Commit message (Collapse) | Author | Files | Lines | ||
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2008-10-03 | Attempt to prevent attached prims from being persisted. Attachments with | Melanie Thielker | 1 | -1/+1 | |
invisiprim refresh scripts get sent to the database and remain there when the agent logs out. This tries to prevent that. | |||||
2008-10-02 | Added the first version of the MapSearchModule, which allows you to search for | Homer Horwitz | 1 | -0/+119 | |
regions in the in-world map. It currently only returns the first region that matches the search string; in a future version it will return more search results. Note: File added; run runprebuild. | |||||
2008-10-01 | - Added SendScriptTeleportRequest to IClientView and classes implementing it. | Homer Horwitz | 1 | -0/+4 | |
- Implemented llMapDestination. | |||||
2008-10-01 | a little (incomplete) hackery in the IRC module to allow run-time connection ↵ | Dahlia Trimble | 1 | -11/+74 | |
changes | |||||
2008-10-01 | Added functions to find prims by name | Johan Berntsson | 2 | -0/+37 | |
2008-10-01 | * Fixed a mangled Seed caps handler definition on login to region in ↵ | Teravus Ovares | 1 | -12/+105 | |
standalone where port wasn't the http port. * Removed spurious warning message * More debug in EventQueueGet Module to figure out why we're loosing the handlers. | |||||
2008-09-30 | * Replacing Net.HttpListener with HttpServer. | Teravus Ovares | 1 | -9/+10 | |
* This is a HUGE update.. and should be considered fraut with peril. * SSL Mode isn't available *yet* but I'll work on that next. * DrScofld is still working on a radical new thread pump scheme for this which will be implemented soon. * This could break the Build! This could break your Grid! | |||||
2008-09-30 | initial version of a meeting concierge module. | Dr Scofield | 1 | -0/+213 | |
2008-09-30 | - a couple of minor code cleanups in RestInventoryServices | Dr Scofield | 3 | -58/+71 | |
- cleanups and more comments in ChatModule and IRCBridgeModule - adding Name support in ScenePresence | |||||
2008-09-30 | And one more. lThat should make all scripts start for everyone | Melanie Thielker | 1 | -1/+1 | |
2008-09-30 | Add two more default script engine params | Melanie Thielker | 2 | -2/+2 | |
2008-09-30 | Add the default script engine to the script creation from archive loading | Melanie Thielker | 1 | -1/+1 | |
to make scripts loaded from oar start | |||||
2008-09-30 | * Fixed minor issue while building: If you do a raytraced object placement ↵ | Adam Frisby | 1 | -0/+4 | |
and a target isn't found, the object is rezzed at 0,0,0 - instead now it will place according to the position sent by the client. * We may instead want to abort and send a "Cannot Rez Here" message? | |||||
2008-09-30 | * Get the code up to speed with my -#dev e-mail example. (uncomment out ↵ | Teravus Ovares | 1 | -1/+11 | |
lines 227 - 235 to test. | |||||
2008-09-30 | Update svn properties, minor formatting cleanup. | Jeff Ames | 1 | -6/+2 | |
2008-09-29 | * minor: forgot this small tidy in the last checkin | Justin Clarke Casey | 1 | -2/+1 | |
2008-09-29 | * minor: tidy up async sog deleter | Justin Clarke Casey | 1 | -19/+18 | |
2008-09-29 | * refactor: move asynchronous scene object deletion to inventory queueing ↵ | Justin Clarke Casey | 3 | -83/+165 | |
out to a separate class | |||||
2008-09-29 | ApplyImpulse now forwards impulse in both local and global modes. | Dahlia Trimble | 1 | -6/+3 | |
2008-09-29 | * minor: remove warnings | Justin Clarke Casey | 1 | -3/+3 | |
2008-09-29 | * reactor: move inventory archive classes into separate Inventory/Archiver ↵ | Justin Clarke Casey | 2 | -4/+4 | |
directory * This is not yet a real module (and is arguably not a region module anyway) | |||||
2008-09-29 | * refactor: Rename InventoryModule to InventoryTransferModule | Justin Clarke Casey | 3 | -5/+5 | |
2008-09-29 | * Move existing inventory module into a 'Transfer' namespace, since that is ↵ | Justin Clarke Casey | 1 | -1/+1 | |
the functional it actually fulfills | |||||
2008-09-29 | * check in missing files that caused the previous build break | Justin Clarke Casey | 2 | -0/+487 | |
2008-09-28 | Implement the plumbing for llSetVehicleType from the LSL | Charles Krinke | 1 | -0/+8 | |
subroutine down through the physics modules through PhysActor and SceneObjectPart. No connection to the physics simulators. | |||||
2008-09-28 | Mantis#296. Thank you kindly, Idb for a patch that resolves: | Charles Krinke | 2 | -0/+24 | |
Estate/ Manager Owner Uses the Region/Estate Menu Region TAB, and uses "Teleport Home All Users..." (Action Button), the action will complete but no one will be teleported and all users still function in the region ok. | |||||
2008-09-28 | Added the plumbing for llSetVehicleRotationParam | Charles Krinke | 1 | -0/+8 | |
in the classes between the LSL implementation and the underlying physics engines. | |||||
2008-09-28 | Plumb the connection though from llSetVehicleVectorParam | Charles Krinke | 1 | -2/+10 | |
to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes. | |||||
2008-09-28 | Add some methods to allow modules so set client view options | Melanie Thielker | 1 | -0/+9 | |
2008-09-28 | Plumb the connection through from llSetVehicleFloatParam | Charles Krinke | 1 | -0/+8 | |
to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes. | |||||
2008-09-28 | - Further cleanups | Homer Horwitz | 2 | -29/+57 | |
- Added TeleportFinish event to the event-queue. It works better than before (you can teleport), but it doesn't work quite right yet (you start TPing after the TP again). Beware: Still experimental and non-working. | |||||
2008-09-28 | Refactor to avoid some duplicate code. | Homer Horwitz | 2 | -101/+63 | |
2008-09-28 | Update svn properties. Minor formatting cleanup. Fix a compiler warning. ↵ | Jeff Ames | 2 | -2/+2 | |
Fix a UUID vs null comparison. | |||||
2008-09-28 | eol-style native; on EventQueueHelper | Teravus Ovares | 1 | -146/+146 | |
2008-09-28 | * okay.. Now you can do border crossings with the security 'fixed' ↵ | Teravus Ovares | 3 | -87/+173 | |
client.. with EventQueue enabled. * You occasionally loose the event queue if you cross back and forth between the same regions many multiples of times. * But Don't try to teleport! | |||||
2008-09-27 | * With EventQueueGet enabled.. we can see into neighbor regions again on ↵ | Teravus Ovares | 2 | -14/+27 | |
the Security 'fixed' client.. But don't try to cross yet! | |||||
2008-09-27 | * Adds flag to enable/disable EventQueueGet. | Teravus Ovares | 2 | -11/+34 | |
* If EventQueueGet is enabled, use that instead of a few UDP packets, if it's disabled use the UDP packets like normal. * We *really* suggest users do not turn on EventQueueGet yet.. as it's highly experimental, broken, and resource intensive * Updated OpenSim.ini.example * Testers of EventQueueGet.. in OpenSim.ini, it's in the [Startup] Section.. change EventQueue = false, to EventQueue = true. | |||||
2008-09-27 | * Event queue is now polling.. | Teravus Ovares | 2 | -7/+67 | |
* returns FAKEEVENT instead of the connection returning a 502. It doesn't like our 502's for some reason.. so, in leau of this.. send it a fake event. * Once again, this is still 'really early' code, so please don't blame us if you have no more threads left. | |||||
2008-09-27 | Continue working on the new EventQueueGetModule. Not finished (or even working) | Homer Horwitz | 2 | -28/+162 | |
yet. This shouldn't break anything, but is work in progress, so be careful. Contains a new file; do your runprebuilds. | |||||
2008-09-27 | * This is the very very early beginnings of an EventQueue:get module. | Teravus Ovares | 1 | -0/+164 | |
* This won't function yet as far as the client can tell.. because it doesn't respond to the first query with a 200 message. * We have to figure out how to encode those binary values in the example code in the module... * Committing this so we have a start point. Will continue to work on this more today. | |||||
2008-09-26 | And actually do what I intended to do with the last commit. Message is gone. | Melanie Thielker | 1 | -5/+5 | |
2008-09-26 | Kill "Compile successful" message when rezzing prims/wearing attachments | Melanie Thielker | 1 | -2/+3 | |
Changes behavior to send on_rez event to prims when rezzed from agent inventory. | |||||
2008-09-26 | Add "Notecard saved" message to saves of notecards into prims | Melanie Thielker | 1 | -0/+16 | |
2008-09-26 | * Patch from JHurliman | Teravus Ovares | 15 | -98/+71 | |
* Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes.. | |||||
2008-09-26 | * minor: remove warnings | Justin Clarke Casey | 3 | -12/+8 | |
2008-09-26 | * refactor: do a tiny bit of cleanup | Justin Clarke Casey | 1 | -40/+46 | |
2008-09-26 | * refactor: split out AssetXferUploader | Justin Clarke Casey | 3 | -285/+312 | |
2008-09-26 | * refactor: split out AgentAssetTransactionsManager | Justin Clarke Casey | 2 | -192/+227 | |
2008-09-26 | * Implment task inventory item asset update for the old non CAPS transaction ↵ | Justin Clarke Casey | 4 | -36/+86 | |
system * This means that saving notecards in prim inventories should now work. * Not the nicest code in the world - the transactions system is pretty fugly right now * PLEASE NOTE: Currently, the prim will not repersist until up to 15 seconds after it is unselected. * What we really need is a proper mechanism so that any prim updates still waiting when the simulator is quit are performed before exit. | |||||
2008-09-26 | * Wind updates. Still random.. but in 4 directions instead of two! | Teravus Ovares | 2 | -27/+29 | |
* It seems kind of silly to be building a 256x256 array just to use two 16 float blocks.. but for now the layerdata routine requires it so we'll go along with that. * We only fill a 32x16 area of the 256x256 float array with data. * We use patches 0,0 and 0,1 for the first and second patch to determine the direction and magnitude of the wind. |