patch that:Charles Krinke2008-11-111-4/+10
* Add ClampPrimSize option to ensure no prim can exceed the set size. ThisMelanie Thielker2008-11-111-0/+2
* Fix a nullref in attachment packingMelanie Thielker2008-11-111-0/+7
* Allow gods to terraform without limits. Respect the Allow Others ToMelanie Thielker2008-11-112-7/+9
* Update svn properties, minor formatting cleanup.Jeff Ames2008-11-111-5/+6
* * Commit allows downloading of the .raw terrain from the estate tools.Teravus Ovares2008-11-103-1/+32
* * Remove mono warningsJustin Clarke Casey2008-11-101-32/+9
* * refactor: clean up SOG xml2 reloading to reuse more codeJustin Clarke Casey2008-11-102-13/+4
* Restore the independent LocalID numbering for avatars. Fixes an issue whereMelanie Thielker2008-11-102-1/+12
* * refactor: Make xml (orig format) loading method reuse existing set root par...Justin Clarke Casey2008-11-101-9/+15
* fix unit tests use SetRootPart nowSean Dague2008-11-101-3/+3
* make things compile, but the test still fails because of the root partSean Dague2008-11-101-3/+0
* Lock tests on EntityList.cs, multithreaded object additionSean Dague2008-11-102-1/+290
* * minor: remove useless exception catchJustin Clarke Casey2008-11-102-10/+2
* * refactor: Expose SOG.SetRootPart for outsiders to use rather than setting R...Justin Clarke Casey2008-11-104-13/+8
* Removed some debug output I forgot to remove...Homer Horwitz2008-11-101-13/+0
* * Take out the 1 second sleep debugging line in ScenePresenceJustin Clarke Casey2008-11-101-1/+0
* * Refactor the callers of SOG.SetPartAsRoot() to use common codeJustin Clarke Casey2008-11-101-31/+18
* * Extend basic scene test to retrieve the object from the scene and match uuidsJustin Clarke Casey2008-11-105-63/+28
* Keep dropped prims from being temp-on-rez and getting cleaned upMelanie Thielker2008-11-101-0/+1