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2007-08-02Fixes flying glitch (hang) when crossing region boundariesBrian McBee1-4/+4
2007-08-02Some more work on SceneObject/ Primitive rewrites (slowly getting there)MW2-11/+127
2007-08-02Changed a couple of method in PermissionManager from private to protected to ↵MW2-4/+3
fix the error that ckrinke just reported
2007-08-02* Added support for CreateLink to LSL Interpreted APIAdam Frisby2-1/+111
* Added new "PermissionManager" which handles access to protected resources for users. (ie editing other peoples objects, etc)
2007-08-01* Attempted to Fix an issue whereby X and Y coordinates on terrain brushes ↵Adam Frisby1-6/+6
were reversed.
2007-08-01* Terrain engine now knows the region coordinates - this can be later used ↵Adam Frisby1-1/+1
to allow loading of single terrain files for multiple regions.
2007-08-01Little bit more work on AllNewSceneObjectPart2MW9-1024/+1061
2007-08-01few small changes.MW3-8/+33
Updated libsl to latest version.
2007-08-01Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 ↵MW10-123/+546
/Part2). Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional). Added SendLoadURL method to IClientAPI.
2007-07-31clear userAgent state on client shutdown, which fixes the issueSean Dague1-1/+3
where you could only login once with a given id in standalone mode.
2007-07-30mass update of files to have native line endingsSean Dague11-3027/+3027
2007-07-29Deleting objects should now work. But beware they aren't send to your trash ↵MW4-6/+46
folder or anything so there is at the moment no way to recover deleted objects.
2007-07-29* Primitives no longer walk around while being rescaled.Adam Frisby1-19/+0
2007-07-29* Experimental fix for random walking of resized prims.Adam Frisby1-0/+5
2007-07-29Commit 1/2Adam Frisby2-1/+5
* DB4o no longer crashes the sim on Startup * DB4o now crashes the sim on shutdown. * Variety of console verbosity fixes.
2007-07-28fixed the problem with other avatar's clothes being white.MW1-0/+1
2007-07-28You should now see the correct Avatar for other users, including their ↵MW1-11/+48
clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white. At last, removed the need for the avatar-texture.dat file. (Please never come back).
2007-07-27Should now have version 0.1 of our new ruth default avatar. At the moment, ↵MW1-1/+1
you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon. We also need better clothing for the new ruth and to edit the body shape. To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
2007-07-27A few changes so that the number of warnings is less but without deleting ↵MW2-0/+12
everything. Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays. Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used.
2007-07-27* Removing some housekeeping tagged elements.Adam Frisby2-5/+13
* 6 Compiler warnings left (total) - two legacy caps warnings, four unused ScenePresence events.
2007-07-26* Started renaming world to Scenelbsa7110-122/+95
* Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
2007-07-25Start of the OpenSim library , for now only contains a few textures. MW2-5/+5
2007-07-25* Fixed an issue where Terrain brushes may not update correctly.Adam Frisby1-1/+10
2007-07-24* Users doing terraforming should see updates instantly now.Adam Frisby2-31/+3
* Other viewers in the sim will see updates no more than once every 5 seconds.
2007-07-24* SendLayerData overload including coords now uses patch number rather than ↵Adam Frisby2-26/+30
coords directly.
2007-07-24* Small fix, patch values should be multiplied by their size (16)Adam Frisby1-1/+1
2007-07-24* Terrain should now send just updated patches.Adam Frisby2-16/+33
2007-07-24* Reduced a significant number of compiler warnings (back down to 9 for all ↵Adam Frisby1-1/+1
projects combined, all 'never used' things)
2007-07-22Couple of small changesMW1-1/+1
2007-07-22* Some work in progress code: Inventory cache, start of inventory ↵MW6-20/+100
server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-21* Renamed terrain functions to match OpenSim naming styles.Adam Frisby4-25/+25
* Added capability to support minimum/maximum terrain limits (from the last 'bake')
2007-07-21* Issue#206 - Casting of a LLUUID from XMLRPC hashtable causes an error. ↵Adam Frisby1-1/+23
(Thanks Babblefrog) * Issue#205 - MySQLManager User Creation support readded (Thanks Babblefrog + adjohn) * Issue#204 - Clients now recieve terrain updates properly (Thanks Babblefrog) [May do some slight modifications on this to make it an event]
2007-07-21* Issue#209 - Terrain Hills Patch (Thanks Babblefrog)Adam Frisby1-1/+1
* Issue#208 - Region crossing should be using External host (Thanks Babblefrog) * Issue#207 - Prebuild.xml contains path errors (Thanks Gareth)
2007-07-20* Assortment of Console changes - console messages are now grouped into ↵Adam Frisby3-9/+9
modules (eg "client", "grid", "terrain", "storage", etc)
2007-07-19Some work on Inventory (not yet finished or enabled)MW2-2/+8
2007-07-19Added some Alert methods to Scene , and a console command handler. So from ↵MW5-506/+58
the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages).
2007-07-19* Added housekeeping comments, see mailing list in just a moment...Adam Frisby4-23/+7
2007-07-19* More cleaningAdam Frisby1-0/+16
2007-07-19* Added TriggerTouchStart function to Interpreted Events APIAdam Frisby1-0/+7
* One less compiler warning. Heh.
2007-07-19* Moved EventManager to SceneBase (from Scene)Adam Frisby3-9/+18
* Added OnShutdown event to EventManager (to be used to perform cleanups, etc) * Fixed another compiler warning.
2007-07-19* Nearly back down to zero compiler warnings again...Adam Frisby1-1/+5
2007-07-19* Cleaned out remaining references to the old LocalStorage system in prep. ↵Adam Frisby3-42/+7
to move to StorageManager.
2007-07-19* Removing more compiler warningsAdam Frisby3-5/+0
2007-07-18*New Configuration System, much easier and less buggy compared to the ↵mingchen1-0/+1
original system in place *View RegionInfo.cs for an example on how it works! *This hopefully copies all the files over, but who knows :)
2007-07-18A script/custom application should be able to add a particle system to a ↵MW1-1/+8
prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
2007-07-18Sculpted Prims should now work. MW3-0/+35
2007-07-18More testing some ideas, to find best method for SceneObject Primitive classes. MW2-0/+510
2007-07-18Just trying things out, nothing to see here, please go back to sleep.MW2-5/+5
2007-07-18few small changesMW6-3/+532
2007-07-17* Fixing compileAdam Frisby1-0/+2