Commit message (Collapse) | Author | Files | Lines | ||
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2008-11-08 | * Implemented OnClientConnect in Scene EventManager | Adam Frisby | 1 | -0/+16 | |
* Identical to OnNewClient except it passes IClientCore instead of IClientAPI * See http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide | |||||
2008-11-08 | * Added IClientIM to IClientCore interfaces | Adam Frisby | 5 | -25/+24 | |
* Changed SendInstantMessage, dropped fromAgentSession and imSessionID as security precaution, see http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide for details on porting. * Removed unused usings from Framework.* | |||||
2008-11-08 | Added necessary locking to LandManagementModule. As it is used by several | Homer Horwitz | 1 | -143/+239 | |
threads concurrently, you'll get bad Heisenbugs without correct locking. This might fix Mantis#2413 | |||||
2008-11-08 | Small bugfix for RemoveNeighbourRegion | Homer Horwitz | 1 | -1/+1 | |
2008-11-08 | Add some discovery code, laying groundwork for region-crossing scripts | Melanie Thielker | 1 | -0/+26 | |
No user functionality yet | |||||
2008-11-08 | Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. | Jeff Ames | 1 | -1/+1 | |
2008-11-08 | Remove part of another patch that would cause DNE to nuke the sim in it's | Melanie Thielker | 1 | -2/+0 | |
current form | |||||
2008-11-08 | Refactor IEventReceiver back into IScriptEngine | Melanie Thielker | 1 | -0/+2 | |
2008-11-07 | * Correct catch changed on last commit, since I just realized I started ↵ | Justin Clarke Casey | 1 | -1/+1 | |
making it catch a little too much, in principle | |||||
2008-11-07 | * minor: Remove mono compiler warning | Justin Clarke Casey | 1 | -1/+1 | |
2008-11-07 | * Apply http://opensimulator.org/mantis/view.php?id=2582 | Justin Clarke Casey | 3 | -65/+34 | |
* Send prim flags as booleans from LLClientView rather than in the native LL array * Thanks idb | |||||
2008-11-07 | * Fix bug in r7162 where avatars could not move | Justin Clarke Casey | 4 | -28/+30 | |
* Was caused by the lack of a local id. Local ids are now given from the same sequence as prims, rather than a separate one * I don't believe this will cause any problems, but please revert to a separate sequence if it does | |||||
2008-11-07 | * refactor: cleanup AllocateLocalPrimId() a bit more | Justin Clarke Casey | 8 | -27/+17 | |
2008-11-07 | * Rename PrimIDAllocate() to more effectively convey what it does, and put ↵ | Justin Clarke Casey | 5 | -12/+13 | |
the verb at the front | |||||
2008-11-07 | * Remove next local id from SceneBase | Justin Clarke Casey | 2 | -12/+0 | |
* This was only reference by ScenePresence and not used anyway - Scene itself had it's own copy | |||||
2008-11-07 | * minor: Just some tidy up of log messages, etc. | Justin Clarke Casey | 1 | -13/+5 | |
2008-11-07 | * Stop requiring local ids in the SOG constructors. | Justin Clarke Casey | 5 | -22/+25 | |
* These are assigned when the object is attached to the scene | |||||
2008-11-07 | * refactor: stop unnecessary passing of scene to sog copy constructor | Justin Clarke Casey | 1 | -6/+2 | |
* this is now done in AttachToScene() | |||||
2008-11-07 | * Stop prim attach being signalled twice (it is already been done outside ↵ | Justin Clarke Casey | 1 | -5/+1 | |
AttachToScene()) | |||||
2008-11-07 | * Remove more UpdateParentIDs() calls that are now duplicates | Justin Clarke Casey | 2 | -7/+2 | |
2008-11-07 | * Apply http://opensimulator.org/mantis/view.php?id=1883 | Justin Clarke Casey | 1 | -22/+8 | |
* Fix llSetStatus() and llSetPrimitiveParams() * Thanks idb | |||||
2008-11-07 | * Stop now unnecessary separate local id allocation for restored objects | Justin Clarke Casey | 2 | -9/+2 | |
* remove a debug line I accidentally left in there | |||||
2008-11-07 | * refactor: allocate local ids to prims only when an object is attached to a ↵ | Justin Clarke Casey | 5 | -19/+37 | |
scene | |||||
2008-11-07 | * Apply patch in http://opensimulator.org/mantis/view.php?id=2397 | Justin Clarke Casey | 1 | -0/+5 | |
* Fix from 7139 also needed in the Estate Menu teleport home functions * Thanks idb | |||||
2008-11-07 | Change teleport timings | Melanie Thielker | 1 | -2/+2 | |
2008-11-07 | Fixing up some remaining attachment issues | Melanie Thielker | 1 | -6/+4 | |
2008-11-07 | Attachments, attachments, and, did I say attachments? | Melanie Thielker | 9 | -88/+141 | |
Too many fixes to list. | |||||
2008-11-06 | * Remove SceneObjectPart.AttachToScene() since the remaining instruction can ↵ | Justin Clarke Casey | 2 | -16/+2 | |
be done by other means | |||||
2008-11-06 | * eliminate unnecessary ScheduleFullUpdate() | Justin Clarke Casey | 1 | -2/+0 | |
2008-11-06 | * refactor: Attach a scene object to a scene separately from its construction | Justin Clarke Casey | 6 | -69/+70 | |
2008-11-06 | * minor: remove some mono compiler warnings | Justin Clarke Casey | 1 | -0/+3 | |
2008-11-06 | * minor: Make some 'startup config failed to load' log messages more consistent | Justin Clarke Casey | 3 | -7/+25 | |
2008-11-06 | Mantis#2423. Thank you kindly, Godfrey for a patch that: | Charles Krinke | 1 | -2/+2 | |
Included patch fixes error: Z and W terms in the quaternion were swapped (ZERO_ROTATION is <0,0,0,1>, it was checking for <0,0,1,0>). There is an issue with older prims: it seems their default sit target was not always set to ZERO_ROTATION; | |||||
2008-11-06 | Mantis#2514 & 1375. Thank you kindly, Thomas for a patch that: | Charles Krinke | 1 | -1/+1 | |
Improves ScenePresence.cs for attachments when crossing boundaries between regions. | |||||
2008-11-06 | Disable distance sorting for child agents. It makes no sense there, as the | Melanie Thielker | 1 | -4/+7 | |
base point for the sort is 128,128,128, causing funny visuals | |||||
2008-11-06 | - fixes comparison of struct against null (no no no) | Dr Scofield | 5 | -40/+40 | |
- fixes IRCBridgeModule's XmlRpc method really paying attention to region parameter - cleans up indentation in IRCBridge code - fixes ConciergeModule exception on client logout | |||||
2008-11-06 | - create entries in avatarattachments table when first attaching an object; ↵ | Mike Mazur | 2 | -2/+46 | |
fix issue 2512 - correct attachment offset; fix issue 2513 - thanks Thomas for the patches | |||||
2008-11-06 | Thanks Diva for a patch that makes WorldMapModule friendly to subclassing. | Jeff Ames | 1 | -43/+32 | |
2008-11-05 | * Apply second patch in http://opensimulator.org/mantis/view.php?id=2561 | Justin Clarke Casey | 1 | -1/+5 | |
* Inserts proper animation state names into data/avataranimations.xml file so that llGetAnimation() works as one would expect. * Thanks StrawberryFride! | |||||
2008-11-04 | * Stop an exception in the Content Management module main loop from crashing ↵ | Justin Clarke Casey | 1 | -34/+44 | |
the whole sim | |||||
2008-11-04 | * Prevent texture sender thread termination from immediately crashing the sim | Justin Clarke Casey | 2 | -20/+28 | |
2008-11-04 | * Stop an exception in getting assets for the archiver from crashing the sim | Justin Clarke Casey | 1 | -7/+16 | |
2008-11-04 | * Stop a non WebException in an XMLRPC request from bringing down the whole sim | Justin Clarke Casey | 1 | -1/+1 | |
2008-11-04 | * Practise some defensive programming - gracefully terminate the thread if ↵ | Justin Clarke Casey | 1 | -20/+28 | |
there is a problm in the world map module rather than bringing down the whole server. | |||||
2008-11-04 | * Improve the previous fix by pushing the exception catching down into OGS1 ↵ | Justin Clarke Casey | 1 | -10/+1 | |
grid services | |||||
2008-11-04 | * Temporary fix to stop a problem in getting neighbour info in the world map ↵ | Justin Clarke Casey | 1 | -1/+11 | |
module from crashing the entire server | |||||
2008-11-04 | * minor: doc and log message tweaking for wearables | Justin Clarke Casey | 1 | -4/+15 | |
2008-11-04 | * Stop sending wearables back to the client on set appearance | Justin Clarke Casey | 1 | -6/+1 | |
* Now I've had time to analyze this, the Second Life grid doesn't appear to send this to the client (which in principle should know what wearables it has already) | |||||
2008-11-04 | * minor: appearance related doc and log message tweaking | Justin Clarke Casey | 1 | -5/+11 | |
2008-11-04 | Added a (xmlIgnored) SitAnimation property to SceneObjectPart. That allows ↵ | MW | 2 | -2/+66 | |
the setting of the name of the animation to be used when a avatar sits on that object. At some point in the future this should be persisted. So basically simplifies what a lsl script that detects a avatar sitting on a prim, then stopping the sit animation and playing a custom animation, does. Also added another ScenePresence.HandleAgentRequestSit() method , that accepts the name of the sit animation. So that modules can override the animation used, when they are doing a server controlled sit. Started some work on making the stand pose be played as soon as a user logs into a region. Rather than them starting with their arms stretched. This still needs more work |