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2008-05-26* Break out baby archiving code into separate class ready for async asset req...Justin Clarke Casey2-54/+118
2008-05-26* Extract and boil down necessary texture UUIDs for an archive of the scene p...Justin Clarke Casey4-7/+31
2008-05-26* Refactor: Where possible, change visibility on InnerScene methods to protec...Justin Clarke Casey2-89/+90
2008-05-26* Refactor: remove code duplication between add ScenePresence methods in Inne...Justin Clarke Casey2-41/+4
2008-05-26* Refactor: Separate out RemoveScenePresence and add into InnerScene to match...Justin Clarke Casey2-26/+40
2008-05-25Update svn properties. Formatting cleanup.Jeff Ames13-101/+98
2008-05-25* A hacky Top Scripts display. It isn't accurate as far as ms accounting, ho...Teravus Ovares5-9/+110
2008-05-25Thank you very much, Melanie for a patch that:Charles Krinke1-0/+6
2008-05-25Thank you kindly, Tiffany for a patch that helps:Charles Krinke2-6/+10
2008-05-25Thank you kindly, Grumly57 for a patch to improveCharles Krinke1-5/+22
2008-05-25* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.Teravus Ovares2-1/+44
2008-05-25* phantom sculpties don't request the sculpt texture anymore.Teravus Ovares2-3/+39
2008-05-25* Disabling isSelected check on object persistence backup (at least temporari...Justin Clarke Casey2-22/+30
2008-05-25* Refactor: Collapses parts of different code paths in scene used when deleti...Justin Clarke Casey4-40/+27
2008-05-24* Refactor: Collapse some multiple remove object pathsJustin Clarke Casey4-56/+66
2008-05-24* Refactor: Remove some unused methods in Scene/InnerSceneJustin Clarke Casey2-26/+0
2008-05-24* Refactor: Change previous commits Object methods to SceneObject methods ins...Justin Clarke Casey7-19/+26
2008-05-24* Refactor: Renaming various *Entity*() methods to *Object*() methods on the ...Justin Clarke Casey6-18/+42
2008-05-24* Refactor: Push some dictionary initialization down from Scene into InnerSceneJustin Clarke Casey2-10/+14
2008-05-24* Refactor: Make some inner scene dictionaries internal rather than publicJustin Clarke Casey1-2/+2
2008-05-24* Fixes endless loop in the Land Module when selecting any object.Teravus Ovares4-75/+110
2008-05-24* Get the xml2 entities serialization representation in the archiver moduleJustin Clarke Casey5-26/+71
2008-05-24This enables return from the parcel object owner display.Teravus Ovares8-47/+132
2008-05-24* Implements selected object return.Teravus Ovares2-110/+312
2008-05-24* an attempt to resolve the teleport + attachment = crashTeravus Ovares1-4/+19
2008-05-23forgot to actually remove IRCBridgeModule.FindClientRegion()Dr Scofield1-32/+0
2008-05-23IRCBridgeModule (and ChatModule before the refactoring) didn't succeed in Dr Scofield5-6/+880
2008-05-23*Refactor of the LandManagementModule that allows OpenSim to run without itmingchen8-941/+1068
2008-05-23i've refactored the ChatModule into two modules: ChatModule and IRCBridgeModule.Dr Scofield3-727/+70
2008-05-23Thank you kindly, Melanie, for:Charles Krinke4-32/+50
2008-05-23Thank you kindly, Melanie, for a patch which:Charles Krinke4-1/+17
2008-05-22* minor: Remove unused variables causing warnings in SceneJustin Clarke Casey1-7/+7
2008-05-22* Plug in stubbed out archiver moduleJustin Clarke Casey5-10/+150
2008-05-22make VS compile Scene.csSean Dague1-1/+1
2008-05-22don't trust appearance assetid, instead do an inventorySean Dague2-7/+6
2008-05-22* Documentation for load/save xml methodsJustin Clarke Casey1-1/+38
2008-05-22changing more 'raw' HTTP status codes to OSHttpStatusCodes.Dr Scofield1-2/+3
2008-05-22Fix for Mantis 1340. Thanks Melanie!Adam Johnson1-1/+1
2008-05-22* Minor: Tidy ups and logging tweaks.Justin Clarke Casey1-1/+2
2008-05-22* Refactor: Move enhancement of version string with operating system informat...Justin Clarke Casey1-16/+1
2008-05-22* Fix circular dependency from last checkin by passing version as a parameter...Justin Clarke Casey1-6/+6
2008-05-21* Send VersionInfo string instead of the hardcoded Scene string to the "About...Justin Clarke Casey1-2/+5
2008-05-21* Going to the C# syntactic sugar way of handling the backup event delegates.Teravus Ovares1-8/+2
2008-05-21* Sets backup bool volatile for extra protection against two backup processes...Teravus Ovares1-1/+1
2008-05-21* This update causes the backup process to run in a separate thread.Teravus Ovares6-37/+85
2008-05-21Clean out some crufty in AvatarFactoryModule Sean Dague2-13/+12
2008-05-21this removes use of the mapper for wearables, and I can confirm thingsSean Dague1-2/+1
2008-05-21* Fixed needing to alter your sculptie sometimes to get physics to generate a...Teravus Ovares1-1/+4
2008-05-20move SceneEvents.cs to EventManager.cs, as that's actuallySean Dague1-0/+0
2008-05-20i'm extending the RestStreamHandler.Handler(...) signature to actually Dr Scofield2-4/+8