| Commit message (Collapse) | Author | Files | Lines |
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print this out to the log once
* This may help us detect if mysterious UDP disconnects are happening because of this.
* Shouldn't be any functional change but I would appreciate a buddy check from Teravus if he has time (as for all client stack changes)
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* Since the client sets the appearance in the first place (in response to receiving wearables information originally) this seems a little redundant
* But I've realized I didn't actually test this assumption, so I'm going to reinstate it for now
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* set debug scene name on scene registration, rather than within the Scene constructor
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get through after the malformed ones have been sent
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XIRCBrigeModule is transient, will merge it with IRCBridgeModule:
extends/refactors IRCBridgeModule to support channel-per-region (if
desired).
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sending ImageNotFound to clients if avatar textures are missing
* Whilst this does automatically get the client to rebake, on crossing a region border the 'local' assets are left behind
* There may be a cunning solution (such as squirting the assets on region crossing, or having them fetched from the original region) but
instead I'm going to opt for the easy solution of keeping them in the asset database, for now
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* And hopefully rebaking all the time should no longer be necessary now
* It turns out that when the client baked the texture, the uploaded asset had the Temporary flag to true (Temporary is actually deprecated).
* It also had the StoreLocal flag set to true, which signifies that the asset should be stored locally. If it disappears we should reply to the asset request with
ImageNotInDatabasePacket
* However, last time this was enabled some clients started crashing. This may well no longer be the case and needs to be tested, but in the mean time we will store
the asset instead.
* This needs to be resolved in a better way, possibly by starting to send the ImageNotInDatabase packet again instead
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logging messages
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* This shouldn't fix the existing appearance bugs, but neither should it make them worse.
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* reinstate debug level log message indicating when a child agent is made a root for future debugging purposes
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When the avatar stops flying in mid air, it stays still
while it falls to the ground. Normally, the avatar would
use the falling animation (when it spins its arms and legs
while falling) until it reaches the ground.
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The attached patch fixes the bug where when linking in a new set of
prims to an already linked set of objects the prims were placed at the
end of the list rather than just after the root prim. ie. link prim
order result was different on OpenSim compared to an LL server. This
causes a few issues with respect to compatibility of scripts,
especially when using llCreateLink.
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Region/Environment and use that instead of the Region/Modules/AvatarFactory
* Remove the AvatarFactory dll
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* This time there are accompanying changes to the unit test to adapt it to the changes
* Thanks tglion
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r6977.
* If a change is going to affect a unit test, then please could we change the unit test at the same time? Otherwise this will never get done
* It also seems a bad idea to disable tests which start failing unless there's a very good reason
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Thank you, miceakitsune, for a patch that makes terraforming tools usable again
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at it and determine the new test parameters needed for the terrain
brush with strength support
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Support of strength-slider in latest sl-client (1.21.6)
Added a patch, which includes the support of strength-slider
in latest sl-client (1.21.6) for Raise- and LowerSphere.
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signature
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* Implements the rest of llGetAgentInfo() with the exception of AGENT_BUSY.
* Thanks nlin
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* Temporarily disabled assert because it just picked up an existing bug. Yay for tests!
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logic to ConciergeModule. adding XmlRpc method to allow update of
welcome template for a region. documenting [Concierge] "password"
option in OpenSim.ini.example.
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logic to use a regexp.
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Added AGENT_ATTACHMENTS and AGENT_SCRIPTED to llGetAgentInfo
Added to llGetAgentSize to include shoes in avatar height calculation.
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Attached patch adds detection of AGENT_WALKING
status to LSL function llGetAgentInfo()
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Attached patch protects against a NullReferenceException
in SceneObjectGroup.stopMoveToTarget (used by LSL function
llStopMoveToTarget). Thanks to M. Igarashi.
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the deleting of other, valid objects
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a bit faster.
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real groups module can even be implemented.
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welcomes = /path/to/welcome/files/directory
a directory in which you can place welcome templates for concierged
regions (those regions that match the "regions" regexp). you can use
format substitution:
0: will be replaced by avatar name of the avatar entering the region
1: will be replaced by region name
2: will be replaced the name of the concierge
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OSChatMessage coming from client.
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again. need to investigate why chat position is catastrophically off.
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MemberwiseClone() also clones the "already backed up" flag, preventing prims
created by drag-copying from being persisted. If such a prim is made the root
prims of a link set, the entire set will not be persisted. Fixed now.
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chat relaying via private channels, and old IRCBridgeModule
behaviour. also cleaning up IRCBridgeModule's OpenSim.ini
configuration variable names (still supporting "old" variable
names). refactored IRCChatModule into IRCConnector and incorporating
watchdog from IRCBridgeModule into IRCConnector.
enabling ChatModule to be used as a super-class and utilizing it in
ConciergeModule.
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llWind always returns a zero vector. In the attached
patch the WindModule has been changed slightly to
make wind data available for llWind
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