| Commit message (Collapse) | Author | Files | Lines |
|
* Changed so prims aren't loaded until AFTER parcels.
* The region startup flow is still an ungodly rats nest.
|
|
yet, will go through major reorganizing). Still a LOT of things needs to be solved...
|
|
|
|
|
|
|
|
* Added Close() to ScenePresence to remove and destroy PhysicsActor
|
|
|
|
|
|
* Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this...
|
|
* Deleted stub ScenePresence.Body.cs
* Added stub Region classes
The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
|
|
|
|
|
|
|
|
|
|
* Refactored to prepare for some serious restructuring
|
|
* Implemented SceneManager.StopScene() and Scene.Stop()
* Some SimpleApping
|
|
|
|
* Refactored some names for clarity
|
|
MakeAvatar and MakeChildAgent respectively
* Removed unused m_child from ClientView
|
|
* Deleted unused ModuleAPIMethod's
|
|
* 'remove redundant this qualifier' ftw
|
|
|
|
|
|
multi-region; see bug 410
|
|
|
|
with 'root'
* Removed some duplicated commands
|
|
* Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context)
* 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain'
* Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there.
* In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context.
* Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml"
* Changed Disable/EnablePermissions to BypassPermissions = true/false;
Also:
* Removed unused and non-existent project ref
|
|
* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients.
* We do not currently support objects listening, so there's really no way of actually using this feature.
So; somebody please wire chat all the way to the scripts.
|
|
|
|
* Removed unused BackUp method on EntityBase
* Added overridable InSceneBackup property on SceneObjectGroup
* Refactored out AttachToBackup and DetachFromBackup
* Normalized namespace OpenSim.DataStore.MonoSqliteStorage to OpenSim.DataStore.MonoSqlite
|
|
|
|
|
|
If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access.
|
|
child agents, not delirium tremens - thanks MW!); Get green men when
connecting; Update the green men in the region you leave.
|
|
|
|
|
|
So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote.
Needs more testing, so if it causes problems will have to swap back to db4o.
|
|
collision (ODE)
|
|
pointing out that it is done by CoarseLocationUpdatePacket.
|
|
ObjectFlags by hand
|
|
is set correctly, but only with the movement of the avatar.
The in-place rotation updates need a little bit of more thought,
and will be in a separate commit.
|
|
set the active region as the one you want. Then use "edit-scale <primitivename> <xvalue> <yvalue> <zvalue>" so a example is "edit-scale myprimitive 30.0 25.0 35.0" [ Note the primitive name can't have spaces in it. Also if there is more than one primitive with that name in the region, then it will edit the first one it finds. Also it currently doesn't search through the sub primitives of linked groups. So the primitive needs to be either a single primitive object or the root prim of a group. ]
|
|
unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not).
|
|
"modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back).
Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having.
Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance.
Some early work to prepare for improving the way clients are updated (about prims etc).
|
|
adding a limit of the number of prim update packets sent in each update loop).
|
|
|
|
forces the region to send updates of all the prims to all clients. Not sure how well this is going to work with a few users on at the same time, but it might work as a temporary hack to relieve the problem of missing prims.
|
|
|
|
|
|
Added AddDynamicTextureData() to DynamicTextureModule, so that a script (or another module even) can create a dynamic texture by passing a string with the data in, rather than a url. This could be used for anything from a script passing a basic text string (and having it rendered to a texture) or the script building its own html document.
|