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2008-11-14Reapplying a revised version of Christopher Yeoh's (IBM) patch for allowMelanie Thielker4-20/+60
inventory drop. Also adds a new flags, "propagate_permissions" to OpenSim.ini to control that feature.
2008-11-14* Switch default permissions back to false (so they are not on) as they were ↵Justin Clarke Casey1-5/+1
two revisions ago, since it sounds like this was our agreed position from some time back * Make the default also false (to match what is in OpenSim.ini.example)
2008-11-14* Hook up create new object event in the permissions moduleJustin Clarke Casey2-2/+3
* Switch default for serverside_object_permissions from false to true - it seems more natural that we enforce permissions by default rather than not! * Add some explanation in OpenSim.ini.example for serverside_object_permissions
2008-11-14Detach dropped attachments from the scene presence so they don't get cleanedMelanie Thielker1-0/+5
on logout
2008-11-14* Implements terrain raw upload. You can now upload your .raw terrain files ↵Teravus Ovares5-1/+256
using the Estate Tools. * Could this be extended in the future to support .oar uploads too? Only time will tell!
2008-11-14reverting #7295, as it still fails a test case (as pointed out veryDr Scofield4-52/+21
kindly by sean) --- lesson learned: just running a "make test" is not sufficient, you need to precede it by a "make clean".
2008-11-14From: Christopher Yeoh <cyeoh@au1.ibm.com>Dr Scofield4-21/+52
This patch makes llAllowInventoryDrop work with the permissions module enabled. Changes include: - Enabled PropagatePermissions when permissions module serverside perms is on - change ownership of item when item is dropped into an object. Ownership changes to the owner of the object the item is dropped into - propagation of permissions if the permissions module enabled (eg next-owner mask applied) - CHANGED_ALLOWED_DROP is now passed to the change script event if an item was allowed to be dropped into the object only because llAllowInventoryDrop is enabled (instead of CHANGED_INVENTORY being passed). - Sets object flags correctly when llAllowInventoryDrop is called so clients are notified immediately of the change in state. Am not sure that calling aggregateScriptEvents is the right way to do it, but it works and seems to be the only way without making further changes to update LocalFlags
2008-11-14From: Alan Webb (alan_webb@us.ibm.com)Dr Scofield4-110/+129
Fixed the IRC code so that it deals with regions coming and going.
2008-11-14Some changes to the money module to allow a more flexible system ofMelanie Thielker1-7/+12
applying charges
2008-11-14More groups plumbingMelanie Thielker1-0/+12
2008-11-14Lots of experimentation yielded a fair approximation of a hip offset from theMelanie Thielker1-1/+8
physical center of an avatar, for display purposes. This should keep the avatar feet above ground visually in most cases. Tweaked for both height extremes and various leg lengths. Improvements welcome
2008-11-13From: awebb@us.ibm.comSean Dague1-1/+1
Fix the long-standing "lost clothing" bug by making AvatarFactory a non shared module (which it should have been all along).
2008-11-13* Rename all the previous methods to be User rather than Avatar (for extra ↵Justin Clarke Casey3-53/+53
bonus points) public bool ExternalChecksCanCreateUserInventory(int invType, UUID userID) public bool ExternalChecksCanCopyUserInventory(UUID itemID, UUID userID) public bool ExternalChecksCanCopyUserInventory(UUID itemID, UUID userID) public bool ExternalChecksCanDeleteUserInventory(UUID itemID, UUID userID)
2008-11-13* Add Justin Clarke Casey3-15/+214
public bool ExternalChecksCanCreateAvatarInventory(int invType, UUID userID) public bool ExternalChecksCanCopyAvatarInventory(UUID itemID, UUID userID) public bool ExternalChecksCanCopyAvatarInventory(UUID itemID, UUID userID) public bool ExternalChecksCanDeleteAvatarInventory(UUID itemID, UUID userID) to ExternalChecks to handle avatar inventory checks (as opposed to object inv checks). * opensim-dev e-mail to follow concerning this shortly
2008-11-13* refactor: rename object inventory permission checks to distinguish between ↵Justin Clarke Casey3-39/+53
task inventory and agent inventory
2008-11-13Make scripts in objects rezzed from script compile synchronously to closeMelanie Thielker1-1/+1
a timing gap. Still not 100%, but getting there
2008-11-13* First part of a series of patchesJustin Clarke Casey3-21/+36
* Intension is to provide a way to lock down script creation to administrators/gods only * Defaults will remain as they are at the moment
2008-11-13* Attempt to make OpenSim.ini.example a bit more readable byJustin Clarke Casey1-506/+506
* Some rearrangement within sections * Indenting section contents * Also, correct indentation levels in PermissionsModule
2008-11-13Mantis#2597. Thank you kindly, Idb for a patch that:Charles Krinke1-0/+10
Solves the problem of changes to objects not persisted on server shutdown.
2008-11-12* Rename scene tests to scene object tests since that is what they are ↵Justin Clarke Casey1-2/+2
actually concerned with
2008-11-12* test: Add basic synchronous object remove testJustin Clarke Casey3-7/+15
2008-11-12* refactor: as per a recent opensim-dev thread, rename InnerScene to ↵Justin Clarke Casey8-106/+118
SceneGraph to make it more descriptive of its intended function
2008-11-12* Stop the pointless passing of a scene's own region handler back to it in ↵Justin Clarke Casey3-117/+102
region comms * Some scene methods ignored it, others did nothing if the region handler given did not match their own (which would never be triggered)
2008-11-12* Stop locking the scene presences dictionary for the entire agent crossing ↵Justin Clarke Casey1-12/+20
part of the login sequence * This may alleviate a little the freezing experienced by existing avatars when a new client logs in * Race condition risks look minimal since one wouldn't expect another thread to start fiddling with that presence
2008-11-12Revamp inventory transfer module, step 1. Inventory will now be saved ifMelanie Thielker2-109/+138
destination user is offline/out of range. No more eternal cache is needed for tracking IDs. Code cleanup. Removed some casts from IScene to Scene. Decline now properly places item in trash rather than deleting it outright.
2008-11-12Add the missing bits that got lost in the prim clamping commit. This shouldMelanie Thielker1-0/+17
actually make it work
2008-11-11* Create TestScene to get at the async object deleter for use in a future testJustin Clarke Casey3-3/+58
2008-11-11* Put an Enabled switch on the async object deleter for future testing purposesJustin Clarke Casey3-3/+21
2008-11-11Prevent pieces from other people's HUDs from displaying at the center ofMelanie Thielker2-3/+4
every user's HUD
2008-11-11minor: refactor some SceneTests code for future testsJustin Clarke Casey1-7/+24
2008-11-11* Implement basic region filtering as described in ↵Justin Clarke Casey1-0/+1
https://lists.berlios.de/pipermail/opensim-dev/2008-November/003468.html * This is done by sending a 'major interface version' number on sim registration. Developers must increment this every time they make a change that would make the previous OpenSim revision failure incompatible with the new one (non-fatal incompatibilities are fine). * This number resides in OpenSim.Framework.Servers.VersionInfo.MajorInterfaceVersion * This allows the grid service to stop older, incompatible regions from connecting
2008-11-11Mantis#2604. Thank you kindly, Diva for a patch that:Charles Krinke1-4/+10
This patch changes a couple of methods in Scene.Inventory to virtual, so they can be overridden in subclasses. DeleteToInventory now returns the UUID of the newly created asset, so that further actions on it can be pursued in subclasses. This will make my life easier for making inventory accessible in the hypergrid.
2008-11-11Add ClampPrimSize option to ensure no prim can exceed the set size. ThisMelanie Thielker1-0/+2
will allow people who don't want megaprims in their sim to prevent them from being created. Any prim rezzed or pulled across the border will be clamped to the size specified in OpenSim.ini if this option is set.
2008-11-11Fix a nullref in attachment packingMelanie Thielker1-0/+7
2008-11-11Allow gods to terraform without limits. Respect the Allow Others ToMelanie Thielker2-7/+9
Terraform flag in land.
2008-11-11Update svn properties, minor formatting cleanup.Jeff Ames1-5/+6
2008-11-10* Commit allows downloading of the .raw terrain from the estate tools.Teravus Ovares3-1/+32
* Implements the SendInitiateDownload method in IClientAPI * Uses the ITerrainModule Interface to write a terrain file to disk then uses a FileStream to read the binary file from the disk and put it in a byte array. and save to the xFer list. * It then tells the client to download the file and the client initiates an Xfer request.
2008-11-10* Remove mono warningsJustin Clarke Casey1-32/+9
* Remove duplicate test part
2008-11-10* refactor: clean up SOG xml2 reloading to reuse more codeJustin Clarke Casey2-13/+4
2008-11-10Restore the independent LocalID numbering for avatars. Fixes an issue whereMelanie Thielker2-1/+12
it becomes impossible to cross back into a region you came from, or freeze several seconds after region crossings.
2008-11-10* refactor: Make xml (orig format) loading method reuse existing set root ↵Justin Clarke Casey1-9/+15
part method * miscellaneous doc/log message changes
2008-11-10fix unit tests use SetRootPart nowSean Dague1-3/+3
From: Sean Dague <sdague@gmail.com>
2008-11-10make things compile, but the test still fails because of the root partSean Dague1-3/+0
changes
2008-11-10Lock tests on EntityList.cs, multithreaded object additionSean Dague2-1/+290
and removal. From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2008-11-10* minor: remove useless exception catchJustin Clarke Casey2-10/+2
2008-11-10* refactor: Expose SOG.SetRootPart for outsiders to use rather than setting ↵Justin Clarke Casey4-13/+8
RootPart and adding the part separately * Make RootPart read only
2008-11-10Removed some debug output I forgot to remove...Homer Horwitz1-13/+0
2008-11-10* Take out the 1 second sleep debugging line in ScenePresenceJustin Clarke Casey1-1/+0
2008-11-10* Refactor the callers of SOG.SetPartAsRoot() to use common codeJustin Clarke Casey1-31/+18
2008-11-10* Extend basic scene test to retrieve the object from the scene and match uuidsJustin Clarke Casey5-63/+28
* Decouple sog and sop by removing the need to pass the sog to the sop when it is created - most of the code was doing this operation (and hence duplicating it) anyway * Remove unused constructors