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2008-10-18- Fix Util.UnixTimeSinceEpoch:Homer Horwitz1-1/+2
* Unix epoch starts at midnight, not at 8:00am * All date/time handling should be done in UTC in the server, not in the local timezone. * Refactor out repeated computation of a constant value - Added setting of CreationTime to some places where inventoryitems are created This fixes Mantis#2390.
2008-10-18Guard against a null ref that can prevent objects from being persistedMelanie Thielker1-1/+2
2008-10-18Fix thingd so that autoreturn also works when the user is not in the sim.Melanie Thielker4-10/+33
Also add experimental distance ordering for prims
2008-10-18Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.Melanie Thielker11-193/+339
Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts.
2008-10-17* Remove mono warningsJustin Clarke Casey1-2/+2
2008-10-16Fixed (mono-)script handling for SL viewer 1.21:Homer Horwitz1-0/+17
- Added two missing caps (UpdateScriptAgent, UpdateScriptTask) - Added one missing EventQueue event (ScriptRunningReply) - Changed DNE and XEngine to use this new event As we only use the mono engine anyway, the "Mono" checkbox is set by default but doesn't have any function.
2008-10-16Split the currency module into currency and a new Combat module, becauseMelanie Thielker2-55/+155
the combat function really doesn't belong into currency
2008-10-16* Apply http://opensimulator.org/mantis/view.php?id=2405Justin Clarke Casey2-0/+20
* Implement llGetRegionFPS() * Thanks idb
2008-10-15Check for terrain size=256x256 on "terrain load <file>". This fixesHomer Horwitz1-0/+13
(the rest of) Mantis#1813.
2008-10-15* minor: remove some warningsJustin Clarke Casey1-2/+2
2008-10-15* refactor: Remove OutPacket from the IClientAPIJustin Clarke Casey2-6/+2
* I believe this is reasonable since code outside the Linden client stack shouldn't be aware of the packet format being used * I would love to have made the method protected, but the LoadBalancerPlugin is still calling it and resolving that would require more work
2008-10-15* refactor: move viewer effect packet into LLClientViewJustin Clarke Casey1-0/+4
2008-10-15* minor: disable a couple of other lines of image not found, which are ↵Justin Clarke Casey1-2/+2
pointless anyway since we aren't currently sending the packet
2008-10-15* refactor: Move error logging from GetUserDetails up to callers, since ↵Justin Clarke Casey4-0/+49
there are some circumstances in which not finding a user is not an error
2008-10-15* minor: oops, small textual tweakJustin Clarke Casey1-1/+1
2008-10-15* minor: during opensim archive creation, tell the user that it may take ↵Justin Clarke Casey1-1/+4
some time
2008-10-15* refactor: move code concerned with creating a subsequent image packet to ↵Justin Clarke Casey2-9/+8
LLClientView
2008-10-15* refactor: rename SendImagePart to SendImageFirstPart since this is more ↵Justin Clarke Casey2-7/+4
descriptive of its actual function
2008-10-15Thanks to T. Sado and nlin for a patch that partially implements ↵Dahlia Trimble1-3/+38
llGetAgentInfo (AGENT_FLYING, AGENT_ALWAYS_RUN, AGENT_AWAY, AGENT_MOUSELOOK, AGENT_TYPING).
2008-10-15Thanks to M. Igarashi and nlin for a patch that implements llGetCameraRot().Dahlia Trimble1-0/+5
2008-10-14* Send an avatar update to other clients when an avatar rotates, as well as ↵Justin Clarke Casey1-3/+21
when it moves * This should fix a long standing issue where you often wouldn't see other people simply turn around without moving at all * Arguably lastPhysRot (to mirror lastPhysPos) is not a good name, may change variable names later
2008-10-14* minor: change m_debug to m_debugPacketLevel since that's what it isJustin Clarke Casey2-3/+8
2008-10-14* minor: Make it clear that non-scheduled updates can happen outside of the ↵Justin Clarke Casey3-7/+3
per frame update heartbeat
2008-10-14* refactor: rename SendKiPrimitive to SendKillObject since this appears more ↵Justin Clarke Casey7-14/+14
descriptive of what it actually does
2008-10-14* Make KillObjectPackets reliableJustin Clarke Casey1-0/+1
* This may help http://opensimulator.org/mantis/view.php?id=2377 where large linksets do not always correctly delete - since a lost kill packet to the client could result in the symptoms described
2008-10-14- convert comments into documentationMike Mazur1-38/+40
- minor formatting adjustments - remove some trailing whitespace
2008-10-14- move comment about assetID and 'attached' in inventory where it belongsMike Mazur2-18/+15
- objectGroup isn't needed here, just use the passed in argument
2008-10-13* Remove warnings, including one which pointed out a bugJustin Clarke Casey1-1/+1
2008-10-12Add a configuration section for groups modulesMelanie Thielker1-0/+20
2008-10-12Fix linking phantom and nonphantom prims. Make the error message more friendlyMelanie Thielker1-1/+1
when estate_settings.xml is empty or missing
2008-10-12Add EventInfoRequest and EventInfoReply packets.Homer Horwitz1-0/+6
Note: New file, run prebuild.
2008-10-12Update svn properties, minor formatting cleanup.Jeff Ames2-13/+16
2008-10-12* Fixed two major unhandled exceptions discovered during the Pub Quiz on friday.Adam Frisby2-6/+39
2008-10-11Fix the fix. Child prims were failing to load.Melanie Thielker1-7/+10
2008-10-11Fix llSetPos to handle child prims correctly. This will fix linked Melanie Thielker1-0/+11
sliding doors
2008-10-11The "About Landmark" code with the fake parcelIDs had a serious bug.Homer Horwitz1-13/+52
- Fix that bug. It will work with OSSearch now, too - Add some caching to reduce inter-region requests.
2008-10-11Implement the hook needed for the CanTeleport checkMelanie Thielker1-0/+3
2008-10-11Add logging in case of a SOG without rootpartHomer Horwitz1-0/+5
2008-10-11- Patching a symptom of the failed WP start. We really need to find the reasonHomer Horwitz1-1/+8
for that...
2008-10-112nd stab at that prim loading nastyMelanie Thielker1-1/+1
2008-10-11Fix Nebadon's WP crash (invalid root part from database null-ref)Melanie Thielker1-0/+3
2008-10-11* Removed Heartbeat timerTeravus Ovares1-127/+148
* Implemented a proper update thread * Removed the UpdateLock Mutex as it's no longer needed because updates can only happen one at a time now. * This should actually improve performance significantly.. But, see the warning on the next line! * Warning: If there are deadlocks that the threadpool timer method was hiding, this will expose them for all the nastiness they are.
2008-10-11Plumb the remaining search packets and replies.Melanie Thielker1-0/+28
2008-10-11Thanks cmickyb for a patch that enhances the IRC module.Dahlia Trimble2-29/+115
See mantis #2379 for some useful scripts that work with this. Note that I added another configuration parameter in addition to the patch to allow for legacy behavior in the absence of new configuration settings.
2008-10-11Remove a UUID fudge that broke "Abandon Land"Melanie Thielker1-2/+2
2008-10-10Committing diva's LandSnapshot update patch. Also included is a smallMelanie Thielker1-0/+1
fix for the LandManagementModule. I changed LandSnapshot to use CachedUserInfo to take a load off the user server. Also, missing owner profiles are legit, warning removed.
2008-10-10added a list of SurfaceTouchEventArgs to the IClientAPI.OnGrab event, for ↵MW2-2/+2
the new surface touch parameters in 1.21 viewers.
2008-10-10added a list of SurfaceTouchEventArgs to the IClientAPI.OnGrabUpdate event, ↵MW1-1/+1
for the new surface touch parameters in 1.21 viewers. TODO: add the touch args to OnGrabObject and OnDeGrabObject.
2008-10-10very tiny change MW1-3/+4
XmlIgnored the SceneObjectPart.SitTargetAvatar property, as (afaik) this is only used to indicate that a avatar is sitting (or about to sit) on the prim. And there are situations where it might not be cleared, like if a client crashes while sitting on the prim. Which results in that avatar's id getting stored in any xml backup or taking the prim into inventory. And then its always classed as a avatar is sitting on that prim.
2008-10-10* Added NullReference check to EventQueueGetModule.Adam Frisby1-2/+8