Commit message (Collapse) | Author | Files | Lines | ||
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2007-11-18 | For every problem there's a solution that is simple, neat and wrong. | Dalien Talbot | 1 | -4/+1 | |
Looks like it has nothing to do with childregions - reverting and will try to debug after the sleep. Sorry for the noise :) | |||||
2007-11-18 | Looks like we're requesting the mapblocks for every agent - including | Dalien Talbot | 1 | -1/+4 | |
childagents. The infrastructure is not robust enough to handle it at this time - so ignore all the MapBlock requests for childagents. | |||||
2007-11-18 | Second try at having a bandaid for the multiple logins crash | Dalien Talbot | 1 | -1/+8 | |
2007-11-17 | Added ClickAction property to SceneObjectPart (and the relevant changes in ↵ | MW | 1 | -1/+13 | |
IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client. | |||||
2007-11-17 | minor cleanup of some dodgy bits | Jeff Ames | 2 | -33/+15 | |
2007-11-16 | * Resolved the situation where prim is loaded from storage and when pushed ↵ | Teravus Ovares | 3 | -22/+44 | |
never stops. | |||||
2007-11-16 | *Added the TimeDilation property to Scene | mingchen | 1 | -0/+5 | |
2007-11-16 | * Trying a space/collision optimization technique in ODE. Let me know if ↵ | Teravus Ovares | 1 | -1/+2 | |
you see a difference. | |||||
2007-11-16 | More cleaning up when deleting regions from a instance. NOTE: ↵ | MW | 3 | -1/+7 | |
IGridServices.DeregisterRegion() method needs implementing for grid mode. | |||||
2007-11-16 | * ODE step two on the way to separate dynamic space allocation ( One more to ↵ | Teravus Ovares | 1 | -6/+48 | |
go ) | |||||
2007-11-16 | * Fixed object edit movements causing full object updates instead of terse ↵ | Teravus Ovares | 1 | -1/+7 | |
object updates since unlinking. | |||||
2007-11-15 | *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵ | lbsa71 | 2 | -7/+3 | |
OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin) | |||||
2007-11-15 | * Added MySQLDataStore (adapted from MonoSqlite | lbsa71 | 1 | -5/+12 | |
* Made startup a little bit more forgiving on dll load * Minor renamings and musings | |||||
2007-11-15 | * Implemented the little friendly pop tooltip messages that appear when you ↵ | Teravus Ovares | 4 | -5/+82 | |
hover your mouse over prim with the object name, description, ownerid.. etc. | |||||
2007-11-14 | * Copied objects are now owned by the object copier (Next Owner) (however ↵ | Teravus Ovares | 4 | -12/+46 | |
next owner permissions are not applied yet) * In Serverside permissions mode; If you've copied an object, then you can delete it and clean up after yourself. The rest of the permissions functionality is still unchanged. Admin can delete any object.. etc. | |||||
2007-11-14 | * Possibly resolved the excess sim lag. | Teravus Ovares | 1 | -1/+2 | |
* Warning: Only try on Linux, Windows builds still have a terrain database problem. | |||||
2007-11-13 | * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵ | Teravus Ovares | 3 | -2/+46 | |
manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done. | |||||
2007-11-13 | first pass on unlinking of objects. From Jay Clarke (IBM) | Sean Dague | 4 | -12/+167 | |
2007-11-13 | Added "remove-region <region name>" console command that "should" remove the ↵ | MW | 1 | -5/+0 | |
named region/scene. | |||||
2007-11-13 | replaced exception when sitting and typing with rather amusing getting up ↵ | Jeff Ames | 1 | -0/+12 | |
and sitting back down animation | |||||
2007-11-13 | Some work on cleanly removing Regions. | MW | 3 | -26/+71 | |
2007-11-13 | * Fixed the walk vs fall animation. | Teravus Ovares | 1 | -5/+5 | |
* Tweaked a few things | |||||
2007-11-13 | * Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence | Teravus Ovares | 1 | -2/+16 | |
* Added glue to send it to the Physics Engines (in meters) * ODE Initial implementation of Avatar Height :D Change your height and not get all knee bendy | |||||
2007-11-13 | added IDs for all built-in animations | Jeff Ames | 1 | -1/+1 | |
2007-11-12 | * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother. | Teravus Ovares | 1 | -1/+18 | |
* All thanks to unimplemented packet listing :D | |||||
2007-11-12 | * Added a lot of Glue to help with reporting proper collisions. | Teravus Ovares | 1 | -3/+43 | |
* ODE - Fixed the iscolliding property to report a static true when colliding. * Added reporting of collisions to call UpdateMovementAnimations * Added Jump - air animation (with arms outstretched). * Added Fall Animations * ODE - Added a small amount of X, Y motion control while jumping or Falling * ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there. | |||||
2007-11-12 | enable typing animation for chat, maybe | Jeff Ames | 2 | -55/+90 | |
2007-11-11 | Patch from Mathias Soeken (thanks Mathias!) to take care of the color | Dalien Talbot | 2 | -1/+33 | |
and alpha argument of the llSetText command. | |||||
2007-11-11 | Fixing null pointer exception from Mathias Soeken: | Dalien Talbot | 1 | -2/+2 | |
e.Scene is copied to locale variable scene and replaced when it is null, but in the LLVector3 constructor in the next line, e.Scene is used, so it can be null. | |||||
2007-11-11 | fixed chatting while sitting | Jeff Ames | 1 | -5/+9 | |
2007-11-11 | * adds flag in OpenSim.ini for disabling physical prim. Look at ↵ | Teravus Ovares | 4 | -12/+16 | |
OpenSim.ini.example in the bin folder for an example. | |||||
2007-11-09 | don't break if they haven't defined the Sun section of their config | Sean Dague | 1 | -2/+10 | |
2007-11-09 | make Sun progression configurable for the Sim from OpenSim.ini | Sean Dague | 1 | -2/+3 | |
2007-11-09 | * Moved BulletX off of the 'constant terse update' method. It now only ↵ | Teravus Ovares | 1 | -4/+7 | |
sends terse updates when needed. * Removed the 'constant poll method' from SceneObjectPart.cs - It was bad :P * Updated some Masses in ODE to help large prim slow down by friction easier. | |||||
2007-11-08 | * Fixed occasional character drift caused by sim not sending the avatar's ↵ | Teravus Ovares | 2 | -0/+14 | |
final resting velocity. * Added Smooth moving prim * Added event to PhysicsActor RequestPhysicsterseUpdate to allow physics plugins to be able to schedule a terse update. | |||||
2007-11-08 | fixed non-ASCII chat and IM | Jeff Ames | 1 | -1/+1 | |
2007-11-08 | converted hard-coded chat type values to ChatTypeEnum | Jeff Ames | 3 | -10/+11 | |
2007-11-08 | * Added Rotational Velocity reporting for Client Interpolation to Terse Updates | Teravus Ovares | 2 | -4/+29 | |
* Added Angular Velocity reporting for smooth-ish rotations on object collisions | |||||
2007-11-07 | get rid of the debug line, that's just going to drive everyone nuts | Sean Dague | 1 | -1/+1 | |
2007-11-07 | move Sun into a Region Module, pass 1. Currently this works fine with | Sean Dague | 3 | -3/+182 | |
a fixed 30 minute day and the sun going East -> West again. It gets rid of super noon as well. It's a bit debug heavy right now, which I'll clean up tomorrow. I also plan to make time progression configurable in OpenSim.ini, but that will be tomorrow. | |||||
2007-11-07 | refactored some duplicate SceneObjectGroup searching code in Scene | Jeff Ames | 2 | -236/+98 | |
2007-11-05 | * Substituted som 'GenericCall' with Action<> | lbsa71 | 1 | -20/+24 | |
* OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client * Fixed SendOwnWearables to always operate on self, as that's what it does | |||||
2007-11-05 | Started to cleanup/close down childagent connections when a user teleports. ↵ | MW | 5 | -62/+112 | |
As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages). hopefully fixed the echo bug in chatmodule. | |||||
2007-11-05 | * UpdateWearable should SendOurAppearance | lbsa71 | 1 | -0/+2 | |
* Ignored some bins | |||||
2007-11-05 | Thank you, Teravus for: Solution for 'after using physical prim with ↵ | Charles Krinke | 1 | -1/+5 | |
MonoSqliteDataStore, the sim lags with constantly updating assets.". This mostly affects BulletX. | |||||
2007-11-05 | removed duplicated BOMs | Jeff Ames | 2 | -2/+2 | |
2007-11-04 | Some more refactoring | MW | 5 | -195/+254 | |
2007-11-04 | normalized line endings | Jeff Ames | 2 | -867/+867 | |
2007-11-04 | Applying Teravus patch # 557. Some glue code for the updating of prim's ↵ | MW | 1 | -4/+34 | |
velocity. | |||||
2007-11-04 | Added support for OpenSim application plugins (as requested by Adam), which ↵ | MW | 6 | -55/+59 | |
use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. A little bit more refactoring of Scene. |