| Commit message (Expand) | Author | Files | Lines |
2007-11-13 | * Fixed the walk vs fall animation. | Teravus Ovares | 1 | -5/+5 |
2007-11-13 | * Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence | Teravus Ovares | 1 | -2/+16 |
2007-11-13 | added IDs for all built-in animations | Jeff Ames | 1 | -1/+1 |
2007-11-12 | * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother. | Teravus Ovares | 1 | -1/+18 |
2007-11-12 | * Added a lot of Glue to help with reporting proper collisions. | Teravus Ovares | 1 | -3/+43 |
2007-11-12 | enable typing animation for chat, maybe | Jeff Ames | 2 | -55/+90 |
2007-11-11 | Patch from Mathias Soeken (thanks Mathias!) to take care of the color | Dalien Talbot | 2 | -1/+33 |
2007-11-11 | Fixing null pointer exception from Mathias Soeken: | Dalien Talbot | 1 | -2/+2 |
2007-11-11 | fixed chatting while sitting | Jeff Ames | 1 | -5/+9 |
2007-11-11 | * adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini.... | Teravus Ovares | 4 | -12/+16 |
2007-11-09 | don't break if they haven't defined the Sun section of their config | Sean Dague | 1 | -2/+10 |
2007-11-09 | make Sun progression configurable for the Sim from OpenSim.ini | Sean Dague | 1 | -2/+3 |
2007-11-09 | * Moved BulletX off of the 'constant terse update' method. It now only sends... | Teravus Ovares | 1 | -4/+7 |
2007-11-08 | * Fixed occasional character drift caused by sim not sending the avatar's fin... | Teravus Ovares | 2 | -0/+14 |
2007-11-08 | fixed non-ASCII chat and IM | Jeff Ames | 1 | -1/+1 |
2007-11-08 | converted hard-coded chat type values to ChatTypeEnum | Jeff Ames | 3 | -10/+11 |
2007-11-08 | * Added Rotational Velocity reporting for Client Interpolation to Terse Updates | Teravus Ovares | 2 | -4/+29 |
2007-11-07 | get rid of the debug line, that's just going to drive everyone nuts | Sean Dague | 1 | -1/+1 |
2007-11-07 | move Sun into a Region Module, pass 1. Currently this works fine with | Sean Dague | 3 | -3/+182 |
2007-11-07 | refactored some duplicate SceneObjectGroup searching code in Scene | Jeff Ames | 2 | -236/+98 |
2007-11-05 | * Substituted som 'GenericCall' with Action<> | lbsa71 | 1 | -20/+24 |
2007-11-05 | Started to cleanup/close down childagent connections when a user teleports. ... | MW | 5 | -62/+112 |
2007-11-05 | * UpdateWearable should SendOurAppearance | lbsa71 | 1 | -0/+2 |
2007-11-05 | Thank you, Teravus for: Solution for 'after using physical prim with MonoSql... | Charles Krinke | 1 | -1/+5 |
2007-11-05 | removed duplicated BOMs | Jeff Ames | 2 | -2/+2 |
2007-11-04 | Some more refactoring | MW | 5 | -195/+254 |
2007-11-04 | normalized line endings | Jeff Ames | 2 | -867/+867 |
2007-11-04 | Applying Teravus patch # 557. Some glue code for the updating of prim's veloc... | MW | 1 | -4/+34 |
2007-11-04 | Added support for OpenSim application plugins (as requested by Adam), which u... | MW | 6 | -55/+59 |
2007-11-03 | Fixes a bug with a ZERO Quaternion when creating a prim. | darok | 1 | -4/+8 |
2007-11-03 | Modifications for prim movement. For now only in Mod. BulletX, but i think it... | darok | 2 | -5/+90 |
2007-11-03 | First part of Scene refactoring: | MW | 6 | -756/+1069 |
2007-11-03 | tiny commit to prepare for the first proper part of Scene.cs refactoring. | MW | 1 | -17/+13 |
2007-11-03 | Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph... | darok | 4 | -16/+24 |
2007-11-01 | * Diuerse beavtificatems | lbsa71 | 7 | -73/+79 |
2007-11-01 | Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotat... | Charles Krinke | 3 | -8/+21 |
2007-11-01 | Thank you Melanie for a patch to SceneObjectPart.cs so that on first transmis... | Charles Krinke | 1 | -2/+19 |
2007-10-31 | fixed bug with user not getting land properties on login | Jeff Ames | 3 | -6/+20 |
2007-10-31 | some small changes | MW | 1 | -6/+7 |
2007-10-31 | fixed filenames in log messages | Jeff Ames | 3 | -4/+4 |
2007-10-31 | made illogical bitwise operations logical | Jeff Ames | 3 | -4/+4 |
2007-10-31 | Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ... | Charles Krinke | 1 | -4/+35 |
2007-10-30 | Tevarus' patch for object flags & implemented Phantom edits | dan miller | 5 | -5/+129 |
2007-10-30 | Step one on the long march towards grid based inventory. Introduction of an I... | Tleiades Hax | 3 | -3/+3 |
2007-10-30 | temporary fix for sitting collisions in ODE | Jeff Ames | 1 | -9/+58 |
2007-10-30 | * Optimized usings | lbsa71 | 48 | -638/+623 |
2007-10-29 | as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H... | MW | 27 | -30/+30 |
2007-10-29 | * Removed AssetNotFound as it crashes client | lbsa71 | 1 | -37/+43 |
2007-10-29 | * ModuleLoader: Privatized some too-public fields | lbsa71 | 4 | -55/+79 |
2007-10-29 | Started the process of cleaning up AssetCache and moving most of the code int... | MW | 7 | -16/+226 |