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2008-12-20Mantis#2796. Thank you kindly, Gerhard for a patch that addresses:Charles Krinke3-21/+113
On a call of llVolumeDetect(1) (or any other number !=0) volume detection is enabled. Together with VD, the phantom flag is set to the GUI. On a call of llVolumeDetect(0), vd detection is switched of again, also the phantom state is removed. On a call to llSetState(STATE_PHANTOM, false) while VD is active, also VD is switched off. The same is true for unchecking the phantom flag via GUI. This allows to take back VD without the need to script just by removing the phantom flag. Things missing in this patch: persistance of the volume-detection flag. This needs more discussion and will be included in another patch soon.
2008-12-20This reduces DNS lookups in TPs by a factor of 4. Let's see if this fixes ↵diva3-13/+36
some of the crashes experienced by ppl in Europe connected to OSGrid. If DNS lookup does not resolve, they may experience a substantial increase in "Region not available", but they shouldn't crash.
2008-12-20Fix Mantis#2878 for now by not resetting physical values on rez (only on ↵Homer Horwitz1-1/+1
switch). We still might have to split the rotational velocities into a physical and a non-physical part...
2008-12-20Slowing things down a little bit in TPs, with a couple of extra Thread.Sleep ↵diva2-2/+10
to give enough time for the destination to set up CAPs for the incoming agent before sending EAC to the client.
2008-12-19The previous fix for the EQ might have been too radical, and some early ↵diva1-15/+4
events now may be getting dropped because the EQ is not there yet. So, let's add an EQ immediately upon registering caps.
2008-12-19let you specify a hex number as the color in the vector renderingSean Dague1-1/+11
module. This expands the colors you can use.
2008-12-19- Set acceleration and rotational velocity to 0, tooHomer Horwitz1-7/+10
- Pull it up a bit, so the physics is notified of it, too, before being switched off.
2008-12-19* refactor: move sound trigger from scene into sepearate SoundModuleJustin Clarke Casey3-19/+114
2008-12-19Stop prims that get non-physical. Fixes Mantis#2859.Homer Horwitz1-0/+7
2008-12-19Remove forgotten debug message from my last commit.Homer Horwitz1-1/+0
2008-12-19Fix for more child agent mismanagement (like #2846). On enqueueing events, ↵diva1-5/+44
we should not be creating new queues; if the queue doesn't exist -- too bad, event is dropped. That tends to happen just after the client is closed, and the EQ also closed. If someone places an event in that queue after that, that event should be dropped instead of creating a new, erroneous queue.
2008-12-19* minor: Just some method commentary before turning to another subjectJustin Clarke Casey1-2/+10
2008-12-19* refactor: move saved named prims to xml2 method out into the serialization ↵Justin Clarke Casey5-26/+36
module
2008-12-19minor: Remove some serialization module scene wrappersJustin Clarke Casey2-30/+6
2008-12-19* refactor: remove xml serialization wrappers from SceneJustin Clarke Casey2-18/+6
2008-12-19* refactor: Rename IRegionSerialiser and move into interfaces namespaceJustin Clarke Casey7-19/+17
2008-12-19Reset Expire date for tempOnRez objects on rez. Fixes Mantis#2848Homer Horwitz1-4/+13
2008-12-19* minor: move IGesturesModule into the correct namespaceJustin Clarke Casey1-1/+1
2008-12-19* refactor: Remove archiver module scene wrappersJustin Clarke Casey4-34/+15
2008-12-19* Add missing file from last commitJustin Clarke Casey1-0/+56
2008-12-19* refactor: Move tree code out into a separate moduleJustin Clarke Casey5-57/+215
2008-12-19* Commit patch from cmickeyb. #2871. Optimized float array for the terrain ↵Teravus Ovares1-5/+13
heightfield to reduce cpu usage on new client significantly. Thanks cmickeyb!
2008-12-18Make llSetAlpha and llSetTexture properly queue full updates, so changesMelanie Thielker1-1/+1
are visible right away
2008-12-18Removing a check in Teleports. This check should be there, I think, but it ↵diva1-20/+22
may be causing problems right now.
2008-12-18Fix and streamline the RegionHandshake stuff for estate managersMelanie Thielker1-8/+3
2008-12-18* refactor: move gestures code out from Scene into its own moduleJustin Clarke Casey3-45/+155
2008-12-18This may fix mantis #2855. There was a race condition on the ↵diva1-9/+49
TextureDownloadModule upon clients (ScenePresences) being closed. If there were still textures to send, the UserTextureServices was created again, but pointing to the old IClient that had just been closed, which made things not work upon that user returning to that region.
2008-12-18Stop hacked godmode from being able to actually move other people'sMelanie Thielker1-0/+4
attachments
2008-12-18* Added "show queues" command that shows throttling queues for all clients.lbsa711-1/+1
*** This only works for LLCLientView at the moment ***
2008-12-18* Catch a WebException in the LoadImageURLModuleTeravus Ovares1-33/+40
2008-12-18This innocuous change in the TextureDownloadModule suddenly made the texture ↵diva1-1/+4
problems (#2855) go away for me. I'm committing it, so that others can test and refute, to make sure I'm not hallucinating.
2008-12-17Fix attachment persistence which got broken with some inventoryMelanie Thielker1-1/+6
changes a few revs back.
2008-12-17* minor: Comment out "Informing neighbours" debug message that pops up ↵Justin Clarke Casey1-1/+1
whenever some aspect of the avatar changes. * with Diva's blessing ;)
2008-12-17* revert r7724 so that PresenceChildStatus() starts throwing NRE's again Justin Clarke Casey1-3/+7
* apparantly logout code relies on this happening in certain circumstances. Really, the root issue needs to be investigated.
2008-12-17* remove mono compiler warningsJustin Clarke Casey2-19/+19
* should work - the last compile failure looks like a random glitch...
2008-12-17* minor: Comment out high volume 'Getting MapItems' messagesJustin Clarke Casey1-15/+15
* make worldmap module log tags consistent
2008-12-17Kicking child agents off on the first login after a client crash. The child ↵diva1-0/+1
agents kickoff was missing from when this is run in grid mode. But, worse, turns out that this whole feature of kicking off the user after a crash was entirely missing from standalone mode.
2008-12-17* minor: Remove unused AppearanceTableMapper as pointed out by jonc in ↵Justin Clarke Casey1-0/+1
http://opensimulator.org/mantis/view.php?id=2843
2008-12-17* Simply friends code by only sending notifications to a newly logged on ↵Justin Clarke Casey1-20/+23
user for other users who are online. * No need to send offline notifications since the client assumes this (and future clients should be able to do the same).
2008-12-17* Implement 'Save Object Back to My Inventory'. On the Linden client this ↵Justin Clarke Casey7-85/+185
is in the Tools menu available when editing an object * This facility allows you to save changes to an object that you've rezzed into a region back into their original inventory item without having to take a copy of the rezzed object.
2008-12-17Stop users taking a copy of a in world prim that contains inventory items ↵MW1-0/+10
that have no copy permission set.
2008-12-17Added a check to CanDuplicateObject(), to stop duplicating prims that ↵MW1-0/+4
contains inventory items that you don't have permission to copy
2008-12-17Stop owners from duplicating no-copy objects in-worldMelanie Thielker1-0/+7
2008-12-16Avoid sending DisableSimulator event to the root agent upon logout.diva1-8/+11
2008-12-16Fix script controls for weaponsMelanie Thielker1-10/+23
2008-12-15Attempt at fixing the HG home jump by looking up hyperlink regions before ↵diva1-1/+1
grid-local regions.
2008-12-15Attempt at restoring inventory access after TPs/crossings. RemoveClient in ↵diva3-2/+19
Scene was being too aggressive at nixing the user out of the cache. We're now relying on NeedSceneCacheClear to decide whether to nix it or not. All other mods in other files are for better debugging messages.
2008-12-15* minor: method documentation and miscellaneous tidyJustin Clarke Casey2-27/+32
2008-12-15* Apply http://opensimulator.org/mantis/view.php?id=2775 with small tweaksJustin Clarke Casey1-1/+1
* This pushes an identifier for the OpenSim scene to the physics scene. This allows log messages from the physics scene to identify which OpenSim scene they relate to. * Thanks Gerhard
2008-12-15* minor: Stop presence child status suffering an NRE if the agent uuid given ↵Justin Clarke Casey1-6/+5
is not represent at all