Commit message (Collapse) | Author | Files | Lines | ||
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2007-09-24 | * Refactored the central update loop - now easier to work with. Switching ↵ | Adam Frisby | 1 | -90/+158 | |
from per-framecounts to per-second time periods and moving to OpenSim.ini shortly. | |||||
2007-09-24 | * Long days journey towards night | lbsa71 | 1 | -4/+5 | |
2007-09-24 | * Hotfix for 'properties all the way into the sunset' bug; it just doesn't ↵ | lbsa71 | 2 | -11/+11 | |
make sense, but maybe we need to handle agentUpdates form children too. * Ignored some bins | |||||
2007-09-24 | * the worlds most insignificant commit | lbsa71 | 1 | -0/+1 | |
2007-09-24 | * Console output killed the cat. s/cat/sim/ | lbsa71 | 1 | -2/+2 | |
2007-09-24 | * Started major restructusing of comms to prepare for better grid and region ↵ | lbsa71 | 2 | -16/+16 | |
functionality * Working towards one shared set of services * Killed off two projects with very little functionality | |||||
2007-09-24 | * Encapsulated all CommunicationsManager services | lbsa71 | 5 | -145/+145 | |
2007-09-24 | * Added TryGetAvatarByName | lbsa71 | 2 | -0/+34 | |
2007-09-24 | long-lost fixes to physics -- proper physical avatar management on crossings, TP | dan miller | 2 | -2/+3 | |
2007-09-23 | * Purged 'Regions' code pending Agent layer grok. | lbsa71 | 6 | -110/+9 | |
* Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest. | |||||
2007-09-22 | Stand Alone ScriptEngine: early framework, ongoing planning (don't touch ↵ | Tedd Hansen | 2 | -18/+17 | |
yet, will go through major reorganizing). Still a LOT of things needs to be solved... | |||||
2007-09-21 | * There. I think this concludes todays work on moving stuff to Broadcast() | lbsa71 | 1 | -2/+2 | |
2007-09-21 | * Slowly but surely working my way towards Regionality... | lbsa71 | 3 | -44/+44 | |
2007-09-21 | * Yeah, I placed Close() in the wrong file. So sue me. | lbsa71 | 2 | -9/+5 | |
2007-09-21 | * Continued work on Region layer | lbsa71 | 5 | -45/+59 | |
* Added Close() to ScenePresence to remove and destroy PhysicsActor | |||||
2007-09-21 | * Removed unused RegenerateTerrain functions | lbsa71 | 1 | -54/+0 | |
2007-09-21 | * Removed unused LandRenegerated flag | lbsa71 | 3 | -26/+2 | |
2007-09-21 | * First example of moving stuff to a Region layer | lbsa71 | 8 | -65/+77 | |
* Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this... | |||||
2007-09-21 | * Continuing refactoring of presence | lbsa71 | 15 | -179/+145 | |
* Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence. | |||||
2007-09-21 | physics-related fixes; should stabilize border crossings | dan miller | 2 | -2/+18 | |
2007-09-21 | * Removed Unused 'Entity' superclass | lbsa71 | 2 | -114/+71 | |
2007-09-20 | * even more renaming and refactoring; the cleaning woman is on call. | lbsa71 | 11 | -93/+94 | |
2007-09-20 | * Some more presence refactoring | lbsa71 | 5 | -469/+469 | |
2007-09-20 | Rev 1971 : The Lbsa71 vintage commit | lbsa71 | 9 | -81/+77 | |
* Refactored to prepare for some serious restructuring | |||||
2007-09-20 | * moved SceneManager to RegionApplicationBase | lbsa71 | 2 | -0/+13 | |
* Implemented SceneManager.StopScene() and Scene.Stop() * Some SimpleApping | |||||
2007-09-20 | * Rewired Touch to route to group/part (Still triggering EventManager as well) | lbsa71 | 2 | -0/+16 | |
2007-09-20 | * Added TryGetAvatar to SceneManager | lbsa71 | 3 | -443/+474 | |
* Refactored some names for clarity | |||||
2007-09-19 | * Added AddToPhysicalScene and RemoveFromPhysicalScene and added to ↵ | lbsa71 | 2 | -15/+30 | |
MakeAvatar and MakeChildAgent respectively * Removed unused m_child from ClientView | |||||
2007-09-19 | * Deleted unused RegionManager.cs | lbsa71 | 1 | -3/+0 | |
* Deleted unused ModuleAPIMethod's | |||||
2007-09-19 | * Modernized ScriptManager to new interface-based module calls. | lbsa71 | 46 | -1443/+1431 | |
* 'remove redundant this qualifier' ftw | |||||
2007-09-18 | * Now at least we're not creating physActors for child agents. | lbsa71 | 1 | -9/+19 | |
2007-09-18 | * Merged ClientViewBase into ClientView for great justice | lbsa71 | 1 | -1/+0 | |
2007-09-18 | RemoveAvatar called from scene.cs; implemented in ODE. Still issues with ↵ | dan miller | 1 | -0/+4 | |
multi-region; see bug 410 | |||||
2007-09-17 | fixing me some line endings | Sean Dague | 29 | -2636/+2636 | |
2007-09-17 | * Moved some commands from Scene into SceneManager so they could be used ↵ | lbsa71 | 2 | -77/+30 | |
with 'root' * Removed some duplicated commands | |||||
2007-09-17 | * CHANGED SOME CONSOLE COMMAND BEHAVIOURS | lbsa71 | 2 | -14/+232 | |
* Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context) * 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain' * Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there. * In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context. * Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml" * Changed Disable/EnablePermissions to BypassPermissions = true/false; Also: * Removed unused and non-existent project ref | |||||
2007-09-14 | * Wired up chat so that channel goes into OnChatFromViewer. However: | lbsa71 | 3 | -49/+63 | |
* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts. | |||||
2007-09-14 | added ability to update group position | Sean Dague | 1 | -0/+7 | |
2007-09-13 | Backup is now optional on classes | lbsa71 | 2 | -24/+44 | |
* Removed unused BackUp method on EntityBase * Added overridable InSceneBackup property on SceneObjectGroup * Refactored out AttachToBackup and DetachFromBackup * Normalized namespace OpenSim.DataStore.MonoSqliteStorage to OpenSim.DataStore.MonoSqlite | |||||
2007-09-11 | Kill little green men on minimap if the avatar logs off. | Dalien Talbot | 1 | -0/+1 | |
2007-09-11 | Fixing namespace problems | MW | 1 | -0/+1 | |
2007-09-11 | Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. ↵ | MW | 3 | -2/+46 | |
If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access. | |||||
2007-09-11 | Get rid of extra green men in minimap on region crossings (they were | Dalien Talbot | 1 | -2/+3 | |
child agents, not delirium tremens - thanks MW!); Get green men when connecting; Update the green men in the region you leave. | |||||
2007-09-10 | Make grass and trees phantom by default. Same behavior as LL grid. | Brian McBee | 1 | -0/+6 | |
2007-09-10 | mass update of urls in source code to new website | Sean Dague | 12 | -12/+12 | |
2007-09-10 | hooked up sdague new sqlite asset database provider to the old asset system. ↵ | MW | 8 | -30/+75 | |
So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o. | |||||
2007-09-09 | added avatar updates for physics movement -- fixes gravity & avatar ↵ | dan miller | 2 | -4/+16 | |
collision (ODE) | |||||
2007-09-09 | Little green men (aka dots on minimap). Thanks to bushing for | Dalien Talbot | 1 | -0/+38 | |
pointing out that it is done by CoarseLocationUpdatePacket. | |||||
2007-09-09 | ODE: added support for Phantom flag. Presently you need to add 1024 to ↵ | dan miller | 2 | -14/+18 | |
ObjectFlags by hand | |||||
2007-09-08 | Partial fix for the "avatars permanently facing east" - now the rotation | Dalien Talbot | 1 | -2/+7 | |
is set correctly, but only with the movement of the avatar. The in-place rotation updates need a little bit of more thought, and will be in a separate commit. |