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2007-09-20Rev 1971 : The Lbsa71 vintage commitlbsa719-81/+77
* Refactored to prepare for some serious restructuring
2007-09-20* moved SceneManager to RegionApplicationBaselbsa712-0/+13
* Implemented SceneManager.StopScene() and Scene.Stop() * Some SimpleApping
2007-09-20* Rewired Touch to route to group/part (Still triggering EventManager as well)lbsa712-0/+16
2007-09-20* Added TryGetAvatar to SceneManagerlbsa713-443/+474
* Refactored some names for clarity
2007-09-19* Added AddToPhysicalScene and RemoveFromPhysicalScene and added to ↵lbsa712-15/+30
MakeAvatar and MakeChildAgent respectively * Removed unused m_child from ClientView
2007-09-19* Deleted unused RegionManager.cslbsa711-3/+0
* Deleted unused ModuleAPIMethod's
2007-09-19* Modernized ScriptManager to new interface-based module calls.lbsa7146-1443/+1431
* 'remove redundant this qualifier' ftw
2007-09-18* Now at least we're not creating physActors for child agents.lbsa711-9/+19
2007-09-18* Merged ClientViewBase into ClientView for great justicelbsa711-1/+0
2007-09-18RemoveAvatar called from scene.cs; implemented in ODE. Still issues with ↵dan miller1-0/+4
multi-region; see bug 410
2007-09-17fixing me some line endingsSean Dague29-2636/+2636
2007-09-17* Moved some commands from Scene into SceneManager so they could be used ↵lbsa712-77/+30
with 'root' * Removed some duplicated commands
2007-09-17* CHANGED SOME CONSOLE COMMAND BEHAVIOURSlbsa712-14/+232
* Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context) * 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain' * Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there. * In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context. * Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml" * Changed Disable/EnablePermissions to BypassPermissions = true/false; Also: * Removed unused and non-existent project ref
2007-09-14* Wired up chat so that channel goes into OnChatFromViewer. However:lbsa713-49/+63
* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
2007-09-14added ability to update group positionSean Dague1-0/+7
2007-09-13Backup is now optional on classeslbsa712-24/+44
* Removed unused BackUp method on EntityBase * Added overridable InSceneBackup property on SceneObjectGroup * Refactored out AttachToBackup and DetachFromBackup * Normalized namespace OpenSim.DataStore.MonoSqliteStorage to OpenSim.DataStore.MonoSqlite
2007-09-11Kill little green men on minimap if the avatar logs off.Dalien Talbot1-0/+1
2007-09-11Fixing namespace problems MW1-0/+1
2007-09-11Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. ↵MW3-2/+46
If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access.
2007-09-11Get rid of extra green men in minimap on region crossings (they were Dalien Talbot1-2/+3
child agents, not delirium tremens - thanks MW!); Get green men when connecting; Update the green men in the region you leave.
2007-09-10Make grass and trees phantom by default. Same behavior as LL grid.Brian McBee1-0/+6
2007-09-10mass update of urls in source code to new websiteSean Dague12-12/+12
2007-09-10hooked up sdague new sqlite asset database provider to the old asset system. ↵MW8-30/+75
So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
2007-09-09added avatar updates for physics movement -- fixes gravity & avatar ↵dan miller2-4/+16
collision (ODE)
2007-09-09Little green men (aka dots on minimap). Thanks to bushing for Dalien Talbot1-0/+38
pointing out that it is done by CoarseLocationUpdatePacket.
2007-09-09ODE: added support for Phantom flag. Presently you need to add 1024 to ↵dan miller2-14/+18
ObjectFlags by hand
2007-09-08Partial fix for the "avatars permanently facing east" - now the rotationDalien Talbot1-2/+7
is set correctly, but only with the movement of the avatar. The in-place rotation updates need a little bit of more thought, and will be in a separate commit.
2007-09-08Added region console command "edit-scale". To use first use change-region to ↵MW2-0/+29
set the active region as the one you want. Then use "edit-scale <primitivename> <xvalue> <yvalue> <zvalue>" so a example is "edit-scale myprimitive 30.0 25.0 35.0" [ Note the primitive name can't have spaces in it. Also if there is more than one primitive with that name in the region, then it will edit the first one it finds. Also it currently doesn't search through the sub primitives of linked groups. So the primitive needs to be either a single primitive object or the root prim of a group. ]
2007-09-08Cut down on the number of compile warnings. Now down to 5: 4 are related to ↵MW2-8/+16
unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not).
2007-09-08Converted the LSL scripting engine into a IRegionModule, so now all ↵MW7-6/+211
"modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back). Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
2007-09-06added experimental method of trying to relieve missing prim problem (by ↵MW4-13/+123
adding a limit of the number of prim update packets sent in each update loop).
2007-09-06fixed mantis bug 375 (copy broken with physics/ODE enabled)dan miller2-1/+12
2007-09-05Added "force-update" console command (when a region is set as active), which ↵MW1-0/+11
forces the region to send updates of all the prims to all clients. Not sure how well this is going to work with a few users on at the same time, but it might work as a temporary hack to relieve the problem of missing prims.
2007-09-05Added "Local" and "Temporary" Fields to the AssetBase class.MW1-1/+1
2007-09-04Just trying to get more debug info from a exception that has been reported.MW1-1/+1
2007-09-04Added partial help info when calling "help" command with a region set.MW3-3/+38
Added AddDynamicTextureData() to DynamicTextureModule, so that a script (or another module even) can create a dynamic texture by passing a string with the data in, rather than a url. This could be used for anything from a script passing a basic text string (and having it rendered to a texture) or the script building its own html document.
2007-09-04Removed the exit-region command, now use "change-region root" or ↵MW2-0/+23
"change-region .." to change back to root level. [Would be nice if the command prompt changed to show what the current region was, but think that will need changes to the console code so for now it will have to stay as it is].
2007-09-04Added "show modules" command that if at root level will display a list of ↵MW1-3/+50
loaded "shared modules" (modules instances that are shared by multiple regions) or if a region is set then will display the list of local modules loaded in that region. Can now use "show users" when a region is set, to have a list of users in just that region displayed.
2007-09-04Fixed it so change-region works with region names that have spaces in them. MW1-1/+1
Fixed it so that change-region gives some feedback to show if its worked (found the region) or not.
2007-09-04Some work on Module loading/management.MW19-94/+431
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
2007-08-31Added a Debug method to the Console/log class that has the Conditional ↵MW7-7/+136
attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives]. A few other minor changes.
2007-08-30Added some place holder classes for various modules.MW6-0/+170
Some work on the asset cache, can people please test this. including on one of the public systems so we can see if it causes problems with multiple users.
2007-08-29few small changes (all work in progress).MW2-8/+33
2007-08-29Fixed the problem of prims not being loaded from the database (that my last ↵MW1-2/+8
commit created).
2007-08-29Various small changes (some likely to be removed again soon)MW6-6/+18
2007-08-29Attempt to cut down how often objects are backed up to the database.MW2-3/+15
2007-08-28Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace ↵MW6-6/+6
should equal project and directory.
2007-08-28Taken the old scripting engine out of Region.Environment and moved it into a ↵MW36-3084/+4
separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
2007-08-28Moved XferModule to OpenSim.Region.Environment.Modules namespace/directory.MW1-1/+1
2007-08-28Start of trying to make Region/Scene more modular. MW14-108/+450
Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command.