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2008-02-13* Removed a debug line that got called every frame.Teravus Ovares1-1/+1
2008-02-13* Made physical prim stable enough for the general population to turn on. (th...Teravus Ovares2-3/+17
2008-02-13Clean up more unnecessary String.Format callsJeff Ames2-14/+9
2008-02-13* Clean up the agent's asset transactions when it is removed from the sceneJustin Clarke Casey1-0/+2
2008-02-13* Refactor: Move last commit's refactor back to AgentAssetTransactionsManagerJustin Clarke Casey2-44/+6
2008-02-12Refactor: factor a method out of AgentAssetTransactionsManagerJustin Clarke Casey1-8/+27
2008-02-12* Refactoring: Rename AssetTransactions.cs and AssetTransactionsManager and a...Justin Clarke Casey1-1/+1
2008-02-12* This fixes the object edit box's flipping checkboxes when you modify one of...Teravus Ovares2-1/+21
2008-02-12* various minuscule code convention conformance fixeslbsa712-1/+3
2008-02-12* Physical prim cross borders and continue from where the left off on the oth...Teravus Ovares4-13/+40
2008-02-12* A bunch of updates to make things more smooth.Teravus Ovares6-22/+35
2008-02-12* This resolves the null exceptions when a script is manipulating a physical ...Teravus Ovares1-3/+9
2008-02-11* Added PhysicsScene.Dispose()Teravus Ovares1-0/+5
2008-02-11Tiny change to print out a warning in a situation which almost guaranteeably ...Justin Clarke Casey1-3/+20
2008-02-11* Renamed and moved avatar appearance config keys. Everyone who has appearanc...Tedd Hansen1-2/+2
2008-02-11* Added some connection debugginglbsa711-1/+1
2008-02-11* some refactoring on permissionslbsa715-108/+84
2008-02-11* Changed child_get_tasks to see_into_this_sim_from_neighbor.Teravus Ovares4-14/+17
2008-02-11* um, Prim crossings? Experimental.Teravus Ovares4-64/+119
2008-02-10The very beginnings of attachments (no detachments! :)Dalien Talbot3-0/+159
2008-02-10* This updates adds locking capability. Thanks, lbsa71 for pointing out my b...Teravus Ovares4-66/+49
2008-02-10Removed some ScriptEngine config debugging.Tedd Hansen2-0/+12
2008-02-10* Added support for delinking individual prim from a linkset.Teravus Ovares2-3/+34
2008-02-10* Refactored permissions handling to extract info out of permisisons block in...lbsa711-148/+135
2008-02-10* Adding more broken objectflags to the list here. Touch was also broken. I...Teravus Ovares1-0/+13
2008-02-10* A lot of ugly permissions updates.Teravus Ovares3-51/+182
2008-02-10Clean up logging calls using String.Format explicitlyJeff Ames10-138/+129
2008-02-09*Neb try this update. It might fix it.. it might also cause no parcel to ...Teravus Ovares1-5/+11
2008-02-09* added count of texture data bytes and asset byteslbsa711-0/+6
2008-02-09* Fixed nebadon's UserServer crash bug from yesterday.Teravus Ovares2-0/+28
2008-02-09* In the most basic situations, ClientView and ScenePresence no longer leak m...Justin Clarke Casey3-8/+14
2008-02-09Mostly debugging verbosity which I shall very shortly comment out.Justin Clarke Casey3-3/+15
2008-02-08Still chasing logout memory leak. Putting in small changes and temporary lig...Justin Clarke Casey2-2/+5
2008-02-08refactor - remove unused m_children from EntityBaseJustin Clarke Casey2-24/+4
2008-02-08Minor refactoringJustin Clarke Casey1-19/+15
2008-02-08Minor ScenePresence related refactoringJustin Clarke Casey2-18/+30
2008-02-08* Adding console spam to help track 'The Steve Bug'.Adam Frisby1-4/+14
2008-02-08From: Kurt Taylor <krtaylor@us.ibm.com>Sean Dague1-1/+12
2008-02-08small bit of refactoring, MW2-4/+11
2008-02-08* Fix: Send Parcel data on region crossing.Teravus Ovares2-0/+3
2008-02-07* Fixed negative child agents in the sim stats.Teravus Ovares1-0/+6
2008-02-07* This update contains a bucket-full of network optimizations.Teravus Ovares4-4/+42
2008-02-07* didn't save :P so, this is the other half to my last commitTeravus Ovares1-1/+20
2008-02-07* Added the Scripted objectflag if there is a script running in a prim. Remov...Teravus Ovares3-2/+21
2008-02-06* Chasing down memory leak where memory used by a client is not returned on c...Justin Clarke Casey2-8/+37
2008-02-06* Added debug message to try track down Mantis#305.Adam Frisby1-0/+1
2008-02-06Consolidated LoadAnims and AvatarAnimations constructor.Jeff Ames3-40/+9
2008-02-06* Fixed script count incrementer. Was decrementing but only incrementing wh...Teravus Ovares1-2/+2
2008-02-06* Put the script run limiter on the SceneObjectPart as otherwise you can drop...Teravus Ovares1-13/+15
2008-02-06* Added the ability to start and stop all scripts in the simulator using the ...Teravus Ovares3-3/+75