Commit message (Collapse) | Author | Files | Lines | ||
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2008-11-26 | * Adding ScenePresence.ClientView property to return IClientCore interface ↵ | Adam Frisby | 1 | -0/+6 | |
to a client. | |||||
2008-11-26 | Committing the LCO database layer. Native MySQL, no ADO. New reconnect | Melanie Thielker | 3 | -7/+31 | |
mechanism to prevent prim loss. Preserve link order on sim restart and drag copy. Fix drag-copied prims' inventories. Fix persistence of child prim inventories. | |||||
2008-11-25 | Next step of the PresenceModule. Still not complete; local optimizations and the | Homer Horwitz | 1 | -33/+101 | |
messaging server changes are still missing. Completely untested. May contain bugs. | |||||
2008-11-25 | Mantis#2692: Thanks Diva, for a patch that fixes a bug in HyperGrid. | Homer Horwitz | 2 | -7/+5 | |
2008-11-25 | * Make a step on removing direct access to TaskInventoryDictionary from ↵ | Justin Clarke Casey | 3 | -26/+11 | |
other packages | |||||
2008-11-25 | * Remove direct access to Inventory.Serial | Justin Clarke Casey | 2 | -12/+16 | |
2008-11-25 | * refactor: Establish an IEntityInventory interface for ↵ | Justin Clarke Casey | 3 | -2/+225 | |
SceneObjectPartInventory.cs and expose that from SceneObjectPart rather than the original object | |||||
2008-11-25 | Add copyright headers. Minor formatting cleanup. | Jeff Ames | 2 | -10/+37 | |
2008-11-25 | Update svn properties. | Jeff Ames | 8 | -1744/+1744 | |
2008-11-25 | * minor: eliminate mono compiler warnings | Justin Clarke Casey | 3 | -5/+7 | |
2008-11-25 | * Apply http://opensimulator.org/mantis/view.php?id=2640 | Justin Clarke Casey | 7 | -0/+1562 | |
* This is Diva's hypergrid patch, as perviously discussed on the opensim-dev mailing list * Applied some minor prebuild.xml jiggling to resolve a dependency issue * Thanks Diva! | |||||
2008-11-24 | WIP: Adding a few things to PresenceModule. Not quite finished yet. | Homer Horwitz | 1 | -2/+83 | |
2008-11-24 | - Evaluate config only once | Homer Horwitz | 1 | -21/+35 | |
- Fixed some locking issues | |||||
2008-11-24 | * Removed more locks on Entities | Adam Frisby | 2 | -28/+7 | |
* Entities should now in theory be lock-free externally. * Other properties may cause blocking however[?]. * ScenePresence maintains separate locks so isn't fixed by this commit. | |||||
2008-11-24 | * Refactored a number of locks into EntityManager to limit the scope of the ↵ | Adam Frisby | 1 | -37/+17 | |
locks. | |||||
2008-11-24 | * Swaps Scene.Entities Dictionary for EntityManager. | Adam Frisby | 7 | -18/+47 | |
* Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values'). * Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically. | |||||
2008-11-24 | * Makes EntityManager IEnumerable - meaning we should be good to go to ↵ | Adam Frisby | 1 | -2/+16 | |
enable this. | |||||
2008-11-24 | * Adding EntityManager.cs | Adam Frisby | 1 | -0/+148 | |
* Not referenced anywhere yet. * Designed to replace Dictionary<UUID,EntityBase> within SceneGraph.Entities * Allows indexed access and better handling of locks. * Someone needs to implement IEnumerable on this before we can switch it over. | |||||
2008-11-24 | Some refactoring from about a week ago that I forgot to commit, of ↵ | MW | 4 | -126/+299 | |
AssetTransactionModule to cut down on number of classes and to work towards having a base AssetXferUploader class than can be shared with EstateTerrainXferHandler | |||||
2008-11-23 | Don't serve texture preview from other people's objects if you | Melanie Thielker | 1 | -0/+22 | |
havenever seen that texture before. | |||||
2008-11-23 | Try to keep autoreturn from IM spamming users if the prims take a bit | Melanie Thielker | 1 | -0/+1 | |
longer to be deleted | |||||
2008-11-23 | Plumb in the presence notifications and region shutdown/restart messages | Melanie Thielker | 1 | -9/+15 | |
from the presence module to the message server, through the user server and on into the database. This should fix the "Already logged in" issue that grids see after a sim crashes, or a user crashes out of a sim. Not yet a 100% solution for friends, but getting there. | |||||
2008-11-23 | Mantis#2660. Thank you kindly, Ruud Lathrop for a patch that: | Charles Krinke | 1 | -1/+1 | |
This patch adds the option of adding the email when you create a new user. This works in Gridmode as none Gridmode. This option is also added to RemoteAdminPlugin. With a new handler you can create a user with a email. | |||||
2008-11-23 | Add error handling to catch the WebExceptions thrown if you have | Melanie Thielker | 1 | -23/+48 | |
no messaging server | |||||
2008-11-22 | Adding root agent position messages to the message server | Melanie Thielker | 1 | -0/+42 | |
2008-11-22 | Add root agent tracking to presence module | Melanie Thielker | 3 | -9/+21 | |
2008-11-22 | Next step in the presence module - some core plumbing included at | Melanie Thielker | 3 | -0/+33 | |
no extra cost | |||||
2008-11-22 | Increase IRC login timeout to 25 - it was 10 which was causing reconnect ↵ | Dahlia Trimble | 1 | -1/+1 | |
loops on slow responding servers. | |||||
2008-11-22 | Adding region up/down notifications to the PresenceModule. Messaging | Melanie Thielker | 1 | -0/+42 | |
Server portion remains to be implemented | |||||
2008-11-22 | Check in the presence module skeleton | Melanie Thielker | 1 | -0/+100 | |
2008-11-22 | Enclose the inter-region IM sending in a try-catch for now to find possibly ↵ | Homer Horwitz | 1 | -178/+188 | |
missed exceptions. | |||||
2008-11-22 | - Add a warning if the agent data of the destination of an IM isn't found | Homer Horwitz | 1 | -0/+6 | |
- Add a warning if the region info of the region the user is in isn't found - Remove one possibility for a silently dropped IM. | |||||
2008-11-22 | Fix build break | Melanie Thielker | 1 | -1/+1 | |
2008-11-22 | Remove a redundant check and add checking for attachments in parcels that | Melanie Thielker | 1 | -2/+2 | |
have no entry set, part 1 | |||||
2008-11-22 | Update svn properties, minor formatting cleanup. | Jeff Ames | 2 | -2/+2 | |
2008-11-22 | First stage group permissions plumbing | Melanie Thielker | 2 | -0/+10 | |
2008-11-22 | Mantis #2442 | Melanie Thielker | 4 | -7/+18 | |
Attempt to reinstate the Object Entry flag in parcel settings | |||||
2008-11-21 | - No need to build a list of regions and then only the first one. | Homer Horwitz | 1 | -2/+4 | |
- I first did lock on m_scenes for that access, but as m_scenes (currently) is only changed in Initialise (and locked there), and PostInitialise is called after the calls to Initialise, there shouldn't be a need to lock here. - Trying out git-svn dcommit. Hope this works. | |||||
2008-11-21 | Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make all | Melanie Thielker | 18 | -409/+409 | |
the internals of the permissions module adapter sane | |||||
2008-11-21 | * Comment out unused access time method in MSSQL | Justin Clarke Casey | 1 | -1/+0 | |
* This should probably be being called in FetchAsset() instead as for all the other databases, but I lack the means to test MSSQL | |||||
2008-11-21 | * refactor: Rip out SOP inventory from the partial into a separate class | Justin Clarke Casey | 9 | -172/+226 | |
* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date | |||||
2008-11-21 | * Extend sog delete to inventory test to crank the normally async sog ↵ | Justin Clarke Casey | 2 | -2/+17 | |
deleter by hand * After the crank, assert that the object has now been removed from the scene | |||||
2008-11-21 | Update svn properties, minor formatting cleanup. | Jeff Ames | 4 | -10/+9 | |
2008-11-21 | * Largely revert the last revision and improve on the previous way of doing ↵ | Justin Clarke Casey | 2 | -4/+12 | |
things * Deleting the object before the async to inventory is bad since if OpenSim crashes (or is shutdown!) in the time inbetween, then the object is lost * Also now delete the object from the scene only after it has gone to inventory - in the old way there was still a race condition * This is still not ideal since the 'deleted' object remains in the scene and probably could be manipulated. But this is better than the alternative | |||||
2008-11-21 | * On delete to inventory, actually remove the group from the scene before ↵ | Justin Clarke Casey | 3 | -15/+21 | |
the async stage. * Last time I accidentally left the existing code in place that merely wiped the group from the client (but not the scene) * Put in an incomplete 'delete object o inventory' test to assert that this happens | |||||
2008-11-21 | * minor: Remove comparison of UUID struct against null picked up as a warning | Justin Clarke Casey | 1 | -1/+1 | |
2008-11-21 | Fully implement object return from the parcel dialog | Melanie Thielker | 7 | -195/+116 | |
2008-11-21 | Allow selecting group objects and selecting objects by owner from the | Melanie Thielker | 1 | -0/+5 | |
parcel dialog. | |||||
2008-11-21 | Plumb in the list if user IDs to the land module to allow selection | Melanie Thielker | 3 | -7/+7 | |
of objects by owner name | |||||
2008-11-21 | Prevent a null reference when giving items. | Melanie Thielker | 1 | -0/+6 | |