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2008-02-20* Properly guard against the possibility that CopyInventoryItem doesn't get a...Justin Clarke Casey1-5/+16
2008-02-20* Eliminate AssetCache.CopyAsset()Justin Clarke Casey1-32/+26
2008-02-20* Only count download requests for assets which are not already waiting for d...Justin Clarke Casey4-15/+16
2008-02-20* Found the land bug, yayTeravus Ovares1-1/+1
2008-02-20Minor cleanup.Jeff Ames46-66/+52
2008-02-20* Report 'asset not found' situations back to UserTextureDownloadServiceJustin Clarke Casey3-7/+26
2008-02-20* re-enabled AssetNotFound codelbsa711-77/+80
2008-02-20Fixed big bug in AgentAssetTransactions, now don't seem to be getting any Abo...MW1-4/+4
2008-02-20some changes to the initialising of AgentAssetTransactionModule to see if the...MW1-9/+23
2008-02-20small changeMW1-0/+11
2008-02-20* Added a few more packets to ClientView. Added tendons to the Skeletal Group...Teravus Ovares1-3/+220
2008-02-20* Fixed xml loading bug (the xml was scheduled for update before added to a s...lbsa713-5/+3
2008-02-20* Cleanup of some memory consuming items on ScenePresence.Close().Teravus Ovares4-9/+77
2008-02-20* Made a quickupdate method to run through only entities that have scheduled ...Teravus Ovares4-1/+55
2008-02-19Doc correctionJustin Clarke Casey1-1/+1
2008-02-19* Add documentationJustin Clarke Casey3-16/+112
2008-02-19From: Michael Osias <mosias@us.ibm.com>Sean Dague6-147/+458
2008-02-19Playing "Name that thread". Adding names and isbackground=true to all threads...Tedd Hansen2-3/+19
2008-02-18* Probably fixed the corner freeze bug. On uninitialized avatar, ODEPlugin ...Teravus Ovares1-3/+9
2008-02-18* Fixed a land manager exception or two with Math.Max(255,Math.Min(0,val))Teravus Ovares2-9/+65
2008-02-18a new attempt at converting to the right typesSean Dague1-1/+1
2008-02-18Attempt to fix casting issue introduced by RegionSize constant. I think thisSean Dague1-1/+1
2008-02-18Patch from Michael Osias IBM (jimbo2120)Justin Clarke Casey4-0/+43
2008-02-18Small change to the IAgentAssetTransactions file that Chi11ken added for me (...MW1-2/+2
2008-02-18* Thanks to Ahzz, more verbose error messages on the console and possibly a f...Teravus Ovares1-1/+8
2008-02-18Thank you very much Ahzzmandius for adding the supportCharles Krinke2-0/+47
2008-02-18Thank you very much, Hashbox for:Charles Krinke1-1/+6
2008-02-18ODE: Tired of floating above the ground after crossing a border? Boy have I ...Teravus Ovares1-1/+1
2008-02-17Thank you Hashbox for adding the Charles Krinke1-2/+2
2008-02-17* Located and destroyed the weird velocity and rotation transfers. It turned...Teravus Ovares1-4/+16
2008-02-17Added copyright notices.Jeff Ames3-5/+87
2008-02-17Added dummy IAgentAssetTransactions to fix compile failure.Jeff Ames1-0/+45
2008-02-16Renamed AgentAgentTransactionModule to the correct name of AgentAssetTransact...MW1-1/+1
2008-02-16Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of C...MW6-53/+688
2008-02-16Some changes to remove some of the direct calls to CommsManager from Scene, s...MW3-8/+48
2008-02-15* ODE Stability update 4 :D Teravus Ovares3-23/+40
2008-02-15Resolve mantis #572 - terrain help printed multiple times when change-region ...Justin Clarke Casey1-0/+6
2008-02-15be smarter about the size of dynamic textures that we pull inSean Dague1-1/+29
2008-02-15allow for 1024x1024 textures through osSetDynamicTextureURL. Follow up patchSean Dague1-2/+2
2008-02-15Fixed bug in AvatarFactoryModule that resulted in removing cloth items, not b...MW2-27/+29
2008-02-15Update svn properties.Jeff Ames3-387/+387
2008-02-14make dynamic textures temporary to try to stop filling up theSean Dague1-1/+1
2008-02-14More work on trying to get AvatarFactoryModule to play nicely with multiple t...MW1-63/+80
2008-02-14* Fixed accessibility problem on ITerrainChannelAdam Frisby1-1/+1
2008-02-14Added "better" multi thread handling to AvatarFactoryModule, which uses Event...MW1-23/+120
2008-02-14* Removed some catch-all-ignores from UDPServer in an attempt to look for #305.Adam Frisby2-1/+4
2008-02-14* Tree Populator Module, use "script tree" to make a growing tree in your sim.Adam Frisby1-0/+246
2008-02-14* Made new Framework.Constants class, added RegionSize member.Adam Frisby9-34/+170
2008-02-14* Exposed AddHandlers in response to mantis #534. Thanks, kmeisthax!lbsa711-4/+33
2008-02-14Revert the index -> Add changes made in AvatarFactoryModule previously. It a...Justin Clarke Casey1-2/+2