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2008-04-30* Cruft removal step #1. Cleaning Modules directory.Adam Frisby35-2060/+2149
2008-04-30* Sometimes you know, you do something really stupid.Adam Frisby5-6/+12
* This is one of those times (should fix build)
2008-04-30* And moreAdam Frisby3-0/+241
2008-04-30* Commiting a bunch of missed files.Adam Frisby46-0/+6986
2008-04-30* Previous commit managed to miss some files despite me hitting 'Select all'.Adam Frisby2-0/+443
* Attached.
2008-04-30* Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby78-16880/+8880
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.
2008-04-30* Patch by Melanie. Implements proper objectflags on child objects. Thanks ↵Teravus Ovares7-125/+130
Melanie! RE: 0001079: r4387. touch() event does not fire when touch script is in root prim and child prims are touched
2008-04-30* Long awaited patch from A_Biondi Mantis 923. Kept alive by Melanie. ↵Teravus Ovares2-5/+31
Thanks A_Biondi and Melanie! * This builds but might not work. JustinCC will examine.. it may work out of the box.
2008-04-29* Disabled IntergridModule until a Mono bug can be isolated.Adam Frisby1-11/+18
2008-04-29* One more attempted fix.Adam Frisby1-1/+2
2008-04-29* Made a change to InterGrid module to prevent duplicate registrations.Adam Frisby2-8/+14
2008-04-29* Implemented new InterRegion comms method in the form of InterregionModuleAdam Frisby3-0/+225
* Interfaces and methods have been defined for basic operation, however a replacement grid module is required to share region URIs with neighbours for this module to work. * Tackling that next.
2008-04-29Stuck an exception handler in the friends routine until I have time to debug ↵Teravus Ovares1-4/+14
it more seriously.(or someone else does). It prints a 'Unable to enumerate' message on the console.. so it won't be forgotten. It isn't critical data atm though.
2008-04-29Committing Dee100's balance update patch with a few bug fixes and a twist. ↵Teravus Ovares1-1/+27
Thanks Dee100!
2008-04-29Patch from Melanie: 0001087: Crash to bash de-linking objects. Thanks Melanie!Teravus Ovares1-1/+2
2008-04-29* Fixes child prim not editable as an attachment. You can right click on ↵Teravus Ovares2-2/+16
child prim in an attachment and get the proper pie menu. You get the attachment axis scope in the edit box.
2008-04-28* Lash up mantis 1064 - nre thrown in LandObject.sendLandObjectOwners()Justin Clarke Casey1-13/+36
* From reading the code, the cause must be that a 'show objects on my parcel' is performed when there are objects belonging to more than 32 people * I'm not sure why there is a hardcoded 32 limit but I'm leaving it in place for now. I don't regard this mantis as resolved.
2008-04-28From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey1-13/+2
Note: This is the first part of some changes from Dr Scofield to support console-less operation of an OpenSim region server. The changes are not yet complete. * refactors OpenSimMain into two classes: OpenSimMain and OpenSimMainConsole. OpenSimMainConsole derives from OpenSimMain and basically is the "old" OpenSimMain * drops StartConsole from RegionApplicationBase (was only called from the "old" OpenSimMain anyhow) * reverts the changes to TryGetScene(string, out scene) as that seems to work perfectly fine * adds a check to region-remove to see whether m_sceneManger.CurrentScene is non-null before comparing it against the region-to-be-removed
2008-04-28* Added basic 3-5 level undo on prim position/rotation/scale.Teravus Ovares5-8/+220
* In the future this should be a config option... and, hopefully this tides the builders over for a little while.
2008-04-27* Added String(FileExtension) property to ITerrainLoader to allow us to ↵Adam Frisby8-6/+46
determine which file extension this loader is capable of handling. * Added ITerrainLoader import capability to Terrain Plugins module - this allows you to write new terrain format plugins without modifying the terrain module directly.
2008-04-27* Patch from XenReborn to make remove-region work properly without needing ↵Teravus Ovares5-14/+72
to do a change-region first. Careful though. I still suggest you do a change-region first. * Patch from Melanie to implement touch_end. * Thanks XenReborn!. Thanks Melanie!
2008-04-27* Single Attachments now work from inventory. You can attach from inventory ↵Teravus Ovares5-16/+195
and detach from inventory. * Detaching from right clicking in world, detaches to your inventory. * If you go up to a prim and attach it from in world, it appears in your inventory. * Attachment placement is saved when you detach them. * Choosing wear remembers your last attachment point from inventory. * Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client * Wrote a recursive method to find the folder of a known existing inventory item. * Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error. * Drop doesn't work. The menu item doesn't even come up. Don't know why :P.
2008-04-27Minor svn, formatting cleanup.Jeff Ames1-4/+0
2008-04-27* More attachment stuff, reworked some of the inventory routines to be what ↵Teravus Ovares5-32/+161
I need them to be for attachments.
2008-04-26* Tidy up and comments related to last inventory related commitJustin Clarke Casey1-5/+5
2008-04-26* First draft implementation of copying prim inventory items back to agent ↵Justin Clarke Casey6-12/+112
inventory * Now, if you own an item in a prim, you should be able to successfully drag it back into your inventory * Temporarily, users which are not owners of the item cannot copy it, even if 'everyone can copy' is set * This is pending fixes/implementation of upstream permission implementation
2008-04-26* Ooops, attachments now teleport/cross region borders along with your ↵Teravus Ovares6-22/+141
avatar. Those dastardly objects stick to you.
2008-04-26* Committing Mantis #1061 - llRegionSay and llSetPrimitiveParams ↵Adam Frisby1-20/+19
implementations. Thanks Melanie!
2008-04-25* Fixes prim crossing. See bug 1050.Teravus Ovares5-5/+65
* Causes the internal handling of attachments to put the prim group conceptually at the position of the avatar instead of 0,0,0
2008-04-25* Check in odds and ends which remain as an attempt to get the item ↵Justin Clarke Casey4-13/+56
properties panel for a prim's contents working * Temporarily hacked things to bring our protocol data flow to be pretty much completely identical to the Linden's for this - to absolutely no avail. * Leaving commented code in as a springboard for some future attempt
2008-04-25* Fixes Mantis: 1049. Y Texture repeat not being applied to resulting ↵Teravus Ovares1-1/+1
animation.
2008-04-25* Fixes the object pay box to default to -2,-2,-2,-2,-2. Fixes mantis 1045.Teravus Ovares1-1/+1
2008-04-25* Used thomas' patch m884 as an example to make HUD attachments work. ↵Teravus Ovares1-1/+1
While I didn't use the patch directly, I did use the following from the patch to convert the uint value into the byte: (byte)((m_attachmentPoint % 16) * 16 + (m_attachmentPoint / 16))
2008-04-25* Implements llTarget, llTargetRemove, at_target(), not_at_target()Teravus Ovares4-5/+204
2008-04-24replace hard tabs with 4 spaces to be consistant in the source.Sean Dague8-387/+387
Please adjust your editors to not use hard tabs.
2008-04-24* Adds much better support for attachments that you right click on in world.Teravus Ovares4-12/+116
* Your friends can see your attachments now. People who appear in the sim after you've attached something can also see your attachments. * You can position & rotate your attachments now. Positions do *not* save. * You can detach attachments now the regular way. * Attachments do not cross into other regions with you..(this isn't too far off) * Updated ODE to not request terse updates on child prim.
2008-04-23* Fixed an annoying pop-up box when crossing borders.Teravus Ovares3-5/+13
2008-04-23* Patch from Melanie. Mantis 0001037: Add various internal plumbing to ↵Teravus Ovares2-2/+122
the example economy module, implements llSetPayPrice(), money() and llGiveMoney() in scripts. Thanks Melanie! * Moves module loading before the script engine so the script engine can pick up events from modules registering interfaces with scene.
2008-04-23* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)Teravus Ovares2-3/+56
* Currently if you apply that to only one or two axis you get unpredictable and sometimes explosive results. * Three axis works well enough to play with it anyway. More work is needed here. * Fixed an incorrectly named method in ODE.NET
2008-04-23* Patch for #973 - Object Rez from Inventory ignores permissions - Thanks ↵Adam Frisby4-11/+126
tglion!
2008-04-23* Applying Mantis #1022 - Thanks Melanie!Adam Frisby1-2/+11
2008-04-23* Applying Mantis #1021 (llStartAnimation/llStopAnimation) - Thanks Melanie!Adam Frisby1-1/+1
2008-04-23* Applying Mantis #1020 (Animations) - Thanks Melanie.Adam Frisby3-66/+129
2008-04-23* Get rid of missing texture notification drop messages for now - obscuring ↵Justin Clarke Casey1-3/+7
too many other debug messages.
2008-04-23From: Dr Schofield <hud@zurich.ibm.com>Justin Clarke Casey1-5/+15
the attached patch fixes http://opensimulator.org/mantis/view.php?id=936 aka load-xml/load-xml2 crashing. problem lies with basic physics not creating physics actors. the solution was already present in SceneObjectPart.cs.
2008-04-23From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey1-0/+3
Attached is a patch for adding the llGetSunDirection functionality. It was implemented by adding a parameter to estate settings for storing the sun position. The sun position is calculated and stored via the sun module everytime the client's sun position is updated. It was tested with several different srcipts on Linux and Windows
2008-04-22doh, forgot that hg diffs don't do the adds correctly to svnSean Dague1-0/+46
2008-04-22From: Dr Scofield <hud@zurich.ibm.com>Sean Dague1-6/+4
some exceptional code ;-) i've added TerrainException and have modified TerrainModule to now throw TerrainExceptions. cheers, dr scofield
2008-04-22* Implements llScriptDangerTeravus Ovares1-5/+30
* Made the scene's scriptDanger method more generic so both the llScriptDanger method and the Script engine method use the same private method.
2008-04-22* Implemented NoScript areas (without loosing script state).Teravus Ovares1-0/+59