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2008-11-16First step tidy-up of IM packing/unpacking/repackingMelanie Thielker1-11/+18
2008-11-16GridIMs don't have a (sending) client, which led to a NRE on access.Homer Horwitz1-1/+2
Doesn't use client now in that case.
2008-11-16Add MessageTransferModule interface to all scenes, not only the firstMelanie Thielker1-1/+1
2008-11-16Fix 2 bugs in the message transfer module, thanks, Homer Horwitz!Melanie Thielker1-2/+2
2008-11-16Make return object actually use the return object permissionsMelanie Thielker1-1/+1
2008-11-16Add group prim count support to land propertiesMelanie Thielker1-1/+7
2008-11-16* Abstracted some methods from SceneObjectGroup to allow them to be ↵Adam Frisby2-3/+13
overridden more easily. Specifically object creation from XML.
2008-11-16Reinstate the IM sending from scripts and from autoreturnMelanie Thielker1-2/+4
2008-11-16Introduces the message transfer module. It splits the transfer mechanics offMelanie Thielker8-738/+746
the IM module and makes it into a module of it's own, which can be used by all other modules. Removes some ugly hacks. Refer to the IM module to see how it's used. Also fixes the persistence issue (Mantis #2598)
2008-11-15Mantis#2552: Thanks idb, for a patch that fixes persistence of physical prims.Homer Horwitz1-2/+2
(added a fix for the broken build from last commit, too)
2008-11-15Mantis #2621: Thanks idb, for a patch that will persist regularily changed ↵Homer Horwitz2-18/+72
objects better. Objects will be persisted now MinimumTimeBeforePersistenceConsidered seconds after the last change, but latest MaximumTimeBeforePersistenceConsidered after the first change (both are configurable in OpenSim.ini.example and are set to 60 and 600 as default).
2008-11-15Prevent NRE if you do a llSetStatus(STATUS_ROTATION...) on an object that ↵Homer Horwitz1-2/+5
isn't physical.
2008-11-15Hack to temporarily fix friends-handling. This will be redone as soon asHomer Horwitz1-2/+2
Melanie's CommunicationModule is in. Please note: imSession is a transaction-ID, *not* the agent's session.
2008-11-15Update svn properties, minor formatting cleanup.Jeff Ames3-21/+5
2008-11-14* test: Add scene root agent test stub, since I'll be picking up with ↵Justin Clarke Casey3-3/+80
something else the next time I start coding on OpenSim
2008-11-14* minor: remove mono compiler warningsJustin Clarke Casey1-4/+4
2008-11-14* refactor: Have the entity list tests use the infrastructure method rather ↵Justin Clarke Casey1-15/+2
than cut n paste
2008-11-14* Move test scene construction infrastructure methods to a separate class ↵Justin Clarke Casey3-43/+83
for future common use
2008-11-14Add group permissions to agent inventory.Melanie Thielker4-8/+29
Contains a migration. May contain nuts. Please back up your inventory data store. This revision changes the interface version!! No older regions can connect to these new UGAIM, and the new regions can't connect to the old UGAIM. Fixes a long-standing issue of permissions loss Currently persisted on MySQL only.
2008-11-14* Allow new script creation to be locked down to only gods if specified in ↵Justin Clarke Casey1-9/+58
OpenSim.ini * This doesn't allow complete script lockdown of a sim, many avenues (copying, editing) are still uncloseable at the moment * Default remains to allow all users to create scripts (subject to existing permissions if enabled)
2008-11-14Try to make the test pass againMelanie Thielker1-1/+1
2008-11-14Reapplying a revised version of Christopher Yeoh's (IBM) patch for allowMelanie Thielker4-20/+60
inventory drop. Also adds a new flags, "propagate_permissions" to OpenSim.ini to control that feature.
2008-11-14* Switch default permissions back to false (so they are not on) as they were ↵Justin Clarke Casey1-5/+1
two revisions ago, since it sounds like this was our agreed position from some time back * Make the default also false (to match what is in OpenSim.ini.example)
2008-11-14* Hook up create new object event in the permissions moduleJustin Clarke Casey2-2/+3
* Switch default for serverside_object_permissions from false to true - it seems more natural that we enforce permissions by default rather than not! * Add some explanation in OpenSim.ini.example for serverside_object_permissions
2008-11-14Detach dropped attachments from the scene presence so they don't get cleanedMelanie Thielker1-0/+5
on logout
2008-11-14* Implements terrain raw upload. You can now upload your .raw terrain files ↵Teravus Ovares5-1/+256
using the Estate Tools. * Could this be extended in the future to support .oar uploads too? Only time will tell!
2008-11-14reverting #7295, as it still fails a test case (as pointed out veryDr Scofield4-52/+21
kindly by sean) --- lesson learned: just running a "make test" is not sufficient, you need to precede it by a "make clean".
2008-11-14From: Christopher Yeoh <cyeoh@au1.ibm.com>Dr Scofield4-21/+52
This patch makes llAllowInventoryDrop work with the permissions module enabled. Changes include: - Enabled PropagatePermissions when permissions module serverside perms is on - change ownership of item when item is dropped into an object. Ownership changes to the owner of the object the item is dropped into - propagation of permissions if the permissions module enabled (eg next-owner mask applied) - CHANGED_ALLOWED_DROP is now passed to the change script event if an item was allowed to be dropped into the object only because llAllowInventoryDrop is enabled (instead of CHANGED_INVENTORY being passed). - Sets object flags correctly when llAllowInventoryDrop is called so clients are notified immediately of the change in state. Am not sure that calling aggregateScriptEvents is the right way to do it, but it works and seems to be the only way without making further changes to update LocalFlags
2008-11-14From: Alan Webb (alan_webb@us.ibm.com)Dr Scofield4-110/+129
Fixed the IRC code so that it deals with regions coming and going.
2008-11-14Some changes to the money module to allow a more flexible system ofMelanie Thielker1-7/+12
applying charges
2008-11-14More groups plumbingMelanie Thielker1-0/+12
2008-11-14Lots of experimentation yielded a fair approximation of a hip offset from theMelanie Thielker1-1/+8
physical center of an avatar, for display purposes. This should keep the avatar feet above ground visually in most cases. Tweaked for both height extremes and various leg lengths. Improvements welcome
2008-11-13From: awebb@us.ibm.comSean Dague1-1/+1
Fix the long-standing "lost clothing" bug by making AvatarFactory a non shared module (which it should have been all along).
2008-11-13* Rename all the previous methods to be User rather than Avatar (for extra ↵Justin Clarke Casey3-53/+53
bonus points) public bool ExternalChecksCanCreateUserInventory(int invType, UUID userID) public bool ExternalChecksCanCopyUserInventory(UUID itemID, UUID userID) public bool ExternalChecksCanCopyUserInventory(UUID itemID, UUID userID) public bool ExternalChecksCanDeleteUserInventory(UUID itemID, UUID userID)
2008-11-13* Add Justin Clarke Casey3-15/+214
public bool ExternalChecksCanCreateAvatarInventory(int invType, UUID userID) public bool ExternalChecksCanCopyAvatarInventory(UUID itemID, UUID userID) public bool ExternalChecksCanCopyAvatarInventory(UUID itemID, UUID userID) public bool ExternalChecksCanDeleteAvatarInventory(UUID itemID, UUID userID) to ExternalChecks to handle avatar inventory checks (as opposed to object inv checks). * opensim-dev e-mail to follow concerning this shortly
2008-11-13* refactor: rename object inventory permission checks to distinguish between ↵Justin Clarke Casey3-39/+53
task inventory and agent inventory
2008-11-13Make scripts in objects rezzed from script compile synchronously to closeMelanie Thielker1-1/+1
a timing gap. Still not 100%, but getting there
2008-11-13* First part of a series of patchesJustin Clarke Casey3-21/+36
* Intension is to provide a way to lock down script creation to administrators/gods only * Defaults will remain as they are at the moment
2008-11-13* Attempt to make OpenSim.ini.example a bit more readable byJustin Clarke Casey1-506/+506
* Some rearrangement within sections * Indenting section contents * Also, correct indentation levels in PermissionsModule
2008-11-13Mantis#2597. Thank you kindly, Idb for a patch that:Charles Krinke1-0/+10
Solves the problem of changes to objects not persisted on server shutdown.
2008-11-12* Rename scene tests to scene object tests since that is what they are ↵Justin Clarke Casey1-2/+2
actually concerned with
2008-11-12* test: Add basic synchronous object remove testJustin Clarke Casey3-7/+15
2008-11-12* refactor: as per a recent opensim-dev thread, rename InnerScene to ↵Justin Clarke Casey8-106/+118
SceneGraph to make it more descriptive of its intended function
2008-11-12* Stop the pointless passing of a scene's own region handler back to it in ↵Justin Clarke Casey3-117/+102
region comms * Some scene methods ignored it, others did nothing if the region handler given did not match their own (which would never be triggered)
2008-11-12* Stop locking the scene presences dictionary for the entire agent crossing ↵Justin Clarke Casey1-12/+20
part of the login sequence * This may alleviate a little the freezing experienced by existing avatars when a new client logs in * Race condition risks look minimal since one wouldn't expect another thread to start fiddling with that presence
2008-11-12Revamp inventory transfer module, step 1. Inventory will now be saved ifMelanie Thielker2-109/+138
destination user is offline/out of range. No more eternal cache is needed for tracking IDs. Code cleanup. Removed some casts from IScene to Scene. Decline now properly places item in trash rather than deleting it outright.
2008-11-12Add the missing bits that got lost in the prim clamping commit. This shouldMelanie Thielker1-0/+17
actually make it work
2008-11-11* Create TestScene to get at the async object deleter for use in a future testJustin Clarke Casey3-3/+58
2008-11-11* Put an Enabled switch on the async object deleter for future testing purposesJustin Clarke Casey3-3/+21
2008-11-11Prevent pieces from other people's HUDs from displaying at the center ofMelanie Thielker2-3/+4
every user's HUD