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2008-07-06* In archiver, scan scripts for embedded asset uuids and save these outJustin Clarke Casey1-1/+39
2008-07-06* refactor: archiver code clean up so that it's more readable for the next ↵Justin Clarke Casey2-21/+43
functionality addition
2008-07-06Mantis#1677. Thank you, Melanie for a patch that:Charles Krinke1-4/+8
Patch propagates the permissionToTake flag into the timer handler, so that "take copy" and delete permissions are honored.
2008-07-06Copyright notices and formatting cleanup.Jeff Ames7-72/+95
2008-07-06* minor: documentation in SceneObjectPart.Inventory.cs. Refactor ↵Justin Clarke Casey2-29/+46
AddInventoryItem methods to reduce code duplication
2008-07-06* minor: remove unnecessary locking from SOP.GetInventoryItem()Justin Clarke Casey1-20/+7
2008-07-06* minor: Stop spurious 'item not found' messages when placing things into a ↵Justin Clarke Casey2-15/+28
prim's inventory
2008-07-06* Moves sending items to inventory via a delete into a seperate thread (this ↵Adam Frisby1-92/+172
thread can be expanded to support all sends to inventory from inworld easily enough). Thread is temporary and only exists while items are being returned. * This should remove the "lag" caused by deleting many objects. * Patch brought to you by Joshua Nightshade's bitching at me to fix it.
2008-07-04* extend archiving asset analysis to clothingJustin Clarke Casey1-9/+9
2008-07-04* On archiving, analyze body parts and save textures referenced from themJustin Clarke Casey1-1/+20
2008-07-04* refactor: break out archiver's combined sync-async asset request routine ↵Justin Clarke Casey1-25/+37
ready for analysis of inventory item types other than objects
2008-07-04mini-warnings-safari, plus cleanup of IUserServices method naming.Dr Scofield1-1/+1
2008-07-03* On client login, send only one terrain patch at a time (with pauses) ↵Justin Clarke Casey3-4/+16
instead of 4 at a time * Certain terrains which are fine went patches are sent singly cause a libsecondlife failure when patches are sent in batches * See http://opensimulator.org/mantis/view.php?id=1662 for more details
2008-07-03Mantis#1463. Thank you, Melanie for a patch that addresses:Charles Krinke1-2/+47
sometimes, incorrect sit rotation is sent to other clients
2008-07-03*.Raw files should now be loadable using "terrain load-tile" functionalitymingchen1-2/+61
2008-07-03Mantis#1658. Thank you, Melanie for a patch that:Charles Krinke2-0/+138
Adds IEmailModule and a module skelaton
2008-07-03add a couple of LL conversion properties to SOP. I'll wait to cleanSean Dague1-0/+28
up the sit target usage until the sit target fix patch goes in, but it should be cleaned. Get prims table mappings to the point where nhibernate likes them enough to start. Remove field from asset mapping so it will start
2008-07-03*Parcel Claim date is no longer Epoch (Jan 1, 1970). Now shows the actual ↵mingchen1-1/+2
creation/reclaim/sale date.
2008-07-02* Allow archiver to operate even if there are 0 scene objects to saveJustin Clarke Casey2-18/+14
2008-07-02* Start writing out control file in archive. Only contains version ↵Justin Clarke Casey2-1/+36
information right now.
2008-07-02property encapsulation for SOPSean Dague2-101/+245
2008-07-02* Twiddle with archive asset extensions yet againJustin Clarke Casey2-45/+45
* Reintroducing asset type but this time in a long form, and with _ rather than .
2008-07-02* Drop InvType from the assets table since it is no longer usedJustin Clarke Casey1-3/+0
* Migration should be automatic on sqlite and mysql * Migration is not automatic on mssql, you will need to drop the invType column manually * Migration should be fine, but as for any db change, I would recommend making sure you have backups before moving past this revision
2008-07-01merge rotational and angular velocitySean Dague1-22/+13
2008-07-01Added "save-prims-xml2 <PrimName> <FileName>", as we were lacking a method ↵MW5-4/+47
to save a single primitive or small group of them. This command will save all prims in the current scene that name matches the "PrimName" parameter. The saved file is in standard xml2 format, so can be loaded using load-xml2
2008-07-01Mantis#1641. Thank you, Lulurun for a patch that addresses:Charles Krinke1-2/+2
The 1st "GetAvatarAppearance" *always* fails and returns default avatarappearance. Avatarappearance seems to be working well because the 2nd "GetAvatarAppearance" gets the right appearance.
2008-07-01Mantis#1639. Thank you, Melanie for a patch that:Charles Krinke1-4/+4
Reads estate_settings.xml and populates the database from it. If there is no record, just passes the defaults to the application.
2008-06-30attempt to expire out old dynamic textures, so they don't grow forever.Sean Dague1-2/+7
2008-06-30Mantis#1637. Thank you kindly, Melanie for a patch that:Charles Krinke1-0/+8
Make each region load it's settings from the database on startup. No user functionality yet.
2008-06-30properly explaining each #pragma warning disableDr Scofield2-6/+11
massaging OSHttpRequestPump to not abort on exceptions...
2008-06-29* Reload terrain from archive if there is oneJustin Clarke Casey1-5/+31
2008-06-29* Save terrain information in archiveJustin Clarke Casey3-3/+32
* Not yet reloading * Terrain saving will be optional a little further down the line
2008-06-29* Allow terrains to be loaded and saved from streams as well as directly to ↵Justin Clarke Casey12-44/+264
and from files * Should be making use of this in the next revisions
2008-06-29added patch 1633, thanks Melanie. MW1-5/+14
Although I think a bit of abstraction needs to be done to make it easy to override the deleting off the inventory item when rezzing a object.
2008-06-29patch from mantis #1632, thanks MelanieMW1-6/+15
2008-06-29patch and files from mantis #1630, Thanks MelanieMW1-1/+2
2008-06-29* Syncs the current revision XML Schema(xsd) to the XML Schema of revision 5251.Teravus Ovares2-230/+254
* This should resolve creating content, taking it, and being able to rez it again.
2008-06-28Extracted the Avatar appearance functions out of the IUserService interface ↵MW1-2/+2
and moved them into a IAvatarService Although "out of the box", there is no actual functional change to behavior
2008-06-28Mantis#1616. Applied Melanie's patch. This may or mayCharles Krinke11-164/+164
not break trunk.
2008-06-28plumbing for multiple inventory servers. Mostly done on the region server side. MW1-0/+1
TODO next is to make the login server read/write a users inventory from the correct server (the inventory url set in a userprofile) On the region side, although not tested with multiple servers it should work if that inventory url was set, and the inventory servers urls have been added to the CommunicationsManager, using CommunicationsManager.AddInventoryService(string hostUrl)
2008-06-28* Various documentation to some black magic parts of LLClientView Teravus Ovares1-0/+4
* Added IClientAPI.SendTexture stub.
2008-06-27tart the property wrapping in SOP. This will be a long processSean Dague1-9/+20
will do more next week.
2008-06-27last round of warning squashing. calling it a day now.Dr Scofield7-25/+29
2008-06-27more warnings to go.Dr Scofield5-23/+35
2008-06-27* Experiment with not bothering with a seperate assets metadata file - ↵Justin Clarke Casey3-32/+69
extract necessary minimum metadata from asset filenames * Make all file extensions single - double extensions look ugly and probably aren't good for Windows
2008-06-27move along, nothing to see here. just a couple of lazy variables.Dr Scofield8-25/+31
2008-06-27run NArrange on SOP to stack together the attributes,Sean Dague1-1919/+1866
properties, private methods, public methods, etc.
2008-06-27Mantis#1615. Thank you, Matth for a patch that:Charles Krinke1-1/+1
causes deprecated LSL functions to throw the deprecated exception rather than not-implemented.
2008-06-27dr scofield's continuing warnings safari:Dr Scofield2-2/+3
* code caught lingering around with no real purpose other than causing warnings will be taken down.
2008-06-27* fix a bug where I was assuming all entities would be SceneObjectGroups - ↵Justin Clarke Casey2-11/+18
of course, some are ScenePresences * would be nice to have a separate list in InnerScene in the future since a lot of methods end up screen entities for SOGs