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2008-04-17Update svn properties. Add copyright info to some source files.Jeff Ames12-24/+342
2008-04-17* Missed a file while committing.Adam Frisby1-0/+8
2008-04-17* Committing first version of SVN Backup ModuleAdam Frisby1-6/+5
This is a module which allows you to periodically export a serialised version of your region to a SVN repository and store it there. It is still a work in progress and is currently disabled and incomplete, but some of the functionality is demonstratable. * Enjoy.
2008-04-17* Patch from ChrisDown to fix odd results when using landmarks. Thanks ↵Teravus Ovares1-2/+2
Chris! (Tweaked slightly so avatar don't end up underground). * Removed some testing notices I had in there that were obnoxious.
2008-04-17* Implements 'Set Home to Here' Teravus Ovares3-10/+60
* Implements 'Teleport Home' * User Server has to be updated for it to save your home in grid mode * home position accuracy is in int because the grid comms ExpectUser method tries to convert to Uint and crashes if it gets a float. Added a convert to decimal in ExpectUser but to avoid a breaking change with old revisions, kept the save value in int for now. Eventually it needs to be a float, but lets release another incremental version before doing that.
2008-04-16* Applying melanie's Landmark patch. Thanks Melanie!Teravus Ovares3-1/+34
* To make a landmark, you currently have to enable admin options in the advanced menu first. We're working on this.. however use the admin options solution in the mean time.
2008-04-16After reading Timer.cs in the mono source, I'm notSean Dague1-116/+118
convinced that timer.Enabled modification is thread safe. I suspect the statsHeartBeat call to be one of our hot spots because is tries to synchronize not with a lock, but by disabling and enabling itself. I've replaced that with a lock in the hopes that this affects either the 100% bug, or the invoke_void bugs.
2008-04-16Thank you very much, Kmeisthax for:Charles Krinke2-0/+46
This patch makes the "Show in Search" checkbox on the viewer work. Additionally, I also discovered that show-in-search objects use the JointWheel flag, so this patch currently uses that flag. LibSL needs to add a flag to enum LLObject.ObjectFlags, "IncludeSearch = 32768" so we aren't using a legacy flag. Additionally this patch also contains a small fix to BaseHTTPServer that lets the response content-type to be something other than text/html. For some reason this didn't get submitted with the DataSnapshot merge.
2008-04-15* A tweak of the caps system so that new caps have random paths instead of a ↵Teravus Ovares2-2/+31
fixed path * This allows caps requests to be routed to regions where the agent is currently a root agent instead of the region that they logged into as it did previously. * This fixes a wide variety of bugs related to 'can't do X once i've crossed a border'. * The first seed cap request fails, the second one works. (this generates an error message on the console) * Experimental.
2008-04-15From: Dr Scofield <hud@zurich.ibm.com>Sean Dague1-0/+288
ansgar and i have been working on an asterisk voice module that will allow us to couple opensim with an asterisk VoIP gateway. the patch below consists of * AsteriskVoiceModule region module: alternative to the plain-vanilla VoiceModule, will make XmlRpc calls out to an asterisk-opensim frontend * asterisk-opensim.py frontend, living in share/python/asterisk, takes XmlRpc calls from the AsteriskVoiceModule * account_update: to update/create a new SIP account (on ProvisionVoiceAccountRequest) * region_update: to update/create a new "region" conference call (on ParcelVoiceInfo) * a asterisk-opensim test client, living in share/python/asterisk, to exercise astersik-opensim.py this still does not give us voice in OpenSim, but it's another step on this path...
2008-04-15From: dirk husemann <hud@zurich.ibm.com>Sean Dague1-2/+4
attached is a patch set that * adds further robustness checks for the CreateUser and CreateRegion XmlRpc * fixes SceneManager.TryGetScene(IPEndPoint, Scene) --- contrary to my expectation IPEndPoint.Address is not sufficient for a comparision, IPEndPoint.Address.Address (the long representation) does work however. * add [RemoteAdmin] section to OpenSim.ini.example * fixes XML doc comments good night, dirk
2008-04-15Update svn properties.Jeff Ames4-201/+201
2008-04-15* Added support for serialising objects to ExportSerialisationModule via ↵Adam Frisby3-10/+23
SerialiseObjects.cs * Cleaned up using tags on SerialiseTerrain.cs * Minor tweaks to ExportSerialisationModule.cs
2008-04-15* Fixes an issue with the BaseHttpServer in LinuxTeravus Ovares3-18/+64
* Fixes an estate naming issue * Fixes a land issue with the landobject not reporting the proper parcel prim. * A few other tweaks.
2008-04-15* Committing shell of a whole-region serialiser. This is not complete and ↵Adam Frisby3-0/+188
will be worked on more over the next few days. Undocumented/trusted. Use at own risk, etc etc.
2008-04-15* Quick patch before I start on a bigger projectAdam Frisby3-55/+61
* Renamed ITerrainTemp to IMapImageGenerator * Renamed WriteJpegImage to WriteJpeg2000Image to better reflect it's function.
2008-04-14* Working towards notifying the client if the inventory service has failed, ↵Justin Clarke Casey2-6/+29
rather than simply returning 0 items. * This is very early support which would only be triggered in a rather unlikely case (if the user server correctly received an inventory skeleton, but later on failed to return the whole inventory in a timely manner. Also, this only applies to the 1.19.1.4 client onwards * Code cleanup and support for other failure cases (failure of inventory caching on region crossing, failure to actually add a folder/item, etc, should follow.
2008-04-14* Fixed a few warnings.Teravus Ovares8-7/+314
* Added license info to a few files it was missing from. * Fleshed out the landbuy interfaces * If you add '-helperuri http://127.0.0.1:9000/' to your list of parameters you tell the client to use when you start it up you can transfer ownership of parcels now in standalone. Structured gridmode requires a lot more work, see the documentation in the example money module. The example money module is not secure especially in standalone mode.
2008-04-14make it so the IRC bridge only relays channel 0 messagesSean Dague1-7/+10
not all of them (like it was doing before)
2008-04-14#952 againTeravus Ovares1-7/+21
2008-04-14Fix for mantis 952Teravus Ovares1-23/+30
2008-04-13* Fix a bug in the friends module that causes a friend not to appear online ↵Teravus Ovares2-15/+872
when they were. * A few things for testing. * This makes a modification to the region registration with the grid server so that the region can send it a chosen password to identify itself. It will not cause any errors, if either one are not updated.
2008-04-13* Added some comments to terrain module.Adam Frisby2-3/+57
* Fixed a range issue in the GenericSystemDrawing saving mechanism.
2008-04-11* fix bug 935Teravus Ovares1-4/+7
2008-04-11* Fix bug 934Teravus Ovares1-1/+7
2008-04-11refactor: eliminate method in UserProfileCacheServiceJustin Clarke Casey1-1/+1
2008-04-11* From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey1-0/+32
* This patch adds support for saving a dynamically generated region to the filesystem (as a region xml file) * Also adds some error checknig to make sure the dynamically generated region name, id or location are not already taken. * Thanks Dr Scofield
2008-04-11* Updated MapImageModule to support primitives showing on the world map ↵Adam Frisby1-1/+43
image. As MapImageModule is of unknown use, this may or may not be reflected on the world map. See the ShadeBuildings function in MapImageModule for reference.
2008-04-10* With Grid Comms up in the air.. I decided have the friends module update ↵Teravus Ovares3-0/+165
you when your friends come online if they're at least a child agent on the sim. offline status works the same also. So does Instant Message. * This is until Grid Comms matures a bit more on this. * This should also work in Standalone as it uses the IUserData interface.
2008-04-10* Slightly smoother transition between land, shallow water and deep water in ↵Teravus Ovares1-2/+11
map tile generation.
2008-04-10further renaming of properties for claritySean Dague1-10/+10
2008-04-10moved fields to properties for UserDataProfile, which wasSean Dague2-12/+12
actually a little more work than I expected given the copious use of out params.
2008-04-10* Brings back map tile generation based on the terrain. The algorithm ↵Teravus Ovares1-0/+108
produces a graphic that is a bit Dazzle-ish. A Dazzle-ish map tile is better then a grey map tile IMHO.
2008-04-10* Fix a null reference when there's no [Economy] section in the opensim.iniTeravus Ovares1-3/+3
2008-04-10* Updates BetaGridLikeMoneyModuleTeravus Ovares5-6/+143
* Several people have asked for a way to limit uploads, so I've decided to show people how to do this in the BetaGridLikeMoneyModule. * Configure it in OpenSim.ini using the [Economy] header. See the bottom of the OpenSim.ini.example for more information. * This also fleshes out the Economy API a bit more.
2008-04-10* Adds twist support for Cubes, Cylinders, and Prisms in the MeshmerizerTeravus Ovares1-1/+1
* A tweak of the SimStatsReporter so it would report the prim capacity to be 45000.
2008-04-08* Update code to use patched libsecondlife.dll which removes the problem ↵Justin Clarke Casey1-1/+1
where the AssetType enum was 'Primitive' rather than 'Object' * The libsecondlife patch was also applied to libsecondlife itself in r1714 * Many, many thanks to Dr Schofield (IBM) for his help on this :)
2008-04-07more refactoring, this time on InventoryFolderBaseSean Dague1-1/+1
* wrap attributes in properties * clean up names a little bit * clean up name styles
2008-04-07Refactor InventoryItemBase to do the following:Sean Dague4-88/+88
* wrap fields as Properties * rename some fields/properties to more sensible names * set style to PropName to match more standard C# approach
2008-04-07* Objects which have their name or description changed while within ↵Justin Clarke Casey1-40/+59
inventory will now retain those details when rezzed to a scene
2008-04-07* Preserve original creator's name when an object is givenJustin Clarke Casey1-2/+2
2008-04-07* Nasty hack to reduce the incidence of spurious exceptions where a user ↵Justin Clarke Casey3-5/+22
deletes a newly rezzed object before the persistence thread gets to it from its queue. * This should greatly reduce but not eliminate the problem - elimination probably requires a redesign of the prim persistence processes
2008-04-07* Okay you can put down your pitchforks - this patch should fix rezzing of ↵Justin Clarke Casey2-27/+36
items (with inventory) on Windows * Now properly dealing with prims which don't contain items - thanks to thomas for the patch which gave insight into this situation * Also, an xml exception no longer crahes the client session * Leaving in debugging lines in case there are further problems * Not yet tested on Linux, though I'm just about to.
2008-04-07* I XmlIgnored the TaskInventory Property as a temporary measure. Taking ↵Teravus Ovares2-1/+2
things and rezzing them works again. (though, I suggest waiting on taking things until justincc has an opportunity to look at the TaskInventory property causing the XML Serialization to overrun.) It's MinOccurs is 0 in the XML Schema, so it should work fine when he adds it back.
2008-04-07* EXPERIMENTAL ROUGH DRAFT: First rough implementation of avatar to avatar ↵Justin Clarke Casey3-7/+246
item giving * Now you can drag an object from your inventory and give it to another avatar * !!! Use at your own risk !!! Many things are unimplemented as of yet, including permissions (the person receiving your item can probably do absolutely everything with it) * Also, items for the receiving end up in their root folder rather than the objects folder
2008-04-06Update svn properties.Jeff Ames8-593/+593
2008-04-06* Whoops, forgot to include all the new terrain file loaders and things.Adam Frisby8-0/+593
* Added MapImageModule for handling world-map * Added new DefaultTerrainGenerator.cs * Added BMP loader * Added GIF loader * Added PNG loader * Added TIFF loader
2008-04-06* Various terrain engine fixesAdam Frisby5-89/+194
* Includes patch #894 fixes for terrain load-tile * Large number of other terrain fixes and new commands included.
2008-04-05* The simulator now checks the parcel at the position that you get put by ↵Teravus Ovares1-0/+10
the grid server to see if you set it's landing point to a specified landing point. If you did, and the landing point isn't LLVector3.Zero, it puts you at the configured landing point. * Currently the grid server sticks you at 128x128x128.. so that means it'll use whatever parcel is at that location to get this information. This allows greater customization of where people log-into and teleport-to if done right.
2008-04-04From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey1-3/+7
Patch to remove commented NotImpemented calls from within implemented script functions