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2008-06-17* refactor: Remove largely duplicate code from ↵Justin Clarke Casey4-29/+18
SceneXmlLoader.CreatePrimFromXml2()
2008-06-17Update svn properties.Jeff Ames2-187/+187
2008-06-17* Increase WEBMAP tile jpeg quality.Teravus Ovares1-1/+29
* I'm not sure if this method works on Linux.. but I guess I'll find out :P
2008-06-16* Fix a bug in the archiver where I didn't realize a shape still needs its ↵Justin Clarke Casey1-3/+8
default texture as well as its face textures
2008-06-16* Enables binary data in BaseHttpServer with 'image' in content type.Teravus Ovares1-1/+80
* Enables regular jpeg map images to be served directly from the region. * EX: http://192.168.1.127:9000/index.php?method=regionImagecc4583cd269b41bfa525dd198e19a5c5 * This is actually HTTP server address + port + index.php?method=regionImage<REGIONUUID, no dashes> * The Webmap image location gets printed on the console when the simulator starts up. * JPEG data is cached so we only create the webjpeg once.
2008-06-16* minor: Get rid of rogue "Current node RootPart" message in the ↵Justin Clarke Casey1-2/+0
SceneObjectGroup
2008-06-16* Allow archiver to save and load objects within other objects to arbitrary ↵Justin Clarke Casey2-32/+100
levels * This currently has various bugs which are more to do with the way its been hacked together than the feature itself (e.g. on save-oar, ghost prims will appear of the saved contained items). These will be found and eliminated in subsequent patches. * Not yet ready for use
2008-06-16* refactor: Fission ArchiveWriteRequest into prepare and execute classesJustin Clarke Casey4-40/+96
2008-06-16* Refactor: Break out AssetsRequest to a separate file in the Archiver moduleJustin Clarke Casey3-70/+113
2008-06-14* Vintage 2, a good year.Teravus Ovares1-4/+6
2008-06-14* Fixes: 0001554: r5106 update fails to load on some regions with NullRef ↵Teravus Ovares1-0/+20
error on volume portion of maptile drawing routine.
2008-06-14* Enables maptile display in grid mode for simulators that are not on the ↵Teravus Ovares2-5/+80
same instance. * Only generates a new maptile after a refresh interval * Maptile names have the UnixTimeSinceEpoch that they were generated and the regionUUID they're from, so you can know which ones are no longer necessary. * Updates RegionInfo, so backup your /bin/Region/*.xml files.
2008-06-13Update svn properties, clean up formatting, refactor out duplicate ↵Jeff Ames5-59/+30
hard-coded port numbers.
2008-06-12* Split the World Map code into a module.Teravus Ovares3-3/+243
* Implemented a hack so regions beyond the 10,000m range will show the map without having to click on the map before they'll start to show. The hack shows regions around the one you're in, but it won't show the one you're in.. you still need to click on the map to get that (not sure why yet). Additionally, the map still only shows pictures for regions that are hosted on the same instance (no change).
2008-06-12* minor: Remove and tidy duplicate 'storing object to scene' messages in logJustin Clarke Casey1-1/+3
2008-06-12* refactor: For new objects, move attach to backup to occur when adding to a ↵Justin Clarke Casey6-55/+43
scene, rather than on creation of the group * Adding to a scene is now parameterized such that one can choose not to actually persist that group * This is to support a use case where a module wants a scene which consists of both objects which are persisted, and ones which are just temporary for the lifetime of that server instance
2008-06-12* refactor: rename CreatePrimFromXml to CreatePrimFromXml2Justin Clarke Casey2-5/+12
2008-06-12* Insulate maptile volume draw routine against TextureEntry oddities.Teravus Ovares1-14/+28
2008-06-12* Added Prim drawing to the mainmap tile generation.. you can see blocks ↵Teravus Ovares1-1/+143
representing the prim now on the mainmap. * It isn't perfect since the blocks are square, however it's pretty good. * Performance is also pretty good, however, if it takes too long for you, you can disable it in the OpenSim.ini * You can see how long it takes in milliseconds on the console when it finishes.
2008-06-11For people receiving: Exception: System.ArgumentException: Value of ↵Teravus Ovares1-8/+41
-2147483648 is not valid for red, I've added the following message; [MAPIMAGE]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level And, I've also kept it from crashing...
2008-06-11*Parcel Prim Count Maximums moved to their own functions so modules can ↵mingchen6-4/+81
override the default method of calculating how many prims a parcel can have.
2008-06-11* Fix the string substitutions in the last commitJustin Clarke Casey1-1/+1
2008-06-11* From inspecting OSGrid WP logs, it appears one particular client is ↵Justin Clarke Casey1-3/+14
failing because they are giving an illegal initial position to ScenePresence.MakeRootAgent() * If we detected an illegal position (x, y outside region bounds or z < 0), then print out the illegal position and substitute an emergency <128, 128, 128> instead
2008-06-10Update svn properties. Formatting cleanup.Jeff Ames3-46/+23
2008-06-10* This completes ObjectDuplicateOnRay.Teravus Ovares3-50/+76
* In English, that means that Copy Selection works now, including Copy Centers and Copy Rotates.
2008-06-09Update svn properties. Formatting cleanup.Jeff Ames1-1/+2
2008-06-08* Fixed it so you can do a lot more llDetected* methods in many additional ↵Teravus Ovares1-106/+193
situations and have it work. * script Collision reporting works now in DotNetEngine
2008-06-08Added a "if(entity != null)" before the call to Charles Krinke1-1/+3
UpdateEntityMovement() to try to preclude the occaisional System.NullReferenceException in scene.
2008-06-07Potential Fix #1 for 0001392: Shift+Drag now causes an unhandled 'Object ↵mingchen2-4/+9
reference not set to an instance of object' exception
2008-06-07*Fixing another object counting bugmingchen2-4/+4
2008-06-06*Made Object Counting correct with linked objects and turned the previously ↵mingchen2-14/+18
protected functions that only return object counts to public so it can be easily used by outside classes.
2008-06-06* Added Light control from script in LLSetPrimitiveParams.Teravus Ovares1-0/+16
2008-06-06revert 5028, as this approach to 1 nick per avatar isn't going to work, Sean Dague1-21/+8
however, I think I understand now how to make it work. I just don't want to have this broken for people this weekend.
2008-06-06experimental IRC changes, because it's friday, and I'm curious if thisSean Dague1-8/+21
will work.
2008-06-06* How tall are you? Certainly not 127 meters!Teravus Ovares1-2/+9
2008-06-06* true and not true or - not true and not true and.Teravus Ovares1-1/+1
2008-06-06* This limits avatar to the heightfield height if they teleport or cross a ↵Teravus Ovares1-1/+6
border to a position below it. After teleporting, you can go under the terrain if you like as usual.
2008-06-06* This wraps the autopilot request to the client's sit response. An ↵Teravus Ovares5-27/+129
interesting, but successful way to do it. * This also takes care of a few error situations that were previously never seen.
2008-06-06Fixes scale property with regards to the physics engine.Teravus Ovares1-0/+12
2008-06-06Minor formatting cleanup.Jeff Ames1-1/+1
2008-06-05Mantis#1460. Thank you, CMickeyb for a patch that addresses:Charles Krinke1-10/+23
I'm getting an unhandled exception in openxmlrpcchannel during simulator initialization. I have two objects in different regions that open remote data channels in the state_entry event. It appears that the state_entry call is executing before the postinitialize method is called in xmlrpcmodule (the exception occurs because m_openChannels is not initialized).
2008-06-05* This sends collision events to the script engine. Teravus Ovares2-13/+211
* Unfortunately, there's some kludges with the Async manager and the llDetected functions that I have yet to decipher... so llDetected functions don't work with collision events at the moment....
2008-06-05* Don't create ghost prim when rezzing objects from inventoryTeravus Ovares1-1/+2
2008-06-05Update svn properties.Jeff Ames1-25/+25
2008-06-05* refactor: rename now inaccurate textureUuids to assetUuidsJustin Clarke Casey1-5/+5
* 5000 commits in this repository!
2008-06-05* exprimental: Export and reimport all items within a prim except ObjectsJustin Clarke Casey4-13/+34
* Not yet ready for public use
2008-06-05* Change archiver 'textures' dir back to 'assets'Justin Clarke Casey4-7/+7
2008-06-04* Dearchive using assets metadata rather than assuming everything is a textureJustin Clarke Casey3-19/+199
* However, still not actually archiving anything except textures
2008-06-04Update svn properties.Jeff Ames1-129/+129
2008-06-04* Start writing out assets metadata file for archiverJustin Clarke Casey2-17/+132
* Ignoring it on reload as of yet