| Commit message (Expand) | Author | Age | Files | Lines |
... | |
* | * Found and fixed a situation where a neighbor region would come up send a no... | Teravus Ovares | 2008-01-20 | 1 | -2/+6 |
* | Most is back in its original state :) Hope I didn't break anything... *looks ... | Tedd Hansen | 2008-01-19 | 1 | -7/+8 |
* | removed additional debugging, added temp mega-debugging to StoreLandObject | Tedd Hansen | 2008-01-19 | 3 | -27/+0 |
* | More debugging | Tedd Hansen | 2008-01-19 | 2 | -10/+8 |
* | Added exception handler to LandManager IncomingLandObjectFromStorage | Tedd Hansen | 2008-01-19 | 1 | -2/+13 |
* | Getting closer to that crash .. :) | Tedd Hansen | 2008-01-19 | 1 | -1/+6 |
* | More debugging | Tedd Hansen | 2008-01-19 | 3 | -0/+16 |
* | checking return code may make failed teleports fail more gracefully. | Brian McBee | 2008-01-19 | 1 | -17/+19 |
* | More debugging in hunt for that random startup crash | Tedd Hansen | 2008-01-19 | 1 | -0/+4 |
* | one more try before I leave | Tedd Hansen | 2008-01-19 | 1 | -6/+6 |
* | "compile before commit, AND check compile result" - forgot a ; | Tedd Hansen | 2008-01-19 | 1 | -1/+1 |
* | Still hunting, added debug output | Tedd Hansen | 2008-01-19 | 1 | -3/+10 |
* | Added block for scenario: global exception handler called in loop when except... | Tedd Hansen | 2008-01-18 | 1 | -4/+0 |
* | Why don't you try compiling before you commit? | Tedd Hansen | 2008-01-18 | 1 | -2/+2 |
* | Nope, that didn't do it - trying lock on performParcelPrimCountUpdate instead | Tedd Hansen | 2008-01-18 | 1 | -8/+8 |
* | Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we ca... | Tedd Hansen | 2008-01-18 | 1 | -8/+12 |
* | On reflection, HasGroupChanged is more appropriate | Justin Clarke Casey | 2008-01-18 | 3 | -15/+15 |
* | Change SOP.HasChanged to HasPrimChanged in preparation for further changes | Justin Clarke Casey | 2008-01-18 | 3 | -13/+17 |
* | * Fixed bug where 'taskOwnerId' would always be null in PermissionManager, he... | lbsa71 | 2008-01-18 | 2 | -18/+21 |
* | * ODE Physics update. fixed weird rotation of the avatar surrogate. | Teravus Ovares | 2008-01-18 | 1 | -1/+1 |
* | * Added llApplyImpulse in the global frame. The object must be physical befo... | Teravus Ovares | 2008-01-17 | 2 | -0/+25 |
* | * added ForEachPart helper | lbsa71 | 2008-01-17 | 1 | -2/+16 |
* | * Added and implemented the LSL changed event. | Teravus Ovares | 2008-01-17 | 4 | -6/+74 |
* | * Fixed standing up so that you're at the new position of the prim if you mov... | Teravus Ovares | 2008-01-16 | 1 | -3/+6 |
* | * Fix mantis 345 - it is now possible to duplicate prims directly in the regi... | Justin Clarke Casey | 2008-01-16 | 4 | -97/+133 |
* | * Fixed a packet counting issue that I introduced | Teravus Ovares | 2008-01-16 | 2 | -23/+29 |
* | * Store task inventory when an object is taken into agent inventory | Justin Clarke Casey | 2008-01-16 | 6 | -59/+95 |
* | First part of changing prim's permission flags to use the correct enum (libsl... | MW | 2008-01-16 | 3 | -59/+53 |
* | * Slowed down the sim stats update to once every 5 seconds because the networ... | Teravus Ovares | 2008-01-16 | 1 | -23/+27 |
* | * Added Agent Time, Pending Downloads, and made Agent Updates/Sec actually ac... | Teravus Ovares | 2008-01-16 | 4 | -10/+93 |
* | * Added Packets In/s, Packets Out/s and Current un_acked Packets to the SimSt... | Teravus Ovares | 2008-01-16 | 1 | -0/+8 |
* | * Refactored the SimStatsReporter to reuse the same packet and packet blocks ... | Teravus Ovares | 2008-01-16 | 3 | -25/+110 |
* | * Added some comments to the linkset positioning code | Teravus Ovares | 2008-01-15 | 1 | -4/+20 |
* | * Delinking doesn't leave invisible physical objects behind anymore | Teravus Ovares | 2008-01-15 | 1 | -0/+6 |
* | * Pass 2 of collidable (non physical) linksets | Teravus Ovares | 2008-01-15 | 4 | -39/+33 |
* | * Mother of all commits: | Adam Frisby | 2008-01-15 | 12 | -25/+25 |
* | * First pass at collidable linksets | Teravus Ovares | 2008-01-14 | 3 | -40/+151 |
* | Remove unused SOG constructor | Justin Clarke Casey | 2008-01-14 | 1 | -8/+0 |
* | Anti-crash fix: Allow int (numbers without dot) when changing Estate terrain ... | Tedd Hansen | 2008-01-13 | 1 | -10/+22 |
* | * Fixed an overflow in the land manager | Teravus Ovares | 2008-01-13 | 2 | -4/+14 |
* | Thank you, Kinoc for adding: When accessing slower web sites or proxy services | Charles Krinke | 2008-01-12 | 1 | -1/+1 |
* | *removed a goofy debug line left in | Teravus Ovares | 2008-01-12 | 1 | -4/+1 |
* | * Added some of the finer control points to POS such as | Teravus Ovares | 2008-01-12 | 1 | -0/+5 |
* | * Unmoderated the ODE FPS in the sim stats. Decided to do that after Andrew ... | Teravus Ovares | 2008-01-12 | 2 | -3/+4 |
* | * For your enjoyment, some RAdmin improvements, namely a new LoadHeightmap me... | Adam Frisby | 2008-01-12 | 1 | -0/+9 |
* | Fix some warnings under mono. | Jeff Ames | 2008-01-11 | 1 | -1/+1 |
* | * Exprimental prim inventory persistence can now be enabled by users. | Justin Clarke Casey | 2008-01-11 | 1 | -2/+2 |
* | * Do database implementation for prim inventory items in mysql | Justin Clarke Casey | 2008-01-11 | 1 | -0/+7 |
* | Turn off accidental hardcoding | Justin Clarke Casey | 2008-01-11 | 1 | -1/+1 |
* | Switch prim items type representation to use int rather than strings. | Justin Clarke Casey | 2008-01-11 | 3 | -16/+11 |