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2008-05-23*Refactor of the LandManagementModule that allows OpenSim to run without itmingchen8-941/+1068
2008-05-23i've refactored the ChatModule into two modules: ChatModule and IRCBridgeModule.Dr Scofield3-727/+70
ChatModule is now only doing in-world chat. IRCBridgeModule is only doing, well, bridging chat to/from IRC. Both modules are now using a new OnChatFromWorld event handler (which Scene.PacketHandler is feeding for chat from in-world instead of going via the Interface method). This refactoring will allow us to easily add other bridge modules (e.g., an XMPP bridge module). there is still a bug in IRCBridgeModule (inherited from the old ChatModule) where FindClientRegion does not really find the client region...
2008-05-23Thank you kindly, Melanie, for:Charles Krinke4-32/+50
Nothing huge, but the new button code for producing a new script does well, but the script will not allow for name change once created. It reverts back to new script.
2008-05-23Thank you kindly, Melanie, for a patch which:Charles Krinke4-1/+17
Previously, upload charging was possible only for UPD uploads. This is because UDP uploads are charged by the viewer, while in CAPS, this was changed to be server side, so hackers couldn't avoid paying the upload charge. This patch adds a method to allow implementation of this serverside charge.
2008-05-22* minor: Remove unused variables causing warnings in SceneJustin Clarke Casey1-7/+7
2008-05-22* Plug in stubbed out archiver moduleJustin Clarke Casey5-10/+150
2008-05-22make VS compile Scene.csSean Dague1-1/+1
2008-05-22don't trust appearance assetid, instead do an inventorySean Dague2-7/+6
lookup any time we get it from the server. This should preventent unwearable appearance.
2008-05-22* Documentation for load/save xml methodsJustin Clarke Casey1-1/+38
* Insert the very rough beginning stubs for a save/load OpenSim archive facility that will load/save prim assets (textures & inventory) as well as the prim details themselves (our existing xml facilities). * This won't be ready for even rough testing for quite some time. * I'm doing this directly in the region server for now since this will be quicker to get something working (hence giving me the Serotonin boost that I need). However, there are very good arguments for later also including it (or moving it entirely) to the separate export executable which Sean stubbed out some time ago.
2008-05-22changing more 'raw' HTTP status codes to OSHttpStatusCodes.Dr Scofield1-2/+3
2008-05-22Fix for Mantis 1340. Thanks Melanie!Adam Johnson1-1/+1
2008-05-22* Minor: Tidy ups and logging tweaks.Justin Clarke Casey1-1/+2
2008-05-22* Refactor: Move enhancement of version string with operating system ↵Justin Clarke Casey1-16/+1
information from Scene to OpenSimMain * This also means the operating system info will show up in the region console (and hence the logs)
2008-05-22* Fix circular dependency from last checkin by passing version as a ↵Justin Clarke Casey1-6/+6
parameter to Scene rather than referencing VersionInfo directly * Butt ugly solution
2008-05-21* Send VersionInfo string instead of the hardcoded Scene string to the ↵Justin Clarke Casey1-2/+5
"About Second Life" box * This is the same string as printed out on the opensim region console at startup, so it should now include the svn revision number (if available) * This dialog box takes an awful long time to come up on my local system - no idea why that is. However, that also seems to have been the case before this revision.
2008-05-21* Going to the C# syntactic sugar way of handling the backup event delegates.Teravus Ovares1-8/+2
2008-05-21* Sets backup bool volatile for extra protection against two backup ↵Teravus Ovares1-1/+1
processes running.
2008-05-21* This update causes the backup process to run in a separate thread.Teravus Ovares6-37/+85
* Concurrency issues are resolved because each object makes a memory-only copy of itself and backs up the copy. * Because of the way this is done, the latest at the time of the backup gets backed up (no functionality change) * You can move *thousands of objects at a time* and the sim doesn't freeze and wait for the backup to complete. * This can be enhanced more by dedicating the thread as opposed to starting it when the backup process starts.
2008-05-21Clean out some crufty in AvatarFactoryModule Sean Dague2-13/+12
Fix RequestUpdateInventoryItem so that asset changes generate a new asset, which is needed for editing appearance to do the right thing. Persistant appearance seems to work after this, except you need to rebake textures some times.
2008-05-21this removes use of the mapper for wearables, and I can confirm thingsSean Dague1-2/+1
get saved to the database. There are still issues on wearing things after a cleared cache that I'm looking at now.
2008-05-21* Fixed needing to alter your sculptie sometimes to get physics to generate ↵Teravus Ovares1-1/+4
a collision mesh for it. * Sculpties load on startup reliably now and successfully generate a collision mesh as soon as the sculpt texture is available.
2008-05-20move SceneEvents.cs to EventManager.cs, as that's actuallySean Dague1-0/+0
the name of the contained class.
2008-05-20i'm extending the RestStreamHandler.Handler(...) signature to actually Dr Scofield2-4/+8
provide OSHttpRequest and OSHttpResponse to our REST handler. also, this adds proper RestPlugin.IsGod() checking against the X-OpenSim-Godkey HTTP request header. last, i added XML doc comments to RestPlugin.cs
2008-05-20From: Jeremy Bongio <jbongio@us.ibm.com>Sean Dague4-18/+18
House cleaning ... Rather than using the variable name EntityList, the variable name EntitieList was being used. Here's a patch to fix it.
2008-05-20Add copyright notices.Jeff Ames7-12/+172
Fix spelling typo (Thanks ChrisDown for pointing this out)
2008-05-19fix crash in standalone mode for initial appearance setupSean Dague2-6/+12
2008-05-19Thank you kindly, Melanie for a patch that avoids a nullCharles Krinke1-1/+1
ref in inventory give and also now causes items to appear in the correct folders now, no longer in the root folder.
2008-05-19i can haz pantz?Sean Dague1-16/+15
You sure can. This change set restores pants (and the rest of the default appearance) in grid mode. The root issue had to do with serializing multi-faced textures to the grid server. This also restores the lookup path through the avatar factory module, as that seems the reasonable place to have it live. Some clean up patches are coming later as well, plus testing on standalone, but this should be in a good kicking around state for grid users.
2008-05-19Attempt to fix incorrect animations when using ODE (bugs #1320 / #1321)Jeff Ames1-9/+16
2008-05-19Rework some of the animation logic in an attempt to resolve #1318Jeff Ames1-38/+25
2008-05-18Formatting cleanup, minor refactoring. Fixed some comparisons of value ↵Jeff Ames5-32/+23
types and null.
2008-05-18* minor: Just a few documentation odds and endsJustin Clarke Casey2-5/+10
2008-05-18* Patch #1312 from Melanie - Abstracts Money Module to IMoneyModule.Adam Frisby2-9/+42
2008-05-18* Fixed a logic error in previous commit. Darn these long ↵Teravus Ovares1-2/+2
client(param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param); methods!
2008-05-18* Group type stuff. Nothing spectacular. two packets, sorta almost semi ↵Teravus Ovares6-10/+94
half tiny amount implemented.
2008-05-17Thank you very kindly, Melanie for: Charles Krinke1-2/+3
The money module witll register (claim) an interface slot, even when disabled. This patch fixes it so that it will not register to supply this interface unless it's activated.
2008-05-17while this doesn't fix the initial no pants issue in grid (which still ↵Sean Dague2-23/+32
baffles me) it does make setting appearance in grid stick.
2008-05-170001303: [PATCH] Make prim owner and data show for prims not owned. From ↵Teravus Ovares1-3/+3
Melanie. Thanks Melanie!
2008-05-17* Tweaked patch mantis 1302 and committing it.Teravus Ovares5-13/+51
2008-05-17Formatting cleanup.Jeff Ames6-50/+50
2008-05-16* Committing patch from mantis 0001297: [PATCH] Fix behavior of child prim ↵Teravus Ovares4-23/+68
inventories. Also enables 'New Script' button. from Melanie. Thanks Melanie!
2008-05-16minor change to justin's previous fix that should stillSean Dague1-3/+4
prevent his crashes
2008-05-16* Patch from Melanie. Mantis 1294: Fix broken wearables icon display in ↵Teravus Ovares2-2/+7
prim inventories. From Melanie! Thanks Melanie.
2008-05-16* Applying patch in mantis 0001293: [PATCH] Fix a bug that corrupts uploaded ↵Teravus Ovares1-3/+4
assets on disk write from Melane. Thanks Melanie!
2008-05-16* Eliminate occurences of "Got a texture uuid ... with no sender object to ↵Justin Clarke Casey1-2/+16
handle it..." by properly dealing with the situation where a client still has queued texture requests when it logs out
2008-05-16* Removing unnecessary LLUUID.Zero check from AssetCacheJustin Clarke Casey1-1/+6
* This revision also includes a very temporary fix for the fact that NREs are received because of a missing avatar apperance in grid mode
2008-05-16Minor cleanup.Jeff Ames3-19/+8
2008-05-16Formatting cleanup.Jeff Ames50-1116/+1116
2008-05-16appearance now survives logout. Tommorrow will involve movingSean Dague1-1/+2
the MSSQL and MYSQL mappers back in under datastores and looking at doing gid bits for this
2008-05-15* Committing half of patch mantis 001291 from Melanie! Thanks Melanie.Teravus Ovares1-5/+13
* Fixes perms on take-copy assuming you have a specific flag set.. which is still in discussion.