Commit message (Collapse) | Author | Files | Lines | ||
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2007-12-30 | * re-applied AddNewPrim refactoring... third time now... | lbsa71 | 1 | -36/+34 | |
2007-12-30 | * Patch from Alondria that re-fixes llSetColor | Teravus Ovares | 1 | -20/+20 | |
2007-12-30 | * This update rolls back the packetpool and LibSL changes. Please retest ↵ | Teravus Ovares | 7 | -60/+53 | |
and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version. * This update also fixes scripting and some weird physics reactions | |||||
2007-12-30 | * Applied Melanie's same instance IM fix. This will make IMs work within ↵ | Teravus Ovares | 1 | -4/+6 | |
the same OpenSim Instance. | |||||
2007-12-29 | * Extracted out old RezObject method placing at absolute pos without the ↵ | lbsa71 | 1 | -0/+5 | |
raytracing * Ignored some bins | |||||
2007-12-28 | * Patch from Melanie provides Util.CleanString and uses it on the prim name ↵ | Teravus Ovares | 2 | -3/+2 | |
and description. Thanks Melanie. | |||||
2007-12-28 | * applied melanie's matnis patch #255. Thanks Melanie. | Teravus Ovares | 1 | -2/+2 | |
2007-12-28 | * Rezzing items from Inventory on top of other prim rezzes them 0.5 meters ↵ | Teravus Ovares | 2 | -3/+21 | |
above the 'hit' prim instead of buried in the ground somewhere. * Various Refactorings | |||||
2007-12-28 | * Made a copy of parts before updating to avoid dictionary updated ↵ | lbsa71 | 2 | -4/+10 | |
exceptions on big updates * The part now uses the byte[] TextureEntry instead of the object | |||||
2007-12-28 | * redid the AddNewPrim refactoring as that got lost in r2855 | lbsa71 | 1 | -35/+34 | |
2007-12-28 | Patch from Johan: LibSL updated to the latest revision (1568) and all ↵ | Adam Johnson | 6 | -54/+68 | |
packets are now recycled to improve performance and memory usage. | |||||
2007-12-28 | * Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ↵ | lbsa71 | 1 | -32/+33 | |
scheme won't hold for serialization * Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing | |||||
2007-12-28 | * Added ability to create new prim on existing prim (rezzing prim from ↵ | Teravus Ovares | 2 | -39/+88 | |
inventory on other prim coming soon). No more new prim buried in the ground by accident. * The prim are at the absolute position of the prim you rezzed it on top of + (0,0,0.5) for now. | |||||
2007-12-28 | Add missing "System." to System.NullReferenceException | Charles Krinke | 1 | -1/+1 | |
so Linux build works again. | |||||
2007-12-27 | * Optimized usings | lbsa71 | 34 | -1092/+1119 | |
* shortened references * Removed redundant 'this' * Normalized EOF | |||||
2007-12-27 | * Fixed MonoSQLite Update Table routine | Teravus Ovares | 1 | -2/+2 | |
* Charles, this will fix the red issue. * Same situation, the first run updates the tables (and gives you a ton of red errors), the second run and everything works as expected. | |||||
2007-12-27 | * AssetServerBase: _ProcessRequest is now called GetAsset | lbsa71 | 3 | -6/+5 | |
* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated. | |||||
2007-12-27 | * Fixed the matching logic error on the LLQuat to axiom quat :P | Teravus Ovares | 1 | -1/+1 | |
2007-12-27 | * fixed a logic error in the receiving end of the prim load for the sit target | Teravus Ovares | 1 | -2/+5 | |
2007-12-27 | * Added Sit Target persistence over sim restarts for mySQL and MonoSQLite. | Teravus Ovares | 1 | -0/+27 | |
* SAVE YOUR PRIM DATA, THIS MAKES CHANGES TO YOUR PRIMS TABLE * The first time you run OpenSim after updating past this revision, you'll see a lot of Errors. Be calm, shutdown the simulator, and start it again and your prims table will be updated. * MSSQL added the fields to the Initial CreateTable section, however, you'll need to add the fields to your prims table if you want it to persist. | |||||
2007-12-27 | * Added slightly better object sit handling | Teravus Ovares | 2 | -14/+130 | |
* Added sit handling for sit targets * Implemented llSitTarget() * Implemented llAvatarOnSitTarget() * Sit targets do not persist sim restart. | |||||
2007-12-27 | Prim inventory persistence phase 1: Creation of preliminary table in sqlite. | Justin Clarke Casey | 3 | -19/+16 | |
No user functionality yet. This code is not turned on, so there is no possibility of disruption to existing databases. | |||||
2007-12-26 | * Play the 'landing' animation when landing and minimize the collision ↵ | Teravus Ovares | 1 | -1/+2 | |
protection offset so the animations match up. | |||||
2007-12-26 | If a prim is persisted in the region, scripts dragged into its inventory ↵ | Justin Clarke Casey | 3 | -5/+15 | |
after a server restart would not appear (though the script they contain would still be invoked). This change fixes that problem. | |||||
2007-12-26 | * This update includes a wide range of changes to the ODEPlugin for avatar ↵ | Teravus Ovares | 2 | -12/+20 | |
movement, including: ** - avatar can navigate stairs better now ** - avatar can land without shooting into the air ** - excessive collisions with the ground are tempered somewhat and should only shoot the avatar up 20m instead of 200m ** - Try Catched a TextureDownloadModule.cs array out of bounds error with a report that causes it not to crash the sim, however it reports a few important items for tracking it down. | |||||
2007-12-26 | * Patch by Melanie to fix CreateSelected | Teravus Ovares | 1 | -1/+7 | |
2007-12-26 | * Removed a debug message I left in there | Teravus Ovares | 1 | -1/+7 | |
* Added a few more comments. | |||||
2007-12-26 | * Added the ability to land automatically on prim by pressing the page down ↵ | Teravus Ovares | 1 | -2/+51 | |
button when over them and colliding * Reverted the avatar portion of the inter-penetration physics scene explosion management, it needs more work. | |||||
2007-12-25 | Small non-functional inventory changes | Justin Clarke Casey | 1 | -32/+78 | |
2007-12-24 | Prim inventory script saving phase 1. Create necessary CAPS structures for ↵ | Justin Clarke Casey | 2 | -2/+44 | |
correctly accepting prim inventory script updates. No user functionality yet. Refactoring to follow. | |||||
2007-12-24 | Again, great thanks to Alondria for: | Charles Krinke | 2 | -2/+33 | |
Adding:: llSetParcelMusicUrl(), llGetRootPosition(), llGetRootRotation(), llGetGeometricCenter(), llSetLocalRot(), llListReplaceList(), llGetObjectPrimCount(),llGetParcelDetails(), llGetParcelMaxPrims(), llWater(), llGetLocalRot(), and llGetAccel() | |||||
2007-12-24 | Added regionName to "far away" region report. | Charles Krinke | 1 | -1/+2 | |
2007-12-23 | * Patch from Alondria - Added LLFunctions llGetMass(), llGetLandOwnerAt(), ↵ | Teravus Ovares | 2 | -1/+33 | |
llGetVel(), llGround() | |||||
2007-12-22 | Thank you, Alondria for: | Charles Krinke | 1 | -2/+2 | |
Reverts the LSL Texture/Color functions back to the original code, allowing them to function again | |||||
2007-12-22 | Make copying of scripts into prim inventories more reliable on the first ↵ | Justin Clarke Casey | 1 | -26/+17 | |
attempt when the asset server is lagging by formalising the de facto polling. This may not be the best solution in the long run, but should improve things for now. This may also improve reliability when updating inventory item metadata (e.g. renaming an item) and in retrieving textures for the main map view. | |||||
2007-12-22 | minor refactor | Justin Clarke Casey | 1 | -1/+3 | |
2007-12-22 | Put in some race revealing warning messages triggered when a user rezzes a ↵ | Justin Clarke Casey | 1 | -0/+30 | |
script to prim inventory | |||||
2007-12-22 | * Added smoother handling of interpenetrating physical objects. | Teravus Ovares | 1 | -0/+1 | |
* Fixes: * -- duplicating Active physical object causes objects to explode in opposite directions * -- Rezzing objects too close to you avatar causes avatar to shoot around in odd directions * Vanity | |||||
2007-12-22 | Initial hookup of update task inventory event. No functionality yet. | Justin Clarke Casey | 2 | -3/+54 | |
2007-12-21 | *Fixed logic issue in LandManager that caused an 'invalid parcel' error to ↵ | mingchen | 1 | -4/+13 | |
spew in the debug when land was selected | |||||
2007-12-21 | * Remapped the Connection shutdown path. | Teravus Ovares | 1 | -3/+3 | |
* This fixes a *bunch* of Mantis bugs related to the following * -- Neighbouring simulators not appearing after relog * -- Login to simulator only to be logged off by simulator. * -- ThreadAbort * -- Unable to shutdown circuitCode: x | |||||
2007-12-21 | * Fix for Mantis: 0000224 | Teravus Ovares | 1 | -1/+7 | |
2007-12-21 | *RemoteAdminPlugin can now be password protected. Add the password in the ↵ | mingchen | 1 | -2/+2 | |
INI under [RemoteAdmin] with the name access_password *Removed a few more unneeded exceptions in land that has been fixed | |||||
2007-12-21 | * Update to send the parcel gathering error to a .Debug message.. so that a ↵ | Teravus Ovares | 1 | -29/+35 | |
developer can see it in the environment, but it doesn't cause any adverse effects. | |||||
2007-12-21 | *Removed some exceptions that were thrown in Land that is no longer needed. | mingchen | 3 | -83/+122 | |
2007-12-20 | *Ban lines now work if they are enabled grid wide. | mingchen | 3 | -9/+69 | |
*Restricted lines just give you a friendly warning for now | |||||
2007-12-20 | * Cleaned up some code from an earlier commit | Teravus Ovares | 1 | -13/+1 | |
2007-12-20 | * Fixed a null NewPack error in ClientView.InPacket (object pool returning ↵ | Teravus Ovares | 1 | -0/+5 | |
null objects?) | |||||
2007-12-20 | * Added a configuration parameter on the Grid Server to disallow forceful ↵ | Teravus Ovares | 2 | -2/+32 | |
banlists. * Added a way for Grid based configuration parameters to (generally used in overriding functionality) to get to the regions on Registration. | |||||
2007-12-20 | Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵ | Jeff Ames | 4 | -22/+19 | |
Works with LibSL rev>1532 |