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2007-11-17minor cleanup of some dodgy bitsJeff Ames2-33/+15
2007-11-16* Resolved the situation where prim is loaded from storage and when pushed ne...Teravus Ovares3-22/+44
2007-11-16*Added the TimeDilation property to Scenemingchen1-0/+5
2007-11-16* Trying a space/collision optimization technique in ODE. Let me know if you...Teravus Ovares1-1/+2
2007-11-16More cleaning up when deleting regions from a instance. NOTE: IGridServices.D...MW3-1/+7
2007-11-16* ODE step two on the way to separate dynamic space allocation ( One more to ...Teravus Ovares1-6/+48
2007-11-16* Fixed object edit movements causing full object updates instead of terse ob...Teravus Ovares1-1/+7
2007-11-15*** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM OpenSim...lbsa712-7/+3
2007-11-15* Added MySQLDataStore (adapted from MonoSqlitelbsa711-5/+12
2007-11-15* Implemented the little friendly pop tooltip messages that appear when you h...Teravus Ovares4-5/+82
2007-11-14* Copied objects are now owned by the object copier (Next Owner) (however nex...Teravus Ovares4-12/+46
2007-11-14* Possibly resolved the excess sim lag. Teravus Ovares1-1/+2
2007-11-13* Added AvatarPicker in Standalone mode. Works for finding avatar to ban, m...Teravus Ovares3-2/+46
2007-11-13first pass on unlinking of objects. From Jay Clarke (IBM)Sean Dague4-12/+167
2007-11-13Added "remove-region <region name>" console command that "should" remove the ...MW1-5/+0
2007-11-13replaced exception when sitting and typing with rather amusing getting up and...Jeff Ames1-0/+12
2007-11-13Some work on cleanly removing Regions.MW3-26/+71
2007-11-13* Fixed the walk vs fall animation.Teravus Ovares1-5/+5
2007-11-13* Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence Teravus Ovares1-2/+16
2007-11-13added IDs for all built-in animationsJeff Ames1-1/+1
2007-11-12* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares1-1/+18
2007-11-12* Added a lot of Glue to help with reporting proper collisions.Teravus Ovares1-3/+43
2007-11-12enable typing animation for chat, maybeJeff Ames2-55/+90
2007-11-11Patch from Mathias Soeken (thanks Mathias!) to take care of the color Dalien Talbot2-1/+33
2007-11-11Fixing null pointer exception from Mathias Soeken:Dalien Talbot1-2/+2
2007-11-11fixed chatting while sittingJeff Ames1-5/+9
2007-11-11* adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini....Teravus Ovares4-12/+16
2007-11-09don't break if they haven't defined the Sun section of their configSean Dague1-2/+10
2007-11-09make Sun progression configurable for the Sim from OpenSim.iniSean Dague1-2/+3
2007-11-09* Moved BulletX off of the 'constant terse update' method. It now only sends...Teravus Ovares1-4/+7
2007-11-08* Fixed occasional character drift caused by sim not sending the avatar's fin...Teravus Ovares2-0/+14
2007-11-08fixed non-ASCII chat and IMJeff Ames1-1/+1
2007-11-08converted hard-coded chat type values to ChatTypeEnumJeff Ames3-10/+11
2007-11-08* Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares2-4/+29
2007-11-07get rid of the debug line, that's just going to drive everyone nutsSean Dague1-1/+1
2007-11-07move Sun into a Region Module, pass 1. Currently this works fine withSean Dague3-3/+182
2007-11-07refactored some duplicate SceneObjectGroup searching code in SceneJeff Ames2-236/+98
2007-11-05* Substituted som 'GenericCall' with Action<>lbsa711-20/+24
2007-11-05Started to cleanup/close down childagent connections when a user teleports. ...MW5-62/+112
2007-11-05* UpdateWearable should SendOurAppearancelbsa711-0/+2
2007-11-05Thank you, Teravus for: Solution for 'after using physical prim with MonoSql...Charles Krinke1-1/+5
2007-11-05removed duplicated BOMsJeff Ames2-2/+2
2007-11-04Some more refactoringMW5-195/+254
2007-11-04normalized line endingsJeff Ames2-867/+867
2007-11-04Applying Teravus patch # 557. Some glue code for the updating of prim's veloc...MW1-4/+34
2007-11-04Added support for OpenSim application plugins (as requested by Adam), which u...MW6-55/+59
2007-11-03Fixes a bug with a ZERO Quaternion when creating a prim.darok1-4/+8
2007-11-03Modifications for prim movement. For now only in Mod. BulletX, but i think it...darok2-5/+90
2007-11-03First part of Scene refactoring:MW6-756/+1069
2007-11-03tiny commit to prepare for the first proper part of Scene.cs refactoring. MW1-17/+13