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2007-10-30temporary fix for sitting collisions in ODEJeff Ames1-9/+58
2007-10-30* Optimized usingslbsa7148-638/+623
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW27-30/+30
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29* Removed AssetNotFound as it crashes clientlbsa711-37/+43
* Fixed introduced bugs in ScenePresence
2007-10-29* ModuleLoader: Privatized some too-public fieldslbsa714-55/+79
* Scene: Changed name from MakeAvatarPhysical to MakeRootAgent and added ForEachClient * SceneManager: Added ForEachScene * Worked some on appearances.
2007-10-29Started the process of cleaning up AssetCache and moving most of the code ↵MW7-16/+226
into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
2007-10-29normalized line endingsJeff Ames2-70/+70
2007-10-28Added preliminary support for sitting on primsJeff Ames1-16/+77
2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa717-53/+130
* Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
2007-10-26Region ground texture was not marked as temporary, when being created, and ↵Tleiades Hax1-0/+1
assetcache did not check if an asset was temporary prior to uploading the cache to the asset server. Consequently the asset server was constantly being swamped by temporary ground textures.
2007-10-25* Added XMLRPC Controller Module to OpenSimMain which allows XML-RPC queries ↵Adam Frisby2-1/+8
to be sent to the core application. * Disabled by default, but has two functions so far -- shutdown (timed or now), and create-region. * Added SendGeneralAlert function to SceneManager allowing all-user alerts to be sent from OpenSimMain.
2007-10-23* Fix for issue#514 - Sim crash when editing near terrain edge.Adam Frisby1-1/+13
2007-10-23remove debug lineSean Dague1-1/+1
2007-10-22* Removed plenty more untagged console messages. Everything now has shiny ↵Adam Frisby2-4/+3
groups. :)
2007-10-22* Return of R2162. /Take that SVN!/Adam Frisby3-7/+7
2007-10-22* Made EstateSetting static since there's only one instance, and we only ↵lbsa713-58/+66
need to create it once * Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache
2007-10-22after a small misunderstanding with the match group numbersSean Dague1-5/+8
IRC relay mode now has much more sensible broadcast messages in world and ignores non PRIVMSG commands
2007-10-22my confusion on matches vs. groups in regex. This should work a bit betterSean Dague1-5/+5
2007-10-22make for nicer IRC messages. No promiss that this works yet, butSean Dague1-4/+25
it is a first attempt. Will tune shortly.
2007-10-22make IRC uglier for a while to get a better handle on writing a parser for ↵Sean Dague1-1/+1
the messages
2007-10-22nice catch by chi11ken that I was setting the wrong propertySean Dague4-557/+557
2007-10-22revert r2162 as it completely clobbered all the work onSean Dague4-387/+434
the ChatModule by MW and myself. Couldn't find Adam online after that rev went in.
2007-10-22* Major ass commit.Adam Frisby4-434/+387
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
2007-10-22attempt to fix the muliple repeat problem (that sdague is getting) in the ↵MW2-208/+211
IRC chat bridge code.
2007-10-22Hopefully made it so ChatModule and InstantMessageModule are now running in ↵MW1-4/+13
Shared module mode.
2007-10-22Made some changes to the load/save xml format, So that the old format can ↵MW3-3/+98
still be used, I have added new console commands of "load-xml2" and "save-xml2", if the old versions worked for you then please continue using them (at least for now). The new versions haven't been tested that much, so their format could be subject to change.
2007-10-22update so that distances aren't required in the config fileSean Dague1-4/+7
2007-10-22pull the IRC portions into their own class. There is stillSean Dague1-165/+206
something odd going on with multi-regions here, which I'll have to ask Adam about tomorrow. This should make it easier to just enhance the IRC portion of chat though.
2007-10-21* Disabled TCP Remoting Channel Security for InterRegion communication, as ↵Adam Frisby1-326/+327
it appears we are not implementing this correctly. (need to set up certificates first) * Documented ACL class
2007-10-21fix line ending mixing. Probably should put someSean Dague2-125/+125
wiki descriptions up on line endings so we don't keep ending up in this place.
2007-10-21Fixed a bug causing a crash during clientlog on in Windows (Thanks to ↵Tleiades Hax1-1/+3
Rookiie and nebadon for laying all the ground work) Fixed a bug, preventing standalone mode to report neighboring sims correctly
2007-10-20* Committing new PolicyManager based on an ACL system.Adam Frisby1-1/+1
* Unlinked right now, but intent to replace large amounts of the core logic in PermissionManager with it.
2007-10-20* Fixed an issue whereby avatar chat distances were being calculated against ↵Adam Frisby1-5/+7
the region corner due to a zero vector. * Bonus Commit: Fixed the Raster class in libTerrain.
2007-10-19* IRC ChatModule extension should now be more stable.Adam Frisby1-5/+16
2007-10-19* Whisper, Say and Shout distances are now configurable (what the hell!)Adam Frisby1-4/+12
2007-10-19* Cross-border region chat should now work as long as both regions are part ↵Adam Frisby1-59/+59
of the same simulator.
2007-10-19* ChatModule is now shared between all scenes. (May be buggy.)Adam Frisby1-18/+24
2007-10-19* Major structural change: Begun converting Events to use (caller, args) ↵Adam Frisby4-25/+81
syntax to conform with .NET guidelines. * OnChatFromViewer has been converted as an example. * Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.
2007-10-19enable IRC bridge via runtime configurationSean Dague1-36/+49
2007-10-19get rid of all the ^M line endingsSean Dague4-885/+885
2007-10-19changes to pass nini config object to the modules that getSean Dague15-1414/+1431
loaded so that they may read out any bits they are interested in
2007-10-19* Test thy commits! (oops, sorry!)Adam Frisby1-3/+5
2007-10-19* Instant Message functionality moved into a Region ModulesAdam Frisby3-39/+41
* You can now send instant messages to any user on the simulator, regardless of what region they are in.
2007-10-19* normalized line endings...lbsa711-15/+15
2007-10-19r 2113 introduced a leak, this should fix the leakTleiades Hax1-2/+12
2007-10-18small bit of refactoringMW2-476/+484
2007-10-18Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax5-12/+33
Bugs 449, 454, 408, 244, 197 implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread. Improved logging of errors, removed catch all in try catch
2007-10-18* Removed some commentslbsa711-6/+0
2007-10-16couple of small event changesMW2-4/+4
2007-10-16Couple of small changes to Xml serialising of SceneObjectGroups (shouldn't ↵MW2-4/+6
effect anything).