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2008-02-14More work on trying to get AvatarFactoryModule to play nicely with multiple t...MW1-63/+80
2008-02-14* Fixed accessibility problem on ITerrainChannelAdam Frisby1-1/+1
2008-02-14Added "better" multi thread handling to AvatarFactoryModule, which uses Event...MW1-23/+120
2008-02-14* Removed some catch-all-ignores from UDPServer in an attempt to look for #305.Adam Frisby2-1/+4
2008-02-14* Tree Populator Module, use "script tree" to make a growing tree in your sim.Adam Frisby1-0/+246
2008-02-14* Made new Framework.Constants class, added RegionSize member.Adam Frisby9-34/+170
2008-02-14* Exposed AddHandlers in response to mantis #534. Thanks, kmeisthax!lbsa711-4/+33
2008-02-14Revert the index -> Add changes made in AvatarFactoryModule previously. It a...Justin Clarke Casey1-2/+2
2008-02-14* Bigisn ODE Stability update 2Teravus Ovares1-0/+7
2008-02-13* Patch from Dr Schofld's (IBM). In his own wordsJustin Clarke Casey1-1/+3
2008-02-13Added some locks on the cache Dictionary in AvatarFactoryModule.MW1-10/+25
2008-02-13* Fix for mantis 522. However, I would be a little surprised if this code di...Justin Clarke Casey1-3/+3
2008-02-13* Make code fix to address prim rotation unlink issues (mantis 383, 454. 369)Justin Clarke Casey1-5/+16
2008-02-13* Removed a debug line that got called every frame.Teravus Ovares1-1/+1
2008-02-13* Made physical prim stable enough for the general population to turn on. (th...Teravus Ovares2-3/+17
2008-02-13Clean up more unnecessary String.Format callsJeff Ames2-14/+9
2008-02-13* Clean up the agent's asset transactions when it is removed from the sceneJustin Clarke Casey1-0/+2
2008-02-13* Refactor: Move last commit's refactor back to AgentAssetTransactionsManagerJustin Clarke Casey2-44/+6
2008-02-12Refactor: factor a method out of AgentAssetTransactionsManagerJustin Clarke Casey1-8/+27
2008-02-12* Refactoring: Rename AssetTransactions.cs and AssetTransactionsManager and a...Justin Clarke Casey1-1/+1
2008-02-12* This fixes the object edit box's flipping checkboxes when you modify one of...Teravus Ovares2-1/+21
2008-02-12* various minuscule code convention conformance fixeslbsa712-1/+3
2008-02-12* Physical prim cross borders and continue from where the left off on the oth...Teravus Ovares4-13/+40
2008-02-12* A bunch of updates to make things more smooth.Teravus Ovares6-22/+35
2008-02-12* This resolves the null exceptions when a script is manipulating a physical ...Teravus Ovares1-3/+9
2008-02-11* Added PhysicsScene.Dispose()Teravus Ovares1-0/+5
2008-02-11Tiny change to print out a warning in a situation which almost guaranteeably ...Justin Clarke Casey1-3/+20
2008-02-11* Renamed and moved avatar appearance config keys. Everyone who has appearanc...Tedd Hansen1-2/+2
2008-02-11* Added some connection debugginglbsa711-1/+1
2008-02-11* some refactoring on permissionslbsa715-108/+84
2008-02-11* Changed child_get_tasks to see_into_this_sim_from_neighbor.Teravus Ovares4-14/+17
2008-02-11* um, Prim crossings? Experimental.Teravus Ovares4-64/+119
2008-02-10The very beginnings of attachments (no detachments! :)Dalien Talbot3-0/+159
2008-02-10* This updates adds locking capability. Thanks, lbsa71 for pointing out my b...Teravus Ovares4-66/+49
2008-02-10Removed some ScriptEngine config debugging.Tedd Hansen2-0/+12
2008-02-10* Added support for delinking individual prim from a linkset.Teravus Ovares2-3/+34
2008-02-10* Refactored permissions handling to extract info out of permisisons block in...lbsa711-148/+135
2008-02-10* Adding more broken objectflags to the list here. Touch was also broken. I...Teravus Ovares1-0/+13
2008-02-10* A lot of ugly permissions updates.Teravus Ovares3-51/+182
2008-02-10Clean up logging calls using String.Format explicitlyJeff Ames10-138/+129
2008-02-09*Neb try this update. It might fix it.. it might also cause no parcel to ...Teravus Ovares1-5/+11
2008-02-09* added count of texture data bytes and asset byteslbsa711-0/+6
2008-02-09* Fixed nebadon's UserServer crash bug from yesterday.Teravus Ovares2-0/+28
2008-02-09* In the most basic situations, ClientView and ScenePresence no longer leak m...Justin Clarke Casey3-8/+14
2008-02-09Mostly debugging verbosity which I shall very shortly comment out.Justin Clarke Casey3-3/+15
2008-02-08Still chasing logout memory leak. Putting in small changes and temporary lig...Justin Clarke Casey2-2/+5
2008-02-08refactor - remove unused m_children from EntityBaseJustin Clarke Casey2-24/+4
2008-02-08Minor refactoringJustin Clarke Casey1-19/+15
2008-02-08Minor ScenePresence related refactoringJustin Clarke Casey2-18/+30
2008-02-08* Adding console spam to help track 'The Steve Bug'.Adam Frisby1-4/+14