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2007-11-05removed duplicated BOMsJeff Ames2-2/+2
2007-11-04Some more refactoringMW5-195/+254
2007-11-04normalized line endingsJeff Ames2-867/+867
2007-11-04Applying Teravus patch # 557. Some glue code for the updating of prim's ↵MW1-4/+34
velocity.
2007-11-04Added support for OpenSim application plugins (as requested by Adam), which ↵MW6-55/+59
use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. A little bit more refactoring of Scene.
2007-11-03Fixes a bug with a ZERO Quaternion when creating a prim.darok1-4/+8
2007-11-03Modifications for prim movement. For now only in Mod. BulletX, but i think ↵darok2-5/+90
it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D
2007-11-03First part of Scene refactoring:MW6-756/+1069
Started the move of some of the methods from scene into a inner class (currently called InnerScene.cs), the idea being that the code related to the 3d scene (primitive/entities/Avatars etc) will be in this inner class, then what is now Scene.cs will be left as a kind of wrapper class around it. And once the spilt is complete can be renamed to something like RegionInstance (or any name that sounds good and ids it as the Region layer class that "has" a scene). Added SceneCommunicationService which at the moment is a kind of high level wrapper around commsManager. The idea being that it has a higher level API for the Region/Scene to send messages to the other regions on the grid. a Example of the API is that instead of having sendXmessage methods, it has more functional level method like PassAvatarToNeighbour. Hopefully this will allow more freedom to do changes in communications that doesn't break other things.
2007-11-03tiny commit to prepare for the first proper part of Scene.cs refactoring. MW1-17/+13
2007-11-03Changes in BulletXPlugin: Added new class BulletXActor class inherits from ↵darok4-16/+24
PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications.
2007-11-01* Diuerse beavtificatemslbsa717-73/+79
2007-11-01Thank you, Melanie for solving: When receiving an ObjectAdd packet, the ↵Charles Krinke3-8/+21
Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation.
2007-11-01Thank you Melanie for a patch to SceneObjectPart.cs so that on first ↵Charles Krinke1-2/+19
transmission of task data to the connection of the creator/owner, the CreateSelected bit in the object flags is now set.
2007-10-31fixed bug with user not getting land properties on loginJeff Ames3-6/+20
2007-10-31some small changesMW1-6/+7
2007-10-31fixed filenames in log messagesJeff Ames3-4/+4
2007-10-31made illogical bitwise operations logicalJeff Ames3-4/+4
2007-10-31Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ↵Charles Krinke1-4/+35
all three physics plugins.
2007-10-30Tevarus' patch for object flags & implemented Phantom editsdan miller5-5/+129
2007-10-30Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax3-3/+3
InevntoryServer
2007-10-30temporary fix for sitting collisions in ODEJeff Ames1-9/+58
2007-10-30* Optimized usingslbsa7148-638/+623
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW27-30/+30
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29* Removed AssetNotFound as it crashes clientlbsa711-37/+43
* Fixed introduced bugs in ScenePresence
2007-10-29* ModuleLoader: Privatized some too-public fieldslbsa714-55/+79
* Scene: Changed name from MakeAvatarPhysical to MakeRootAgent and added ForEachClient * SceneManager: Added ForEachScene * Worked some on appearances.
2007-10-29Started the process of cleaning up AssetCache and moving most of the code ↵MW7-16/+226
into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
2007-10-29normalized line endingsJeff Ames2-70/+70
2007-10-28Added preliminary support for sitting on primsJeff Ames1-16/+77
2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa717-53/+130
* Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
2007-10-26Region ground texture was not marked as temporary, when being created, and ↵Tleiades Hax1-0/+1
assetcache did not check if an asset was temporary prior to uploading the cache to the asset server. Consequently the asset server was constantly being swamped by temporary ground textures.
2007-10-25* Added XMLRPC Controller Module to OpenSimMain which allows XML-RPC queries ↵Adam Frisby2-1/+8
to be sent to the core application. * Disabled by default, but has two functions so far -- shutdown (timed or now), and create-region. * Added SendGeneralAlert function to SceneManager allowing all-user alerts to be sent from OpenSimMain.
2007-10-23* Fix for issue#514 - Sim crash when editing near terrain edge.Adam Frisby1-1/+13
2007-10-23remove debug lineSean Dague1-1/+1
2007-10-22* Removed plenty more untagged console messages. Everything now has shiny ↵Adam Frisby2-4/+3
groups. :)
2007-10-22* Return of R2162. /Take that SVN!/Adam Frisby3-7/+7
2007-10-22* Made EstateSetting static since there's only one instance, and we only ↵lbsa713-58/+66
need to create it once * Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache
2007-10-22after a small misunderstanding with the match group numbersSean Dague1-5/+8
IRC relay mode now has much more sensible broadcast messages in world and ignores non PRIVMSG commands
2007-10-22my confusion on matches vs. groups in regex. This should work a bit betterSean Dague1-5/+5
2007-10-22make for nicer IRC messages. No promiss that this works yet, butSean Dague1-4/+25
it is a first attempt. Will tune shortly.
2007-10-22make IRC uglier for a while to get a better handle on writing a parser for ↵Sean Dague1-1/+1
the messages
2007-10-22nice catch by chi11ken that I was setting the wrong propertySean Dague4-557/+557
2007-10-22revert r2162 as it completely clobbered all the work onSean Dague4-387/+434
the ChatModule by MW and myself. Couldn't find Adam online after that rev went in.
2007-10-22* Major ass commit.Adam Frisby4-434/+387
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
2007-10-22attempt to fix the muliple repeat problem (that sdague is getting) in the ↵MW2-208/+211
IRC chat bridge code.
2007-10-22Hopefully made it so ChatModule and InstantMessageModule are now running in ↵MW1-4/+13
Shared module mode.
2007-10-22Made some changes to the load/save xml format, So that the old format can ↵MW3-3/+98
still be used, I have added new console commands of "load-xml2" and "save-xml2", if the old versions worked for you then please continue using them (at least for now). The new versions haven't been tested that much, so their format could be subject to change.
2007-10-22update so that distances aren't required in the config fileSean Dague1-4/+7
2007-10-22pull the IRC portions into their own class. There is stillSean Dague1-165/+206
something odd going on with multi-regions here, which I'll have to ask Adam about tomorrow. This should make it easier to just enhance the IRC portion of chat though.
2007-10-21* Disabled TCP Remoting Channel Security for InterRegion communication, as ↵Adam Frisby1-326/+327
it appears we are not implementing this correctly. (need to set up certificates first) * Documented ACL class
2007-10-21fix line ending mixing. Probably should put someSean Dague2-125/+125
wiki descriptions up on line endings so we don't keep ending up in this place.