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2007-11-07refactored some duplicate SceneObjectGroup searching code in SceneJeff Ames2-236/+98
2007-11-05* Substituted som 'GenericCall' with Action<>lbsa711-20/+24
2007-11-05Started to cleanup/close down childagent connections when a user teleports. ...MW5-62/+112
2007-11-05* UpdateWearable should SendOurAppearancelbsa711-0/+2
2007-11-05Thank you, Teravus for: Solution for 'after using physical prim with MonoSql...Charles Krinke1-1/+5
2007-11-05removed duplicated BOMsJeff Ames2-2/+2
2007-11-04Some more refactoringMW5-195/+254
2007-11-04normalized line endingsJeff Ames2-867/+867
2007-11-04Applying Teravus patch # 557. Some glue code for the updating of prim's veloc...MW1-4/+34
2007-11-04Added support for OpenSim application plugins (as requested by Adam), which u...MW6-55/+59
2007-11-03Fixes a bug with a ZERO Quaternion when creating a prim.darok1-4/+8
2007-11-03Modifications for prim movement. For now only in Mod. BulletX, but i think it...darok2-5/+90
2007-11-03First part of Scene refactoring:MW6-756/+1069
2007-11-03tiny commit to prepare for the first proper part of Scene.cs refactoring. MW1-17/+13
2007-11-03Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok4-16/+24
2007-11-01* Diuerse beavtificatemslbsa717-73/+79
2007-11-01Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotat...Charles Krinke3-8/+21
2007-11-01Thank you Melanie for a patch to SceneObjectPart.cs so that on first transmis...Charles Krinke1-2/+19
2007-10-31fixed bug with user not getting land properties on loginJeff Ames3-6/+20
2007-10-31some small changesMW1-6/+7
2007-10-31fixed filenames in log messagesJeff Ames3-4/+4
2007-10-31made illogical bitwise operations logicalJeff Ames3-4/+4
2007-10-31Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke1-4/+35
2007-10-30Tevarus' patch for object flags & implemented Phantom editsdan miller5-5/+129
2007-10-30Step one on the long march towards grid based inventory. Introduction of an I...Tleiades Hax3-3/+3
2007-10-30temporary fix for sitting collisions in ODEJeff Ames1-9/+58
2007-10-30* Optimized usingslbsa7148-638/+623
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW27-30/+30
2007-10-29* Removed AssetNotFound as it crashes clientlbsa711-37/+43
2007-10-29* ModuleLoader: Privatized some too-public fieldslbsa714-55/+79
2007-10-29Started the process of cleaning up AssetCache and moving most of the code int...MW7-16/+226
2007-10-29normalized line endingsJeff Ames2-70/+70
2007-10-28Added preliminary support for sitting on primsJeff Ames1-16/+77
2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa717-53/+130
2007-10-26Region ground texture was not marked as temporary, when being created, and as...Tleiades Hax1-0/+1
2007-10-25* Added XMLRPC Controller Module to OpenSimMain which allows XML-RPC queries ...Adam Frisby2-1/+8
2007-10-23* Fix for issue#514 - Sim crash when editing near terrain edge.Adam Frisby1-1/+13
2007-10-23remove debug lineSean Dague1-1/+1
2007-10-22* Removed plenty more untagged console messages. Everything now has shiny gro...Adam Frisby2-4/+3
2007-10-22* Return of R2162. /Take that SVN!/Adam Frisby3-7/+7
2007-10-22* Made EstateSetting static since there's only one instance, and we only need...lbsa713-58/+66
2007-10-22after a small misunderstanding with the match group numbersSean Dague1-5/+8
2007-10-22my confusion on matches vs. groups in regex. This should work a bit betterSean Dague1-5/+5
2007-10-22make for nicer IRC messages. No promiss that this works yet, butSean Dague1-4/+25
2007-10-22make IRC uglier for a while to get a better handle on writing a parser for th...Sean Dague1-1/+1
2007-10-22nice catch by chi11ken that I was setting the wrong propertySean Dague4-557/+557
2007-10-22revert r2162 as it completely clobbered all the work onSean Dague4-387/+434
2007-10-22* Major ass commit.Adam Frisby4-434/+387
2007-10-22attempt to fix the muliple repeat problem (that sdague is getting) in the IRC...MW2-208/+211
2007-10-22Hopefully made it so ChatModule and InstantMessageModule are now running in S...MW1-4/+13