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2007-07-19* Added TriggerTouchStart function to Interpreted Events APIAdam Frisby1-0/+7
* One less compiler warning. Heh.
2007-07-19* Moved EventManager to SceneBase (from Scene)Adam Frisby3-9/+18
* Added OnShutdown event to EventManager (to be used to perform cleanups, etc) * Fixed another compiler warning.
2007-07-19* Nearly back down to zero compiler warnings again...Adam Frisby1-1/+5
2007-07-19* Cleaned out remaining references to the old LocalStorage system in prep. ↵Adam Frisby3-42/+7
to move to StorageManager.
2007-07-19* Removing more compiler warningsAdam Frisby3-5/+0
2007-07-18*New Configuration System, much easier and less buggy compared to the ↵mingchen1-0/+1
original system in place *View RegionInfo.cs for an example on how it works! *This hopefully copies all the files over, but who knows :)
2007-07-18A script/custom application should be able to add a particle system to a ↵MW1-1/+8
prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
2007-07-18Sculpted Prims should now work. MW3-0/+35
2007-07-18More testing some ideas, to find best method for SceneObject Primitive classes. MW2-0/+510
2007-07-18Just trying things out, nothing to see here, please go back to sleep.MW2-5/+5
2007-07-18few small changesMW6-3/+532
2007-07-17* Fixing compileAdam Frisby1-0/+2
2007-07-17* More LSL changes (and fixing a compile warning)Adam Frisby1-1/+1
* More attempted fixes for the phantom remoting bug.
2007-07-17* More LSL related funAdam Frisby5-7/+23
2007-07-17* Working more on the Interpreted Script API (for use in scripts which have ↵Adam Frisby1-0/+49
to occupy something [Hello LSL])
2007-07-17* Attempting to fix a bug.Adam Frisby2-0/+0
2007-07-17* Readjusted strength of the terrain brushes from seconds / 100.0 to seconds ↵Adam Frisby2-7/+7
/ 5.0. (5 seconds = raise one brush radius)
2007-07-17* Changed SimpleApp to use EventManager and Scene timerlbsa715-386/+425
* Refactored a lot of m_* and public -> wrappers
2007-07-17* debugged quite a lot of db-related strangeness and various refactoring goofslbsa712-41/+27
2007-07-16* RegionApplicationBase restructuring now completelbsa712-3/+3
* Still has some weird bug in SimpleApp though.
2007-07-16* Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApplbsa712-2/+2
2007-07-16*Adding some more filesmingchen2-0/+1216
2007-07-16*Renamed everything Parcels and ParcelData to Land and LandDatamingchen5-617/+18
*Added missing files (I hope)
2007-07-16*Renamed ParcelManager to LandManagermingchen6-1231/+628
*Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
2007-07-16* Rigged up LSL Script Engine to OpenSim - not quite fully tied yet however, ↵Adam Frisby2-0/+58
still lacks connection to ScriptInterpretedAPI. (but Hello World should work!)
2007-07-16* Updating internal LSL handler/compiler with Tedd's r1.Adam Frisby10-387/+1844
* Importing begginings of DB4oDataStore
2007-07-16changed to native line ending encodingSean Dague53-9539/+9539
2007-07-16*Trunk compiles nowmingchen2-4/+44
*Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
2007-07-16*Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen4-10/+91
*Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
2007-07-15* More scripting enhancemnents and properties.Adam Frisby4-3/+62
2007-07-15It wasn't me who messed up flying when adding a test NPC class. (honestly!)MW1-1/+1
2007-07-15* Added new scripting related events, in particular a new event which is ↵Adam Frisby5-2/+52
triggered by console commands so that the script can subscribe to console messages and operate when they occur. * Added new example script (work in progress) * Fixed typo in Scripting engines for C# and JScript.NET
2007-07-15Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵MW3-6/+8
simpleApp), to try out a basic test npc character(/class).
2007-07-15*Added support for the "show" button that highlights objects over the ↵mingchen3-15/+80
selected Objects *Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
2007-07-15* Primitives are now loaded from Datastore during scene initialisation.Adam Frisby1-0/+9
2007-07-15Removed the reference to ClientManager from scene, as scene really shouldn't ↵MW3-21/+26
have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions.
2007-07-15Removed reference to Scene EventManager from primitive. In its place, ↵MW5-41/+51
primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to. Removed some unused code from SimpleApp.
2007-07-15* PROTIP: It helps to know what your doing when playing with reflection.Adam Frisby1-11/+8
2007-07-15* Marked old terrain methods as obsolete.Adam Frisby1-2/+3
* Missed an item using the old local storage.
2007-07-15* Terrain now uses the new StorageManager.Adam Frisby1-4/+4
2007-07-15* Storage Manager now initialises with a DB name equal to that of the region ↵Adam Frisby1-1/+1
name, and DB file specified in the DataStore config item. Storage engines may ignore the DB name parameter. * OnBackup event is now triggered using the Storage manager.
2007-07-15* Added loading methods for NullStorage.Adam Frisby2-1/+67
2007-07-15* Adding example "NullStorage" DataStore engine.Adam Frisby2-1/+2
2007-07-14* Fixed duplicate CAP bug when a user logs out then relogs back in in grid mode.Adam Frisby1-1/+10
2007-07-14* Fixed an issue which caused regions to crash when duplicating primitives.Adam Frisby1-0/+2
2007-07-14*Updated getParcel to accept floats as well. This helps in finding the ↵mingchen1-7/+14
parcel under an exact point (when precision matters)
2007-07-14*Removed ParcelManager from SceneObject and Primitive and replaced with ↵mingchen5-19/+47
events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier
2007-07-14*Added support for simwide area and simwide prim count for parcelsmingchen2-3/+50
2007-07-14* Worked some more on SimpleApplbsa712-32/+31
* Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject
2007-07-14*Added support for prim counting on parcelsmingchen5-20/+217
**No restrictions yet in place, or total prim count