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2008-11-21Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make allMelanie Thielker18-409/+409
the internals of the permissions module adapter sane
2008-11-21* Comment out unused access time method in MSSQLJustin Clarke Casey1-1/+0
* This should probably be being called in FetchAsset() instead as for all the other databases, but I lack the means to test MSSQL
2008-11-21* refactor: Rip out SOP inventory from the partial into a separate classJustin Clarke Casey9-172/+226
* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date
2008-11-21* Extend sog delete to inventory test to crank the normally async sog ↵Justin Clarke Casey2-2/+17
deleter by hand * After the crank, assert that the object has now been removed from the scene
2008-11-21Update svn properties, minor formatting cleanup.Jeff Ames4-10/+9
2008-11-21* Largely revert the last revision and improve on the previous way of doing ↵Justin Clarke Casey2-4/+12
things * Deleting the object before the async to inventory is bad since if OpenSim crashes (or is shutdown!) in the time inbetween, then the object is lost * Also now delete the object from the scene only after it has gone to inventory - in the old way there was still a race condition * This is still not ideal since the 'deleted' object remains in the scene and probably could be manipulated. But this is better than the alternative
2008-11-21* On delete to inventory, actually remove the group from the scene before ↵Justin Clarke Casey3-15/+21
the async stage. * Last time I accidentally left the existing code in place that merely wiped the group from the client (but not the scene) * Put in an incomplete 'delete object o inventory' test to assert that this happens
2008-11-21* minor: Remove comparison of UUID struct against null picked up as a warningJustin Clarke Casey1-1/+1
2008-11-21Fully implement object return from the parcel dialogMelanie Thielker7-195/+116
2008-11-21Allow selecting group objects and selecting objects by owner from theMelanie Thielker1-0/+5
parcel dialog.
2008-11-21Plumb in the list if user IDs to the land module to allow selectionMelanie Thielker3-7/+7
of objects by owner name
2008-11-21Prevent a null reference when giving items.Melanie Thielker1-0/+6
2008-11-20* refactor: change some method names and doc in the physics plugin managerJustin Clarke Casey1-1/+1
* move the directory choice for plugins outside into RegionApplicationBase
2008-11-20* Allow physics dlls to be loaded separately, rather than just the contents ↵Justin Clarke Casey2-1/+10
of bin/Physics * This is primarily to see if not loading ODE in the unit tests will allow them to proceed, though the option of separate loading is probably a good thing in itself
2008-11-20* Add a scratch test for removing a client from a sceneJustin Clarke Casey2-2/+19
2008-11-20* Add forgotton tag to existing remove scene object testJustin Clarke Casey2-0/+27
2008-11-20* Add enough infrastructure code to run an extremely basic and flaky add ↵Justin Clarke Casey6-6/+1002
root agent scene test
2008-11-20From: Christopher Yeoh <cyeoh@au1.ibm.com>Sean Dague3-6/+9
Attached is a patch which fixes mantis bug 2645 where scripts in child prims freeze after being unlinked from the root prim. This got introduced some time after the 0.6 freeze. Have checked test suites pass even after nant clean ;-) http://opensimulator.org/mantis/bug_update_page.php?bug_id=2645 Also removes a redundant ResetIDs call Regards, Chris
2008-11-19* Add just enough to allow the scene presences test to establish a new user ↵Justin Clarke Casey6-9/+69
connection (though not yet an actual ScenePresence)
2008-11-19Mantis#2638. Thank you kindly, Sacha Magne for a patch that:Charles Krinke2-0/+20
Implementing "Play sound inworld". Currently a WIP .
2008-11-19Mantis#2656. Thank you kindly, Nlin for a patch that:Charles Krinke1-1/+36
Attached patch implements llCollisionSound. Thanks T. Sado.
2008-11-19Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the newMelanie Thielker10-288/+288
libOMV.
2008-11-19Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker16-532/+421
release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
2008-11-19Ensure that the physics representation of a deleted object is also removedMelanie Thielker1-1/+1
2008-11-19Fix deleting object that have been persisted already from the DBMelanie Thielker2-1/+6
2008-11-18Patch from jhurliman. Fixing the texture decoding issues in progressiveMelanie Thielker4-5/+1
texture sending. Grain of salt not included.
2008-11-18Prevent a nullref when building new prims while others watchMelanie Thielker2-1/+3
2008-11-18Apply JHurliman's texture sender patchMelanie Thielker1-10/+43
2008-11-18* Added and removed debug information relating to client connectionsAdam Frisby2-2/+6
* Minor client fixes * Added the ability for a client to login without a UserProfile, allowing certain alternate clients to connect to the region.
2008-11-17Prevent the texture downloader from locking a null object when a downloadMelanie Thielker1-0/+3
hits bad data
2008-11-17Make newly created prims be the correct groupMelanie Thielker3-7/+8
2008-11-17Make texture decode errors nonfatal. The texture send is simply droppedMelanie Thielker1-25/+33
2008-11-17Fix a few small issues with the progressive texture-download:Homer Horwitz2-11/+12
- The initial priority wasn't passed in, so a discardLevel of -1 in the first request automatically cancelled texture-download. - One-packet textures weren't handled, as CurrentPacket starts at 1 and StopPacket == 0 in that case. - Increased MAX_ALLOWED_TEXTURE_REQUESTS to 15; incremental texture downloads will cause more requests.
2008-11-17Set group on newly rezzed objects to the rezzer's (or rezzing object's)Melanie Thielker4-1/+28
group
2008-11-17* Apply http://opensimulator.org/mantis/view.php?id=2611 Justin Clarke Casey1-99/+169
* Progressive texture delivery (ported from jhurliman's Simian code) * Thanks jhurliman!
2008-11-17* Update libOMV to r2359. This is necessary for the progressive texture patchJustin Clarke Casey10-288/+288
* Update libopenjpeg as well for this patch. * Appears to be okay on a very short sniff test * Source code will be placed in opensim-libs shortly
2008-11-17* Add allowed_script_editors to OpenSim.ini in the same fashion as ↵Justin Clarke Casey1-9/+12
allowed_script_creators. * This allows one to override normal OpenSim permissions and prevent non-gods from editing any scripts. This allows edit ability to be rescinded after it has been given, and prevents the security hole where a single script with liberal perms would allow code changes. * The default setting remains the existing one of never overruling normal edit permissions. * These two settings may be enough to stop non-gods entering artbirary script code in a closed grid/standalone configuration.
2008-11-17Add a few commentsMelanie Thielker1-7/+13
2008-11-17* refactor: move user set permissions parsing code into a separate method ↵Justin Clarke Casey1-39/+99
ready for reuse
2008-11-17* Make sure that deleted objects do not send further object updates to the ↵Justin Clarke Casey3-16/+11
client
2008-11-17minor: remove mono compiler warningsJustin Clarke Casey2-18/+18
2008-11-17* Eliminate SOG.FakeDeleteGroup() since it is now identical with ↵Justin Clarke Casey2-25/+1
DeleteGroup() (except that is didn't lock the parts, which was a potential race condition) * Removed fake delete code from LSL_Api.SetFlexi - this code was never activiated anyway and didn't appear to make much sense on the surface
2008-11-17* minor: eliminate propogation of now unused permissionToDelete flagJustin Clarke Casey2-9/+3
2008-11-17* Fix probable partial breakage of delete to inventory in last commitJustin Clarke Casey2-16/+10
* Not nulling out parts and the root part allows the code to be simplified
2008-11-17* Stop nulling SOG.m_rootPart and parts on object deletionJustin Clarke Casey6-31/+27
* This renders RootPart == null checks useless - the replacement is to check SOG.IsDeleted. However, in many cases this will not be necessary since updates to deleted parts will not be sent to the client * This should remove any remaining race conditions where an object is deleted while another thread is yet to obtain the root part to perform some operation * Doing this is probably a necessary prerequisite to moving to a model without a separate SOG and SOP * Unfortunately it's not possible to eliminate all RootPart == null checks since in some contexts it is currently used to check whether an object was created successfully
2008-11-17commenting out unused variable.Dr Scofield1-2/+2
2008-11-17cleaning up warningDr Scofield1-1/+2
2008-11-17Use the message transfer module to pass items across the grid via the profileMelanie Thielker1-9/+16
2008-11-17Correct prim counts for group land. Correct MessageTransferModule startupMelanie Thielker2-14/+12
2008-11-17Make object chat come from the root prim's center, rather than trying to makeMelanie Thielker1-9/+6
it come from a child prim position.