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2008-06-27more warnings to go.Dr Scofield5-23/+35
2008-06-27* Experiment with not bothering with a seperate assets metadata file - ↵Justin Clarke Casey3-32/+69
extract necessary minimum metadata from asset filenames * Make all file extensions single - double extensions look ugly and probably aren't good for Windows
2008-06-27move along, nothing to see here. just a couple of lazy variables.Dr Scofield8-25/+31
2008-06-27run NArrange on SOP to stack together the attributes,Sean Dague1-1919/+1866
properties, private methods, public methods, etc.
2008-06-27Mantis#1615. Thank you, Matth for a patch that:Charles Krinke1-1/+1
causes deprecated LSL functions to throw the deprecated exception rather than not-implemented.
2008-06-27dr scofield's continuing warnings safari:Dr Scofield2-2/+3
* code caught lingering around with no real purpose other than causing warnings will be taken down.
2008-06-27* fix a bug where I was assuming all entities would be SceneObjectGroups - ↵Justin Clarke Casey2-11/+18
of course, some are ScenePresences * would be nice to have a separate list in InnerScene in the future since a lot of methods end up screen entities for SOGs
2008-06-27* Remove responsibilty for signalling scene object change from ↵Justin Clarke Casey4-9/+43
SceneObjectPart.SendFullUpdate() * This means that we will no longer pointlessly repersist all the prims in the scene when OpenSim first starts up * This also means that force-update on the console will not trigger repersistence. * Also, in other places persistence is no longer done where it wasn't actually necessary * I think I changed the code for all instances correctly, but it's not possible that I missed some and some things which did persist properly have stopped * Please patch or mantis if this is the case
2008-06-27* refactor: Remove group changed responsibilty from ScheduleGroupForTerseUpdateJustin Clarke Casey2-3/+8
2008-06-27* Remove SOG.SendGroupFullUpdate() group changed responsibilityJustin Clarke Casey2-3/+4
2008-06-27* refactor: Move responsibility for deciding whether a group should be ↵Justin Clarke Casey2-5/+24
repersisted on to callers of SceneObjectGroup.SendGroupTeruseUpdate()
2008-06-27* refactor: fission InnerScene.AddSceneObject()Justin Clarke Casey5-9/+25
2008-06-27* Add extra backup parameter to InnerScene.AddRestoredSceneObject()Justin Clarke Casey5-11/+25
2008-06-27Mantis#1612. Thank you, kindly, Matth for a patch that:Charles Krinke2-0/+105
Adds the beginnints of llRemoteLoadScriptPin() and llSetRemoteScriptAccessPin().
2008-06-26Mantis#1610. Thank you, Melanie for a patch that:Charles Krinke2-2/+7
Implements the beginning of llInventoryDrop. Doesn't cover the actual dropping yet, just the permissions for it.
2008-06-26Mantis#1603. Thank you, Matth for a patch to llGiveInventoryCharles Krinke1-0/+21
and Melanie for helping to finish it.
2008-06-26Update svn properties. Minor formatting cleanup.Jeff Ames1-2/+1
2008-06-26* Put extensions on all assets in an archiveJustin Clarke Casey3-14/+66
* Choice of extensions is a scratch set, may not yet be correct * This facility is not useable yet - not least because I've just come across a significant save bug I need to investigate
2008-06-26Mantis#1597. Thank you, Melanie for a patch that:Charles Krinke4-1/+52
Adds handlers for the reclaim land functionality, plus all needed permissions checks.
2008-06-26Mantis#1594. Thank you, Melanie for a patch that:Charles Krinke1-50/+92
Fixes: - Wearable icon and name sreset to default on copy/paste - Cache is not updated when renaming/moving folders - Partial refactor to make inventory less dependen on AssetBase having a "Name" field - Add llGiveInventoryList() function
2008-06-25added the flag param to IClientAPI.SendMapBlockMW3-5/+5
2008-06-25first part of Requestmapblocks fixes: Adds uint flags param to the ↵MW1-1/+2
OnRequestMapBlocks event (and handler), as when a client sends a map block request it also sends what layer it wants it for 0,1,2. It will always send two requests, one of them being for layer 2 (the overlay layer) and the other one either 0 or 1 depending on the tab that is selected in the client worldmap window. We should also be sending what layer the reply is for in IClientAPI.SendMapBlock (current always set to 0). That will come in next part (most likely at the weekend).
2008-06-25forgotten methods in SceneManager for the terrain serialising.MW1-0/+11
2008-06-25Added support for terrain map to be serialised to xml(as base64 binary). ↵MW6-5/+85
useful for places that the terrain map is needed in a serialised form. Also could add console commands to save and load from files, which should be faster than .raw files (these load/save commands are not included/implemented) Add util functions to compress and uncompress strings. Fixed a couple of modules so they use SceneCommunicationService rather than directly call functions on the CommsManager.
2008-06-25the prefix "fix" turned out to be bollocks. sorry about that. hope this one Dr Scofield1-1/+0
fares better.
2008-06-25Minor formatting cleanup.Jeff Ames3-66/+63
2008-06-25taking another look at mantis #1502: adding necessary locks, checking for ↵Dr Scofield1-3/+11
empty list.
2008-06-25Mantis#1590. Thank you, Melanie for a preserve type patch.Charles Krinke1-0/+1
2008-06-24Mantis#1587. Thank you kindly, Melanie for a patch that:Charles Krinke2-15/+38
Add permissions magling to llGiveInventoryItem, correct some corner case functionality
2008-06-24Mantis#5189. Thank you kindly, Matth for your patchCharles Krinke1-13/+101
to add the beginnings of llGiveInventory().
2008-06-23Mantis#1569. Thank you kindly, Nebadon for a patch thatCharles Krinke1-2/+2
addresses: Rotation of terrains varies between all the formats, Raw and R32 seem to be the same, while PNG, JPG, BMP all seem to be rotated 180 degrees different.
2008-06-23* Remove all use of asset.InvType, as outlined in mailing list discussionJustin Clarke Casey4-40/+53
* This is stage 1, the field will be removed from AssetType and the assets table if this change doesn't prove problematic
2008-06-21* archive each object as a separate xml file rather than put them all in one ↵Justin Clarke Casey5-74/+42
single large file * this is being done for reasons of compositionality
2008-06-21* refactor: Making some of the serialization names consistent, both within ↵Justin Clarke Casey5-23/+54
their pairings and with the others * This does make some of the names less ideal than others - this should change in the future
2008-06-21* Remove redundant <scene> tag from individual object xml representationJustin Clarke Casey1-7/+19
* WARNING: Until both regions upgrade to this revision, prim crossings from regions on this revision to earlier region revisions will not work properly * e.g. in the attachments cases, the attachments will remain visible but won't be individually detachable * This change may seem to have more costs than benefits, but I'm doing it because I can soon reuse this changed existing code in another context - it seems better not to proliferate similar but slightly different xml serializations.
2008-06-21* Refactor: Fold sog.DeleteParts() functionality into existing sog.DeleteGroup()Justin Clarke Casey2-22/+9
2008-06-21* Remove a bug I created in r5171 where taking an object would terminate the ↵Justin Clarke Casey6-14/+40
client session * change code to use an explicit state variable instead of using SOG.Name = null to signal deletion
2008-06-21* minor: start saving current prims xml to an objects/ directory in the archiveJustin Clarke Casey1-1/+1
2008-06-21* minor: override the name of the sog such that it gets/sets the root part nameJustin Clarke Casey2-1/+10
2008-06-21* Adds Region ban capability to Regions. You access this by going to ↵Teravus Ovares4-1/+133
World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar. * It only persists across reboots for the mySQL datastore currently. * Currently have stubs in the other datastores.
2008-06-19Mantis#1543. Thank you kindly, Jonc for a patch that:Charles Krinke2-4/+81
Implements terrain bake from Region/Estate dialog and respects estate settings during terraforming
2008-06-19* Temporary workaround for mantis 1568. If the avatar apperance factory now ↵Justin Clarke Casey1-3/+20
throws any exception, we will carry on with the default appearance rather than terminating the client login
2008-06-18* Refactors call to OutPacket out of AssetCache and into LLClientViewTeravus Ovares1-0/+4
2008-06-18* By popular demand, skipping trees from the map tile generation routine. ↵Teravus Ovares1-0/+6
Skipping these because we have no good representation, they just appear as blocks that obscure the rest of the map items.
2008-06-18revert 5134. Changing these bitmaps to 24bit just breaks things, and they ↵Sean Dague2-2/+2
never display on the client.
2008-06-18Minor formatting cleanup.Jeff Ames3-69/+53
2008-06-18make neb happy. I found where we initialized the dynamic textures toSean Dague2-2/+2
32bit images and changed them to 24bit images.
2008-06-18change the default drawing font from Times -> Arial, asSean Dague1-4/+12
san serif fonts are a bit easier on the eyes on textures. Add a new "FontName" attribute that can be used to override the font type.
2008-06-17tweak dynamic texture stuff after the meeting today. This shouldSean Dague1-1/+7
now preserve the bulk of the texture attributes, and force on full bright. Not tested yet, but shouldn't bother most people.
2008-06-17* Refactor: Move the responsibility for applying physics and sending the ↵Justin Clarke Casey5-51/+16
initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors * I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis * This also has the effect of stopping the archiver generating ghost in-world prims * Some code dupliction also removed