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2008-06-13Update svn properties, clean up formatting, refactor out duplicate hard-coded...Jeff Ames5-59/+30
2008-06-12* Split the World Map code into a module.Teravus Ovares3-3/+243
2008-06-12* minor: Remove and tidy duplicate 'storing object to scene' messages in logJustin Clarke Casey1-1/+3
2008-06-12* refactor: For new objects, move attach to backup to occur when adding to a ...Justin Clarke Casey6-55/+43
2008-06-12* refactor: rename CreatePrimFromXml to CreatePrimFromXml2Justin Clarke Casey2-5/+12
2008-06-12* Insulate maptile volume draw routine against TextureEntry oddities.Teravus Ovares1-14/+28
2008-06-12* Added Prim drawing to the mainmap tile generation.. you can see blocks re...Teravus Ovares1-1/+143
2008-06-11For people receiving: Exception: System.ArgumentException: Value of -21474836...Teravus Ovares1-8/+41
2008-06-11*Parcel Prim Count Maximums moved to their own functions so modules can overr...mingchen6-4/+81
2008-06-11* Fix the string substitutions in the last commitJustin Clarke Casey1-1/+1
2008-06-11* From inspecting OSGrid WP logs, it appears one particular client is failing...Justin Clarke Casey1-3/+14
2008-06-10Update svn properties. Formatting cleanup.Jeff Ames3-46/+23
2008-06-10* This completes ObjectDuplicateOnRay.Teravus Ovares3-50/+76
2008-06-09Update svn properties. Formatting cleanup.Jeff Ames1-1/+2
2008-06-08* Fixed it so you can do a lot more llDetected* methods in many additional si...Teravus Ovares1-106/+193
2008-06-08Added a "if(entity != null)" before the call to Charles Krinke1-1/+3
2008-06-07Potential Fix #1 for 0001392: Shift+Drag now causes an unhandled 'Object refe...mingchen2-4/+9
2008-06-07*Fixing another object counting bugmingchen2-4/+4
2008-06-06*Made Object Counting correct with linked objects and turned the previously p...mingchen2-14/+18
2008-06-06* Added Light control from script in LLSetPrimitiveParams.Teravus Ovares1-0/+16
2008-06-06revert 5028, as this approach to 1 nick per avatar isn't going to work, Sean Dague1-21/+8
2008-06-06experimental IRC changes, because it's friday, and I'm curious if thisSean Dague1-8/+21
2008-06-06* How tall are you? Certainly not 127 meters!Teravus Ovares1-2/+9
2008-06-06* true and not true or - not true and not true and.Teravus Ovares1-1/+1
2008-06-06* This limits avatar to the heightfield height if they teleport or cross a bo...Teravus Ovares1-1/+6
2008-06-06* This wraps the autopilot request to the client's sit response. An interes...Teravus Ovares5-27/+129
2008-06-06Fixes scale property with regards to the physics engine.Teravus Ovares1-0/+12
2008-06-06Minor formatting cleanup.Jeff Ames1-1/+1
2008-06-05Mantis#1460. Thank you, CMickeyb for a patch that addresses:Charles Krinke1-10/+23
2008-06-05* This sends collision events to the script engine. Teravus Ovares2-13/+211
2008-06-05* Don't create ghost prim when rezzing objects from inventoryTeravus Ovares1-1/+2
2008-06-05Update svn properties.Jeff Ames1-25/+25
2008-06-05* refactor: rename now inaccurate textureUuids to assetUuidsJustin Clarke Casey1-5/+5
2008-06-05* exprimental: Export and reimport all items within a prim except ObjectsJustin Clarke Casey4-13/+34
2008-06-05* Change archiver 'textures' dir back to 'assets'Justin Clarke Casey4-7/+7
2008-06-04* Dearchive using assets metadata rather than assuming everything is a textureJustin Clarke Casey3-19/+199
2008-06-04Update svn properties.Jeff Ames1-129/+129
2008-06-04* Start writing out assets metadata file for archiverJustin Clarke Casey2-17/+132
2008-06-04Mantis#1446. Thank you kindly, Grumly57 for a patchCharles Krinke1-0/+22
2008-06-04Mantis#1439. Thank you kindly, Melanie for a patch thatCharles Krinke4-1/+53
2008-06-04Formatting cleanup, minor refactoring, svn properties.Jeff Ames12-126/+126
2008-06-03* experimental: archive out and reload textures within a prim's inventoryJustin Clarke Casey1-0/+9
2008-06-03* Change single assets/ archiver directory to be textures/ insteadJustin Clarke Casey3-6/+5
2008-06-03* minor: Attempted method documentation clarifications related to last two co...Justin Clarke Casey1-3/+3
2008-06-03* Remove what should be unnecessary locking in InnerScene.GetEntitites()Justin Clarke Casey1-8/+1
2008-06-03* Remove what should be unnecessary locking of GetScenePresences()Justin Clarke Casey1-9/+3
2008-06-03* This should fix presence issues.Teravus Ovares1-2/+7
2008-06-02* experimental: Once we've received all the required assets from the asset se...Justin Clarke Casey1-1/+13
2008-06-02* experimental: Make OpenSim archiver save and reload all prim textures when ...Justin Clarke Casey1-2/+11
2008-06-02* This update enables grid wide presence updates.Teravus Ovares1-10/+122