| Commit message (Expand) | Author | Files | Lines |
2008-02-18 | * Probably fixed the corner freeze bug. On uninitialized avatar, ODEPlugin ... | Teravus Ovares | 1 | -3/+9 |
2008-02-18 | * Fixed a land manager exception or two with Math.Max(255,Math.Min(0,val)) | Teravus Ovares | 2 | -9/+65 |
2008-02-18 | a new attempt at converting to the right types | Sean Dague | 1 | -1/+1 |
2008-02-18 | Attempt to fix casting issue introduced by RegionSize constant. I think this | Sean Dague | 1 | -1/+1 |
2008-02-18 | Patch from Michael Osias IBM (jimbo2120) | Justin Clarke Casey | 4 | -0/+43 |
2008-02-18 | Small change to the IAgentAssetTransactions file that Chi11ken added for me (... | MW | 1 | -2/+2 |
2008-02-18 | * Thanks to Ahzz, more verbose error messages on the console and possibly a f... | Teravus Ovares | 1 | -1/+8 |
2008-02-18 | Thank you very much Ahzzmandius for adding the support | Charles Krinke | 2 | -0/+47 |
2008-02-18 | Thank you very much, Hashbox for: | Charles Krinke | 1 | -1/+6 |
2008-02-18 | ODE: Tired of floating above the ground after crossing a border? Boy have I ... | Teravus Ovares | 1 | -1/+1 |
2008-02-17 | Thank you Hashbox for adding the | Charles Krinke | 1 | -2/+2 |
2008-02-17 | * Located and destroyed the weird velocity and rotation transfers. It turned... | Teravus Ovares | 1 | -4/+16 |
2008-02-17 | Added copyright notices. | Jeff Ames | 3 | -5/+87 |
2008-02-17 | Added dummy IAgentAssetTransactions to fix compile failure. | Jeff Ames | 1 | -0/+45 |
2008-02-16 | Renamed AgentAgentTransactionModule to the correct name of AgentAssetTransact... | MW | 1 | -1/+1 |
2008-02-16 | Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of C... | MW | 6 | -53/+688 |
2008-02-16 | Some changes to remove some of the direct calls to CommsManager from Scene, s... | MW | 3 | -8/+48 |
2008-02-15 | * ODE Stability update 4 :D | Teravus Ovares | 3 | -23/+40 |
2008-02-15 | Resolve mantis #572 - terrain help printed multiple times when change-region ... | Justin Clarke Casey | 1 | -0/+6 |
2008-02-15 | be smarter about the size of dynamic textures that we pull in | Sean Dague | 1 | -1/+29 |
2008-02-15 | allow for 1024x1024 textures through osSetDynamicTextureURL. Follow up patch | Sean Dague | 1 | -2/+2 |
2008-02-15 | Fixed bug in AvatarFactoryModule that resulted in removing cloth items, not b... | MW | 2 | -27/+29 |
2008-02-15 | Update svn properties. | Jeff Ames | 3 | -387/+387 |
2008-02-14 | make dynamic textures temporary to try to stop filling up the | Sean Dague | 1 | -1/+1 |
2008-02-14 | More work on trying to get AvatarFactoryModule to play nicely with multiple t... | MW | 1 | -63/+80 |
2008-02-14 | * Fixed accessibility problem on ITerrainChannel | Adam Frisby | 1 | -1/+1 |
2008-02-14 | Added "better" multi thread handling to AvatarFactoryModule, which uses Event... | MW | 1 | -23/+120 |
2008-02-14 | * Removed some catch-all-ignores from UDPServer in an attempt to look for #305. | Adam Frisby | 2 | -1/+4 |
2008-02-14 | * Tree Populator Module, use "script tree" to make a growing tree in your sim. | Adam Frisby | 1 | -0/+246 |
2008-02-14 | * Made new Framework.Constants class, added RegionSize member. | Adam Frisby | 9 | -34/+170 |
2008-02-14 | * Exposed AddHandlers in response to mantis #534. Thanks, kmeisthax! | lbsa71 | 1 | -4/+33 |
2008-02-14 | Revert the index -> Add changes made in AvatarFactoryModule previously. It a... | Justin Clarke Casey | 1 | -2/+2 |
2008-02-14 | * Bigisn ODE Stability update 2 | Teravus Ovares | 1 | -0/+7 |
2008-02-13 | * Patch from Dr Schofld's (IBM). In his own words | Justin Clarke Casey | 1 | -1/+3 |
2008-02-13 | Added some locks on the cache Dictionary in AvatarFactoryModule. | MW | 1 | -10/+25 |
2008-02-13 | * Fix for mantis 522. However, I would be a little surprised if this code di... | Justin Clarke Casey | 1 | -3/+3 |
2008-02-13 | * Make code fix to address prim rotation unlink issues (mantis 383, 454. 369) | Justin Clarke Casey | 1 | -5/+16 |
2008-02-13 | * Removed a debug line that got called every frame. | Teravus Ovares | 1 | -1/+1 |
2008-02-13 | * Made physical prim stable enough for the general population to turn on. (th... | Teravus Ovares | 2 | -3/+17 |
2008-02-13 | Clean up more unnecessary String.Format calls | Jeff Ames | 2 | -14/+9 |
2008-02-13 | * Clean up the agent's asset transactions when it is removed from the scene | Justin Clarke Casey | 1 | -0/+2 |
2008-02-13 | * Refactor: Move last commit's refactor back to AgentAssetTransactionsManager | Justin Clarke Casey | 2 | -44/+6 |
2008-02-12 | Refactor: factor a method out of AgentAssetTransactionsManager | Justin Clarke Casey | 1 | -8/+27 |
2008-02-12 | * Refactoring: Rename AssetTransactions.cs and AssetTransactionsManager and a... | Justin Clarke Casey | 1 | -1/+1 |
2008-02-12 | * This fixes the object edit box's flipping checkboxes when you modify one of... | Teravus Ovares | 2 | -1/+21 |
2008-02-12 | * various minuscule code convention conformance fixes | lbsa71 | 2 | -1/+3 |
2008-02-12 | * Physical prim cross borders and continue from where the left off on the oth... | Teravus Ovares | 4 | -13/+40 |
2008-02-12 | * A bunch of updates to make things more smooth. | Teravus Ovares | 6 | -22/+35 |
2008-02-12 | * This resolves the null exceptions when a script is manipulating a physical ... | Teravus Ovares | 1 | -3/+9 |
2008-02-11 | * Added PhysicsScene.Dispose() | Teravus Ovares | 1 | -0/+5 |