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2007-11-18Made the background (ie empty space) colour of the exported map image blue.MW1-0/+2
2007-11-18Added "export-map <filename>" console command to the region server that will ↵MW1-0/+42
export a jpg image of the world map covering a 20 X 20 regions area centred on the current active region (ie the one set with change-region). While this should work in grid mode (if using the grid asset server and if my last commit did fix the world map), you might need to call the "export-map" command then wait a little while (60 seconds?) and then call it again so that you make sure the region has got all the texture assets from the asset server.
2007-11-18Attempt to get World Map working in Grid mode, will need to be using the ↵MW5-60/+93
grid asset server for it to work correctly and has only been quickly tested in a three region grid. Moved PermissionManager creation out of the Scene constructor and instead a PermissionManager is passed to the constructor as a param. So that we could create and use custom permissionsManagers. Added AllowMovement property to ScenePresence which can be used to stop movement of avatars (for example in a custom region that wanted avatars always in one place). Added PermissionManager call when copying objects, although currently the call will always return true so that it allows copying in places like Wright Plaza. A few other changes/fixes.
2007-11-18For every problem there's a solution that is simple, neat and wrong.Dalien Talbot1-4/+1
Looks like it has nothing to do with childregions - reverting and will try to debug after the sleep. Sorry for the noise :)
2007-11-18Looks like we're requesting the mapblocks for every agent - including Dalien Talbot1-1/+4
childagents. The infrastructure is not robust enough to handle it at this time - so ignore all the MapBlock requests for childagents.
2007-11-18Second try at having a bandaid for the multiple logins crashDalien Talbot1-1/+8
2007-11-17Added ClickAction property to SceneObjectPart (and the relevant changes in ↵MW1-1/+13
IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client.
2007-11-17minor cleanup of some dodgy bitsJeff Ames2-33/+15
2007-11-16* Resolved the situation where prim is loaded from storage and when pushed ↵Teravus Ovares3-22/+44
never stops.
2007-11-16*Added the TimeDilation property to Scenemingchen1-0/+5
2007-11-16* Trying a space/collision optimization technique in ODE. Let me know if ↵Teravus Ovares1-1/+2
you see a difference.
2007-11-16More cleaning up when deleting regions from a instance. NOTE: ↵MW3-1/+7
IGridServices.DeregisterRegion() method needs implementing for grid mode.
2007-11-16* ODE step two on the way to separate dynamic space allocation ( One more to ↵Teravus Ovares1-6/+48
go )
2007-11-16* Fixed object edit movements causing full object updates instead of terse ↵Teravus Ovares1-1/+7
object updates since unlinking.
2007-11-15*** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵lbsa712-7/+3
OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin)
2007-11-15* Added MySQLDataStore (adapted from MonoSqlitelbsa711-5/+12
* Made startup a little bit more forgiving on dll load * Minor renamings and musings
2007-11-15* Implemented the little friendly pop tooltip messages that appear when you ↵Teravus Ovares4-5/+82
hover your mouse over prim with the object name, description, ownerid.. etc.
2007-11-14* Copied objects are now owned by the object copier (Next Owner) (however ↵Teravus Ovares4-12/+46
next owner permissions are not applied yet) * In Serverside permissions mode; If you've copied an object, then you can delete it and clean up after yourself. The rest of the permissions functionality is still unchanged. Admin can delete any object.. etc.
2007-11-14* Possibly resolved the excess sim lag. Teravus Ovares1-1/+2
* Warning: Only try on Linux, Windows builds still have a terrain database problem.
2007-11-13* Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵Teravus Ovares3-2/+46
manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done.
2007-11-13first pass on unlinking of objects. From Jay Clarke (IBM)Sean Dague4-12/+167
2007-11-13Added "remove-region <region name>" console command that "should" remove the ↵MW1-5/+0
named region/scene.
2007-11-13replaced exception when sitting and typing with rather amusing getting up ↵Jeff Ames1-0/+12
and sitting back down animation
2007-11-13Some work on cleanly removing Regions.MW3-26/+71
2007-11-13* Fixed the walk vs fall animation.Teravus Ovares1-5/+5
* Tweaked a few things
2007-11-13* Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence Teravus Ovares1-2/+16
* Added glue to send it to the Physics Engines (in meters) * ODE Initial implementation of Avatar Height :D Change your height and not get all knee bendy
2007-11-13added IDs for all built-in animationsJeff Ames1-1/+1
2007-11-12* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares1-1/+18
* All thanks to unimplemented packet listing :D
2007-11-12* Added a lot of Glue to help with reporting proper collisions.Teravus Ovares1-3/+43
* ODE - Fixed the iscolliding property to report a static true when colliding. * Added reporting of collisions to call UpdateMovementAnimations * Added Jump - air animation (with arms outstretched). * Added Fall Animations * ODE - Added a small amount of X, Y motion control while jumping or Falling * ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there.
2007-11-12enable typing animation for chat, maybeJeff Ames2-55/+90
2007-11-11Patch from Mathias Soeken (thanks Mathias!) to take care of the color Dalien Talbot2-1/+33
and alpha argument of the llSetText command.
2007-11-11Fixing null pointer exception from Mathias Soeken:Dalien Talbot1-2/+2
e.Scene is copied to locale variable scene and replaced when it is null, but in the LLVector3 constructor in the next line, e.Scene is used, so it can be null.
2007-11-11fixed chatting while sittingJeff Ames1-5/+9
2007-11-11* adds flag in OpenSim.ini for disabling physical prim. Look at ↵Teravus Ovares4-12/+16
OpenSim.ini.example in the bin folder for an example.
2007-11-09don't break if they haven't defined the Sun section of their configSean Dague1-2/+10
2007-11-09make Sun progression configurable for the Sim from OpenSim.iniSean Dague1-2/+3
2007-11-09* Moved BulletX off of the 'constant terse update' method. It now only ↵Teravus Ovares1-4/+7
sends terse updates when needed. * Removed the 'constant poll method' from SceneObjectPart.cs - It was bad :P * Updated some Masses in ODE to help large prim slow down by friction easier.
2007-11-08* Fixed occasional character drift caused by sim not sending the avatar's ↵Teravus Ovares2-0/+14
final resting velocity. * Added Smooth moving prim * Added event to PhysicsActor RequestPhysicsterseUpdate to allow physics plugins to be able to schedule a terse update.
2007-11-08fixed non-ASCII chat and IMJeff Ames1-1/+1
2007-11-08converted hard-coded chat type values to ChatTypeEnumJeff Ames3-10/+11
2007-11-08* Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares2-4/+29
* Added Angular Velocity reporting for smooth-ish rotations on object collisions
2007-11-07get rid of the debug line, that's just going to drive everyone nutsSean Dague1-1/+1
2007-11-07move Sun into a Region Module, pass 1. Currently this works fine withSean Dague3-3/+182
a fixed 30 minute day and the sun going East -> West again. It gets rid of super noon as well. It's a bit debug heavy right now, which I'll clean up tomorrow. I also plan to make time progression configurable in OpenSim.ini, but that will be tomorrow.
2007-11-07refactored some duplicate SceneObjectGroup searching code in SceneJeff Ames2-236/+98
2007-11-05* Substituted som 'GenericCall' with Action<>lbsa711-20/+24
* OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client * Fixed SendOwnWearables to always operate on self, as that's what it does
2007-11-05Started to cleanup/close down childagent connections when a user teleports. ↵MW5-62/+112
As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages). hopefully fixed the echo bug in chatmodule.
2007-11-05* UpdateWearable should SendOurAppearancelbsa711-0/+2
* Ignored some bins
2007-11-05Thank you, Teravus for: Solution for 'after using physical prim with ↵Charles Krinke1-1/+5
MonoSqliteDataStore, the sim lags with constantly updating assets.". This mostly affects BulletX.
2007-11-05removed duplicated BOMsJeff Ames2-2/+2
2007-11-04Some more refactoringMW5-195/+254