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2009-01-26more eventqueue IM nonsenseDahlia Trimble1-0/+27
2009-01-25* Fixed a small logical error in error handling of console commands.Homer Horwitz1-16/+22
* Console command help should be output to the console, not to the log (as "help" does it already). That allows getting help/answers even if you only log into a file. Fixes Mantis#2916.
2009-01-25* Adds console command, 'predecode-j2k <number of threads>' to load all of ↵Teravus Ovares2-1/+129
the texture assets from the scene and decode the j2k layer data to cache. The work is split between the number of threads you specify. A good number of threads value is the number of cores on your machine minus 1. * Increases the number of ImageDataPackets we send per PriorityQueue pop and tweak it so that the number of packets is ( (2 * decode level) + 1 ) * 2, and (((2 * (5-decode level)) + 1) * 2). The first one sends more data for low quality textures, the second one sends more data for high quality textures.
2009-01-23* Write a simple archive loading test which doesn't actually do any testing ↵Justin Clarke Casey4-5/+40
yet apart from not blow up
2009-01-23* Extend archive test to check for the presence of a control file in a saved ↵Justin Clarke Casey3-9/+40
archive
2009-01-23refactor: move test modules set up code to common functionJustin Clarke Casey1-9/+3
2009-01-23* refactor: move scene setup code into common test code assemblyJustin Clarke Casey5-253/+30
2009-01-23* minor: remove serialization and deserializationg sog log messages for nowJustin Clarke Casey1-4/+4
2009-01-23* minor: small tweak to archive save completion log messageJustin Clarke Casey1-2/+1
2009-01-23* Add direct stream loading and saving methods to the archive module.Justin Clarke Casey6-36/+84
* The async stream method does not yet signal completion to interested calling code
2009-01-23* Adds a synchronous jpeg decode for pre-caching purposesTeravus Ovares3-0/+18
* When the DynamicTextureModule creates a j2k image, pre-cache the decode so that it doesn't stall any client threads.
2009-01-23add event queue code for sending group IM for future group supportDahlia Trimble1-0/+83
2009-01-22* Add some caps seed capability path checking to the simple non neighbours ↵Justin Clarke Casey2-23/+73
standalone region teleport test
2009-01-22* Change the currently misleading log message when capabilities are added ↵Justin Clarke Casey2-16/+17
twice, and provide some more information * No functional change * It strikes me that there may be caps problems if double registration is presented if cleanup failed for a previous agent (so a caps handler will remain in memory for that agent but with a different seed). This needs investigation
2009-01-22white space & formatting cleanupDr Scofield3-58/+57
2009-01-22From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield3-7/+59
this patch makes load-oar a bit more tolerant to irrelevant differences in the oar file format. Directory entries are now ignored rather than trying to interpret them as files they hold which results in the load-oar failing. This change makes it easier to manually modify oar files.
2009-01-22* minox fix related to last commitSean Dague1-3/+4
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2009-01-22* Caught 2 dictionary exceptions that were unhandledSean Dague2-1/+8
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2009-01-22* Added some more commentsTeravus Ovares1-1/+26
* Fixed up an outgoing packet * I <3 OpenSimulator
2009-01-22* Adds a Scene Getter property called SceneContents for the Scene's ↵Teravus Ovares1-0/+5
m_sceneGraph. This will allow it to be exposed to modules without resorting to referring to m_sceneGraph
2009-01-22* Add File cache for j2k layer decodes. This will make it so that the ↵Teravus Ovares1-38/+304
server will decode the j2k stream once and cache it to disk so that the cache is saved across sim restarts.
2009-01-21* refactor: Extract caps related code from scene and put into a region moduleJustin Clarke Casey12-181/+319
* No functional changes in this revision
2009-01-21* Restore commented out isdone assertions in TextureSendTests.T010_SendPkg()Justin Clarke Casey1-2/+2
* These still appear to suceed with the current code!
2009-01-21* minor: move connection success log message so that it doesn't get printed ↵Justin Clarke Casey1-1/+1
again if a duplicate use circuit code packet comes in
2009-01-21* More friendly OpenJpeg error handling.Teravus Ovares5-36/+105
* Often times now the only reason OpenJpeg doesn't work is because it requires Glibc 2.4 The error messages reflect that. * In J2kDecoder module, It stops trying to decode modules if it encounters a dllnotfound exception and instead sends a full resolution layer that causes the texture sender to only send the full resolution image. (big decrease in texture download speed, but it's better then nasty repeating error messages)
2009-01-20* minor: A few comments. A bit of cleanup.Teravus Ovares1-4/+9
2009-01-20Very minor: added a missing {0} in a couple of Error messages.diva1-2/+2
2009-01-19Correct energy calculation to include the mass of the object.idb1-1/+1
Fixes Mantis #3006
2009-01-19* Set SVN PropertiesTeravus Ovares2-255/+255
2009-01-19* minor: Just some minor log elaboration to reveal in the logs where a ↵Justin Clarke Casey2-8/+16
teleport is being directed rather than just its position
2009-01-19* Progressive texture patch + PriorityQueue put into the LLClient namespace.Teravus Ovares5-110/+359
* Updates LibOMV to r2362
2009-01-18Moved applying an impulse to a newly rezzed object to minimise the delay ↵idb1-1/+6
getting the object moving.
2009-01-18Subscribe to collision events if needed when turning an object to ↵idb1-0/+10
non-phantom from phantom. Fixes Mantis #1883
2009-01-18Added an optional password for the IRC moduleDahlia Trimble2-1/+13
2009-01-18Getting rid of the CheckRegion call during TPs. This seems to be not just ↵diva2-24/+2
useless, but sometimes problematic (mantis #2999). Initial tests indicate that this call is not necessary. Let's see if this stands in the wild.
2009-01-16* Rig up enough infrastructure to actually perform a successful 'standalone' ↵Justin Clarke Casey8-14/+32
teleport unit test with checks that the scene presence disappeared from sceneA and appeared in sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
2009-01-16* minor: Future archiver test stubJustin Clarke Casey2-1/+45
2009-01-16Minor formatting cleanup, add copyright header.Jeff Ames1-3/+3
2009-01-15Eased the locking times of ScenePresences. No locks were removed, just the ↵diva2-27/+43
locking periods changed. * Added an additional lock in GetScenePresences() * Changed ForEachClient to use GetScenePresences() instead of the main ScenePresences dictionary, so that there is no need to lock.
2009-01-15* add file I just missed out, nggggffJustin Clarke Casey1-0/+87
2009-01-15* Add new unit test for simple teleport in a standalone.Justin Clarke Casey6-19/+34
* Does not yet check results.
2009-01-15Added a taint to the sculpt texture callback in an attempt to mitigate ↵Dahlia Trimble1-0/+2
Mantis #2908. Thanks Teravus for the suggestions :)
2009-01-14* Adjust log messages so that we don't get a CONNECTION BEGIN for ↵Justin Clarke Casey1-25/+17
notifications that won't actually lead to a client connection (because they are from a neighbouring teleport target that needs to trigger a child seeds adjustment on a child agent that has been kept around)
2009-01-14* Remove absolute position and authentication handler addition for incoming ↵Justin Clarke Casey1-2/+0
'new user notifications' that have existing scene presences * The position will be reset if the connection turns out to be a root one, and since the client is already authenticated another authentication will not occur anyway
2009-01-14* minor: Change around more debugging messagesJustin Clarke Casey6-15/+33
2009-01-14* Do some log tweaking to better see incoming connection success (and failure)Justin Clarke Casey1-8/+11
2009-01-14* Fix typo which meant that RestComms was never enabled if you explicitly ↵Justin Clarke Casey1-3/+5
enabled it * In fact, it would only be activated if there was no [Communications] section at all (which would be the case for most people with existing region setups unless they specifically added it in * This fix means that enabling inter-region rest comms is now the default
2009-01-14Improve parsing of joint parameters for NINJA physics (Mantis #2966). nlin1-1/+1
Multiple spaces or leading/trailing spaces when specifying the prims to connect should no longer cause problems.
2009-01-14Easy on locking m_scenePresences in RequestTeleportLocation. With the extra ↵diva1-4/+7
locks of SceneGraph ScenePresences introduced in 7982, this was making TPs not close the agent in the departing region due to locking. That locking problem seemed to occur only in Linux/mono -- I suspect a mono bug here.
2009-01-13Change fake parcel ids to allow a Z coordinate. Change TP by lureMelanie Thielker1-3/+5
to also transmit and use a Z coordinate.