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2008-12-22* Refactor: Move some code into separate methods in FriendsModuleJustin Clarke Casey1-49/+83
2008-12-22Fix for attachment crossing on TPs. Now that we're letting the viewer have ↵diva2-13/+18
control over MakeRoot at the destination, we need to pass the attachments after that. Attachment crossing requires a root agent at the destination.
2008-12-22Fix date format of the birthdates to conform to what the client expectsMelanie Thielker1-1/+2
2008-12-22Deleted the AssetDownload module (and directory), as this module/code hasn't ↵MW1-228/+0
been used for a few thousand revisions now. And the code for sending assets has long since been moved to the LLClientView where it belongs.
2008-12-22Thanks Gerhard for a patch that implements part 3 of VolumeDetection / ↵Dahlia Trimble2-5/+10
persistance
2008-12-22This commit is a major change on the TP process. Several things were wrong ↵diva2-70/+96
and/or broken. (a) ExpectAvatarCrossing is redundant (and bad) because the client triggers the same method on the receiving region after it receives TeleportFinish. (b) At least two of the *Async methods in SceneCommunicationService weren't asynchronous at all; I made them be asynchronous. Crossing fingers...
2008-12-22Removing the region where the agent is in from the list of regions to close ↵diva1-3/+6
child agents.
2008-12-22One more small mod in EQ: there is no need to subscribe to the OnLogout ↵diva1-1/+1
event, because things in the EQ get shutdown OnClientClosed.
2008-12-22One more check on closing EQs.diva1-1/+2
2008-12-22On closing EQs, make sure to wait for the viewer to fetch the last events.diva1-0/+4
2008-12-22* Fixes edit linked parts rotating the root prim in a linkset. One more ↵Teravus Ovares1-1/+1
bug to go.. and that's editing multiple prim in a linkset at the same time. Don't try that now, as it'll bust the linkset.
2008-12-21Minor: fix a comment... scratch that,reverse it.Teravus Ovares1-1/+1
2008-12-21* Commit linkset Group (multiprim) linked/delinked to another linkset group ↵Teravus Ovares1-0/+126
(multiprim) test.
2008-12-21Slowing TPs down a bit further.diva2-8/+8
2008-12-21* Adding a two prim linking/delinking test. This test is likely to get on ↵Teravus Ovares1-0/+73
people's nerves since linking/delinking is easily broken. But.. that's why we have tests!
2008-12-21* Fixes linking multiple linksets together. They no longer explodeTeravus Ovares2-10/+24
* Not out of the weeds yet. Rotating the root part with 'edit linked parts' still borks all child part rotations and rotating a selection of child parts with 'edit linked parts' still borks the position/rotation of the child parts selected
2008-12-21Mantis#2860. Thank you kindly, Thomax for a patch that:Charles Krinke1-1/+1
Improves map image representation.
2008-12-21* Re-implement packet tracking in IClientAPI so we can see what's going on ↵Teravus Ovares3-0/+12
in the client network in the simstats manager. This makes packets in per second, packets out per second, and unacked bytes work again in the simulator stats section.
2008-12-20Slowing things down even more on TPs, to see if that helps the European ↵diva2-3/+7
folks connected to osgrid.
2008-12-20Mantis#2796. Thank you kindly, Gerhard for a patch that addresses:Charles Krinke3-21/+113
On a call of llVolumeDetect(1) (or any other number !=0) volume detection is enabled. Together with VD, the phantom flag is set to the GUI. On a call of llVolumeDetect(0), vd detection is switched of again, also the phantom state is removed. On a call to llSetState(STATE_PHANTOM, false) while VD is active, also VD is switched off. The same is true for unchecking the phantom flag via GUI. This allows to take back VD without the need to script just by removing the phantom flag. Things missing in this patch: persistance of the volume-detection flag. This needs more discussion and will be included in another patch soon.
2008-12-20This reduces DNS lookups in TPs by a factor of 4. Let's see if this fixes ↵diva3-13/+36
some of the crashes experienced by ppl in Europe connected to OSGrid. If DNS lookup does not resolve, they may experience a substantial increase in "Region not available", but they shouldn't crash.
2008-12-20Fix Mantis#2878 for now by not resetting physical values on rez (only on ↵Homer Horwitz1-1/+1
switch). We still might have to split the rotational velocities into a physical and a non-physical part...
2008-12-20Slowing things down a little bit in TPs, with a couple of extra Thread.Sleep ↵diva2-2/+10
to give enough time for the destination to set up CAPs for the incoming agent before sending EAC to the client.
2008-12-19The previous fix for the EQ might have been too radical, and some early ↵diva1-15/+4
events now may be getting dropped because the EQ is not there yet. So, let's add an EQ immediately upon registering caps.
2008-12-19let you specify a hex number as the color in the vector renderingSean Dague1-1/+11
module. This expands the colors you can use.
2008-12-19- Set acceleration and rotational velocity to 0, tooHomer Horwitz1-7/+10
- Pull it up a bit, so the physics is notified of it, too, before being switched off.
2008-12-19* refactor: move sound trigger from scene into sepearate SoundModuleJustin Clarke Casey3-19/+114
2008-12-19Stop prims that get non-physical. Fixes Mantis#2859.Homer Horwitz1-0/+7
2008-12-19Remove forgotten debug message from my last commit.Homer Horwitz1-1/+0
2008-12-19Fix for more child agent mismanagement (like #2846). On enqueueing events, ↵diva1-5/+44
we should not be creating new queues; if the queue doesn't exist -- too bad, event is dropped. That tends to happen just after the client is closed, and the EQ also closed. If someone places an event in that queue after that, that event should be dropped instead of creating a new, erroneous queue.
2008-12-19* minor: Just some method commentary before turning to another subjectJustin Clarke Casey1-2/+10
2008-12-19* refactor: move saved named prims to xml2 method out into the serialization ↵Justin Clarke Casey5-26/+36
module
2008-12-19minor: Remove some serialization module scene wrappersJustin Clarke Casey2-30/+6
2008-12-19* refactor: remove xml serialization wrappers from SceneJustin Clarke Casey2-18/+6
2008-12-19* refactor: Rename IRegionSerialiser and move into interfaces namespaceJustin Clarke Casey7-19/+17
2008-12-19Reset Expire date for tempOnRez objects on rez. Fixes Mantis#2848Homer Horwitz1-4/+13
2008-12-19* minor: move IGesturesModule into the correct namespaceJustin Clarke Casey1-1/+1
2008-12-19* refactor: Remove archiver module scene wrappersJustin Clarke Casey4-34/+15
2008-12-19* Add missing file from last commitJustin Clarke Casey1-0/+56
2008-12-19* refactor: Move tree code out into a separate moduleJustin Clarke Casey5-57/+215
2008-12-19* Commit patch from cmickeyb. #2871. Optimized float array for the terrain ↵Teravus Ovares1-5/+13
heightfield to reduce cpu usage on new client significantly. Thanks cmickeyb!
2008-12-18Make llSetAlpha and llSetTexture properly queue full updates, so changesMelanie Thielker1-1/+1
are visible right away
2008-12-18Removing a check in Teleports. This check should be there, I think, but it ↵diva1-20/+22
may be causing problems right now.
2008-12-18Fix and streamline the RegionHandshake stuff for estate managersMelanie Thielker1-8/+3
2008-12-18* refactor: move gestures code out from Scene into its own moduleJustin Clarke Casey3-45/+155
2008-12-18This may fix mantis #2855. There was a race condition on the ↵diva1-9/+49
TextureDownloadModule upon clients (ScenePresences) being closed. If there were still textures to send, the UserTextureServices was created again, but pointing to the old IClient that had just been closed, which made things not work upon that user returning to that region.
2008-12-18Stop hacked godmode from being able to actually move other people'sMelanie Thielker1-0/+4
attachments
2008-12-18* Added "show queues" command that shows throttling queues for all clients.lbsa711-1/+1
*** This only works for LLCLientView at the moment ***
2008-12-18* Catch a WebException in the LoadImageURLModuleTeravus Ovares1-33/+40
2008-12-18This innocuous change in the TextureDownloadModule suddenly made the texture ↵diva1-1/+4
problems (#2855) go away for me. I'm committing it, so that others can test and refute, to make sure I'm not hallucinating.