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2008-08-30* squash some obvious warningsJustin Clarke Casey1-1/+1
* a couple more remain that preferably the original coders should look at in more detail (obsolete warnings in the ogp module and not overriding warnings in the script engine)
2008-08-30Mantis#2084. Thank you kindly, HomerHorwitz for a patch that:Charles Krinke1-4/+18
Addresses the problem of ghost avatars. The problem was child-agents sending data. Due to symmetry reasons, I considered that wrong. Whenever an avatar A1 in region R1 looks at avatar A2 in adjacent region R2, we have two possibilities to communicate: A2-root sends to A1-child (both in region R2), or A2-child sends to A1-root (both in region R1). Currently, the children send data in some cases, and I guess the viewer gets puzzled about that and switches the child to root as consequence (at least partly), so it becomes visible.
2008-08-29Mantis#2067. Thank you kindly, HomerHorwitz for a patch that:Charles Krinke1-8/+9
Found that during my ghost-hunt: Add some logging and you see that the counting down happens twice (once at the place that is removed by the patch, and once caused by the actual removal of the root-/child-agent during LLClientView.Close). With the patch applied, I end up with correct numbers, i.e. with 0 roots and 0 children after everyone has logged out.
2008-08-29Fix an issue where the client supplies an empty name and it was appliedMelanie Thielker1-0/+4
to the inventory item, causing the item to wind up without a name.
2008-08-28Update svn properties, formatting cleanup.Jeff Ames11-168/+100
2008-08-28* Added hack so that if the default OpenSimulator ParentEstateId(100) is ↵Teravus Ovares1-1/+1
being sent through rez_avatar, it'll be swapped out with 1. This ensures that when the map recognizes the parent estate id parameter on the linden grid, it'll work as expected. This also has the effect of making it impossible to send a Parent Estate ID with 100 over OGP from OpenSimulator (Sorry Owner of estate 100).
2008-08-28* OGP update, deserialize the parameter array properly in rez_avatarTeravus Ovares1-6/+75
* Tweak rez_avatar data so it's easier to update when OGPr3 comes out
2008-08-28Thank you, A_Biondi, for patch to porperly apply the new item nameMelanie Thielker1-2/+2
when copying within agent inventory
2008-08-27Thank you, salahazar, for a patch that corrects the behavior ofMelanie Thielker2-10/+10
llDetectedLink(). Also a small refactor to remove an interface member from IScriptEngine.
2008-08-27* Updates OGP module to define a default starting pointTeravus Ovares1-2/+25
* An attempt to solve an intermittan SSL Certificate validation error causing communications havok.
2008-08-27Mantis #2058Melanie Thielker1-3/+11
Remove the physics representation of link set child prims when the link set is deleted.
2008-08-27Make the check on inventory cache clearing more robust. AddressesMelanie Thielker1-0/+36
Mantis #1975 in a broader way. This may or may not prop up secure inventory a bit better, but I still recommend to disable it
2008-08-27Mantis#1518. Thank you kindly, Zaki for a patch that:Charles Krinke1-0/+17
Issue is caused by the terrain height not being queried before teleporting within the region. Teleporting between regions is correct. Adding the neccessary checking to intra-region TP code.
2008-08-27Mantis#2047. Thank you kindly, Simsim for a patch that addresses:Charles Krinke1-0/+4
avatar sitting on the object can not telport to other regions.
2008-08-26* Eliminate commented out code no longer needed, as discussed on the mlJustin Clarke Casey1-30/+1
2008-08-26* On loading archives, report an error if an asset does not have the ↵Justin Clarke Casey2-45/+61
expected filename format
2008-08-26* It turns out that Mono doesn't currently support setting the Certificate ↵Teravus Ovares1-1/+8
validation handler, however, it throws a NotImplemented exception. * Added Try/Catch/Message
2008-08-26* Workaround for application/llsd+xml requests coming in as application/xmlTeravus Ovares1-0/+20
* When OGP is active, disable SSL certificate chain validation. I'll add more options here to come, as well as a way to test against a group of known certificate subjects.
2008-08-25* minor: zap some more compilation warningsJustin Clarke Casey1-8/+8
2008-08-25* zap compilation warningsJustin Clarke Casey2-24/+24
2008-08-25* Deal with a WebException thrown if a grid server cannot be contacted for ↵Justin Clarke Casey1-0/+2
region information
2008-08-25Update svn properties.Jeff Ames1-881/+881
2008-08-25* Fix to OGP Region to Region teleports. Yay.Teravus Ovares1-2/+2
2008-08-25* This commit incorporates the heart of the OpenGridProtocol patch that is ↵Teravus Ovares3-0/+925
currently on Forge in a nice, friendly modular format. * There are a lot of changes and this is quite experimental. It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings. Remember, you still need an agent domain.. * Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
2008-08-24Completing the item sale series, this one implements sell contents.Melanie Thielker2-0/+18
All item sale modes are now complete.
2008-08-24Selling a copy of a prim (prim vendor) now works.Melanie Thielker1-7/+58
Sack of bolts to go with the nuts?
2008-08-24Selling an object in-place (as original) now works. Builders canMelanie Thielker3-0/+47
now ply their trade. Is that nuts?
2008-08-24Plumb the data path for all those eye candy values. Saves textureMelanie Thielker2-1/+9
animation, target omega, looped sound, script access pin, allowed drop state and sale data. Loads it, too. Not all tested. Code: No Nuts. Data: Cannot Guarantee Nut Free.
2008-08-24Implements 80% of object buy (prim vendor). You can't buy the object yet,Melanie Thielker4-2/+66
and the for sale setting doesn't survive a sim restart, but this is most of the plumbing.
2008-08-23Change to no longer check funds on temp texture uploads.Melanie Thielker1-2/+3
This fixes the "no funds" message on rebake.
2008-08-23Some complex re-ordering to make prebuild do what needed to be done.Melanie Thielker6-48/+10
It is now possible to use module interfaces without referencing Scene. Place those interfaces in OpenSim/Region/Interfaces. They may not use any refs from OpenSim.Region.Environment as parameters. This resolves a circular library ref introduced in r5949
2008-08-23Patch #9171Melanie Thielker3-6/+53
Disallow bulk uploads if money module is present and upload cost is set and the user hasn't got sufficient funds.
2008-08-22* Homer's amazing terrain MapTileRenderer. Thanks Homer!Teravus Ovares5-182/+704
* By default, texture rendering is on. This may be affected by using secure assets since your region hasn't registered with the gridserver before it asks for texture assets. It might also be affected by a slow asset server, so consider this release experimental. * Defined interface IMapTileTerrainRenderer. * Extracted "old" shaded maptile terrain rendering into ShadedMapTileRenderer; streamlined it a bit and added "highlight" rendering to its "shadow" rendering. * Added "new" terrain-texture based maptile terrain rendering (TexturedMapTileRenderer); made TerrainUtil.InterpolatedNoise public * Adapted MapImageModule to allow switching between those two by configuration * Added configuration option to OpenSim.ini.example
2008-08-20Mantis #2003 - thank you, SachaMagne, for a patch that implementsMelanie Thielker5-8/+103
the first part of gesture persistence. ---------------------------------------------------------- Attachments no longer vanish on walking crossing. Teleport is still problematic, but will now be blocked with message "Inconsistent attachment state" rather than losing the attachment. Detach to be able to TP in that case.
2008-08-19Update svn properties, minor formatting cleanup.Jeff Ames3-4/+4
2008-08-19Mantis #1999Melanie Thielker1-0/+3
Allow the sim owner to add estate managers to any estate on the sim
2008-08-19Attachment persistence (Mantis #1711)Melanie Thielker1-10/+19
Change user server to handle attachment assets record properly. Ensure that attachments are not re-rezzed on region crossing. Persistence will NOT WORK with earliser UGAI!! Change region server to match.
2008-08-19Moves one file to it's proper locationMelanie Thielker1-0/+43
2008-08-19Fix region crossings and access to inventory after changing regions withinMelanie Thielker4-7/+50
the same simulator
2008-08-19Update svn properties, minor formatting cleanup.Jeff Ames2-6/+6
Remove old comment in SnapshotStore pointed out by ChrisDown (bug #2000)
2008-08-19Attachment persistence!!! Patch #9170 (Mantis #1171)Melanie Thielker2-11/+45
Attachments now persist across logouts. Mostly untested.
2008-08-19Update svn properties, formatting cleanup.Jeff Ames1-46/+18
2008-08-19Attachment persistence!!! Patch #9169 (Mantis #1171)Melanie Thielker3-5/+50
Attachments now save to MySQL. No reattach on login yet.
2008-08-18* maptile - just flatten it.. we'll worry about projection later.. Teravus Ovares1-4/+7
2008-08-18* Slightly better implementation of prim volume drawing on the maptile using ↵Teravus Ovares1-10/+177
projection of an oriented bounding box. This isn't quite right yet. Experimental. It takes about 3 times longer then the previous version, however produces better results.
2008-08-18* Maptile prim volume drawing change from manually drawing the rectangles ↵Teravus Ovares1-20/+65
using Bitmap.setpixel to a drawing2d graphics context. * Z-sort the prim volumes before drawing.
2008-08-18* Text/comment cleanup in MapImageModuleTeravus Ovares1-30/+6
2008-08-18Fix another compiler warning, based on a patch submitted by Leaf. (bug #1978)Jeff Ames1-76/+78
2008-08-18Formatting cleanup.Jeff Ames52-1396/+1370
2008-08-17Update svn properties, minor formatting cleanup.Jeff Ames3-6/+6