Commit message (Collapse) | Author | Files | Lines | ||
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2008-05-12 | Thanks Melanie for a patch to stop sending unnecessary animation updates ↵ | Jeff Ames | 1 | -1/+3 | |
(bug #1239). | |||||
2008-05-12 | Refactoring animation handling in ScenePresence. | Jeff Ames | 1 | -143/+101 | |
2008-05-12 | Formatting cleanup. | Jeff Ames | 1 | -17/+17 | |
2008-05-11 | Update svn properties. | Jeff Ames | 2 | -763/+763 | |
2008-05-11 | * Un-break the NPC avatar.. you know.. the one that sits in your sim and ↵ | Teravus Ovares | 1 | -0/+5 | |
shouts, 'This is my sim, get out!' | |||||
2008-05-11 | 0001199: [PATCH] Add support for default animations | Teravus Ovares | 1 | -0/+57 | |
From Melanie... Thanks Melanie! . | |||||
2008-05-11 | * Fixed null reference exception when rezzing an object from inventory with ↵ | Teravus Ovares | 1 | -1/+14 | |
a rootpart that isn't found. Added a way to tell if it's an attachment. | |||||
2008-05-11 | * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵ | Adam Frisby | 5 | -4/+781 | |
them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this]) | |||||
2008-05-10 | * Refactored two more OutPackets. ObjectPropertiesFamily, and Object ↵ | Teravus Ovares | 1 | -58/+11 | |
Properties. | |||||
2008-05-10 | * More OutPacket refactors. | Teravus Ovares | 2 | -157/+5 | |
* Added back a sleep to the kick routine so users get a 'you have been logged off message' when they get kicked from the simulator for various reasons (like 'the simulator is going down') | |||||
2008-05-10 | * Two more OutPacket refactors. TextureSender. | Teravus Ovares | 1 | -21/+12 | |
* The split image packet sender doesn't like to be refactored (images don't load after it's been refactored), so left that as is for the moment. | |||||
2008-05-10 | Refactored out a few warnings related to Adam's bane OutPacket | Teravus Ovares | 1 | -19/+8 | |
2008-05-10 | * Experiment in Zerocoding. | Teravus Ovares | 3 | -1/+8 | |
2008-05-09 | *Land/Parcel upates are now correct with a significant movement by the Client | mingchen | 4 | -21/+19 | |
*Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence | |||||
2008-05-09 | * Removing console notifications of missing texture request sending (which ↵ | Justin Clarke Casey | 1 | -4/+4 | |
ironically, was disabled, though it wasn't making much difference). * These messages keep getting confused with other problems - just going to have to try to remember to add these to stats or something so at least they don't completely disappear | |||||
2008-05-09 | Update svn properties. | Jeff Ames | 1 | -605/+605 | |
2008-05-09 | * Valid Sculpted prim now collide properly. | Teravus Ovares | 3 | -1/+22 | |
* The first time you set the sculpted texture of a prim you might have to futz with it to get it to generate a sculpted physics proxy * Note that there are already issues in Trunk, (such as the prim scaling issue and prim jumping issue. Essentially editing is difficult right now) * This just adds to the experimental nature of trunk. :D | |||||
2008-05-09 | * Minor tweak to TerrainChannel | Adam Frisby | 2 | -7/+8 | |
* Minor tweak to Permissions/PermissionsModule.cs | |||||
2008-05-09 | * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save ↵ | Teravus Ovares | 1 | -1/+20 | |
it to the prim shape. * Added some stuff around sculpted prim meshes.. but it's just there so the project compiles now. | |||||
2008-05-08 | *Added all the permission checks to the sceneexternalchecks and modified ↵ | mingchen | 8 | -188/+639 | |
permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module | |||||
2008-05-08 | * Committing an extra bit of permissions for attaching to ensure that the ↵ | Teravus Ovares | 1 | -31/+38 | |
perms are in line with project goals. | |||||
2008-05-08 | * Applying patch #1121 - Fixes for llListen() (Thanks Middlelink!) | Adam Frisby | 2 | -275/+333 | |
2008-05-08 | From: Michael Osias <mosias@us.ibm.com> | Sean Dague | 1 | -0/+1 | |
Patch to schedule terse update on deselect, specifically so llTargetOmega sets rotational velocity on deselect. This should complete our llTargetOmega support and fix: http://opensimulator.org/mantis/view.php?id=1178 | |||||
2008-05-08 | * You can haz more spring cleaning. | Adam Frisby | 1 | -5/+0 | |
* Eventually this codebase will be clean. >_> | |||||
2008-05-08 | * Fixes Prim ExtraParams | Teravus Ovares | 1 | -12/+1 | |
* Fixes Sculpty handling * Fixes Light handling * Fixes Flexi handling * Fixes Sculpty + Flexi handling * Fixes handling of Flexi type * Fixes Changing prim type after changing to sculpty corrupting prim. * Ugly code. | |||||
2008-05-07 | * Increasing ScenePresences locking to prevent race conditions such as those ↵ | Justin Clarke Casey | 3 | -83/+125 | |
seen in one of the crashes of mantis 1163 * It's not impossible that this could lead to deadlock where sessions simply appear to freeze, even though the region console still responds. * If this is the case, please file a mantis | |||||
2008-05-07 | *Fixed bug causing Object Duplication to not correctly follow permissions | mingchen | 1 | -1/+4 | |
2008-05-07 | * Doh! scripts that get controls should get controls even when you're ↵ | Teravus Ovares | 1 | -9/+9 | |
sitting on an object. | |||||
2008-05-07 | * Removes references to libsecondlife.Packets from IClientAPI. BAD ↵ | Adam Frisby | 4 | -25/+58 | |
PROGRAMMERS. NAUGHTY. * Thanks to Andrew (DeepThink) for working on this one. | |||||
2008-05-07 | * Other then the prim update experiments that are going on now, ↵ | Teravus Ovares | 2 | -4/+29 | |
llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D. | |||||
2008-05-07 | get all the right bits to SendPrimitiveToClient so we can actually | Sean Dague | 1 | -5/+5 | |
set vel, acc, and rvel in the packet (though this isn't done yet). | |||||
2008-05-07 | * Theoretically, everything is in place for scripted take controls... ↵ | Teravus Ovares | 2 | -1/+108 | |
Theoretically. * I've still got to test, it's still theoretical code :D. Good thing it isn't enabled by default! | |||||
2008-05-07 | *Fixed Missing SceneExternalChecks.cs | mingchen | 1 | -0/+104 | |
2008-05-07 | *Added CanRunScript to SceneExternalChecks | mingchen | 1 | -0/+2 | |
2008-05-07 | *Added SceneExternalChecks.cs that is used to manage checking the results of ↵ | mingchen | 5 | -13/+34 | |
multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?' | |||||
2008-05-07 | From: Alan M Webb <awebb@vnet.ibm.com> | Justin Clarke Casey | 1 | -47/+179 | |
The attached patch moves the sun module incrementally nearer where it needs to be. Default behavior, i.e. no overriding configuration is to match Second Life's diurnal/nocturnal rhythm. All designated values are now sent to the client.There remain a couple of unanswered questions about how this SHOULD be implemented though. | |||||
2008-05-06 | De-tabify source. | Jeff Ames | 4 | -56/+50 | |
2008-05-06 | send actual velocity and angular velocity in terse updates | Sean Dague | 1 | -3/+4 | |
instead of hardcoding to zero when the primitive is non physical. llTargetOmega should work now. | |||||
2008-05-06 | *LLClientView is now pushed the EstateSettings instead of pulling it from ↵ | mingchen | 3 | -17/+66 | |
the scene...more to standards *LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place) | |||||
2008-05-06 | * Cleaning up code, making it conform to OpenSim standards. | Adam Frisby | 9 | -248/+204 | |
2008-05-06 | * Committing a bunch of work for control snatching. Not done yet. No ↵ | Teravus Ovares | 1 | -0/+125 | |
visible features. | |||||
2008-05-06 | * If you llApplyImpulse on an attachment, it applies impulse on the avatar, ↵ | Teravus Ovares | 2 | -3/+22 | |
not the attachment. | |||||
2008-05-05 | * Refactor: Break out permissions code into a separate region PermissionsModule | Justin Clarke Casey | 12 | -88/+189 | |
2008-05-05 | * Just some tidy up and documentation before I make my first ever attempt to ↵ | Justin Clarke Casey | 1 | -17/+11 | |
extract a lump of code out to a region module | |||||
2008-05-05 | *Standardized the Land module by removing all references to ↵ | mingchen | 4 | -232/+41 | |
libsecondlife.packets | |||||
2008-05-05 | * Unraveled the DEBUG_CHANNEL mystery. | Teravus Ovares | 2 | -9/+24 | |
* Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI | |||||
2008-05-05 | * A bit of spice from here, a pinch of salt from there, some brains that ↵ | Teravus Ovares | 2 | -1/+75 | |
attracts zombies.. a recipe for llRezObject * Original patch by YZh Thanks YZH!!!! * object_rez event patch by Melanie, Thanks Melanie!!! * Some fixups, some missing things(velocity,rotation) * script delay * Recoil * Standard error messages * Standard silent failures * Easter egg management | |||||
2008-05-04 | * Implemented DIE_AT_EDGE and Temporary objects don't save to the database. | Teravus Ovares | 2 | -0/+39 | |
2008-05-04 | Update svn properties. | Jeff Ames | 4 | -952/+952 | |
2008-05-04 | * Reformatted EstateManagementModule | Adam Frisby | 1 | -61/+48 | |